use heck::ToPascalCase; use proc_macro2::TokenStream; use quote::quote; use serde::Deserialize; use crate::ident; #[derive(Deserialize, Debug)] pub struct Sound { id: u16, name: String, } pub fn build() -> anyhow::Result { let sounds = serde_json::from_str::>(include_str!("../../../extracted/sounds.json"))?; let sound_count = sounds.len(); let sound_from_raw_id_arms = sounds .iter() .map(|sound| { let id = &sound.id; let name = ident(sound.name.to_pascal_case()); quote! { #id => Some(Self::#name), } }) .collect::(); let sound_to_raw_id_arms = sounds .iter() .map(|sound| { let id = &sound.id; let name = ident(sound.name.to_pascal_case()); quote! { Self::#name => #id, } }) .collect::(); let sound_from_str_arms = sounds .iter() .map(|sound| { let str_name = &sound.name; let name = ident(str_name.to_pascal_case()); quote! { #str_name => Some(Self::#name), } }) .collect::(); let sound_to_str_arms = sounds .iter() .map(|sound| { let str_name = &sound.name; let name = ident(str_name.to_pascal_case()); quote! { Self::#name => #str_name, } }) .collect::(); let sound_variants = sounds .iter() .map(|sound| ident(sound.name.to_pascal_case())) .collect::>(); Ok(quote! { /// Represents a sound from the game #[derive(Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash, Debug)] #[repr(u16)] pub enum Sound { #(#sound_variants,)* } impl Sound { /// Constructs a sound from a raw item ID. /// /// If the given ID is invalid, `None` is returned. pub const fn from_raw(id: u16) -> Option { match id { #sound_from_raw_id_arms _ => None } } /// Gets the raw sound ID from the sound pub const fn to_raw(self) -> u16 { match self { #sound_to_raw_id_arms } } /// Construct a sound from its snake_case name. /// /// Returns `None` if the name is invalid. #[allow(clippy::should_implement_trait)] pub fn from_str(name: &str) -> Option { match name { #sound_from_str_arms _ => None } } /// Gets the snake_case name of this sound. pub const fn to_str(self) -> &'static str { match self { #sound_to_str_arms } } /// An array of all sounds. pub const ALL: [Self; #sound_count] = [#(Self::#sound_variants,)*]; } }) }