use std::net::SocketAddr; use std::sync::atomic::{AtomicUsize, Ordering}; use valence::prelude::*; pub fn main() -> ShutdownResult { tracing_subscriber::fmt().init(); valence::start_server( Game { player_count: AtomicUsize::new(0), }, ServerState { player_list: None }, ) } struct Game { player_count: AtomicUsize, } struct ServerState { player_list: Option, } #[derive(Default)] struct ClientState { entity_id: EntityId, } const MAX_PLAYERS: usize = 10; const SIZE_X: i32 = 100; const SIZE_Z: i32 = 100; #[async_trait] impl Config for Game { type ServerState = ServerState; type ClientState = ClientState; type EntityState = (); type WorldState = (); type ChunkState = (); type PlayerListState = (); type InventoryState = (); fn dimensions(&self) -> Vec { vec![Dimension { fixed_time: Some(6000), ..Dimension::default() }] } async fn server_list_ping( &self, _server: &SharedServer, _remote_addr: SocketAddr, _protocol_version: i32, ) -> ServerListPing { ServerListPing::Respond { online_players: self.player_count.load(Ordering::SeqCst) as i32, max_players: MAX_PLAYERS as i32, player_sample: Default::default(), description: "Hello Valence!".color(Color::AQUA), favicon_png: Some(include_bytes!("../assets/logo-64x64.png").as_slice().into()), } } fn init(&self, server: &mut Server) { let world = server.worlds.insert(DimensionId::default(), ()).1; server.state.player_list = Some(server.player_lists.insert(()).0); // initialize chunks for z in 0..SIZE_Z { for x in 0..SIZE_X { world .chunks .set_block_state([x, 0, z], BlockState::GRASS_BLOCK); } } } fn update(&self, server: &mut Server) { let (world_id, world) = server.worlds.iter_mut().next().unwrap(); let spawn_pos = [SIZE_X as f64 / 2.0, 1.0, SIZE_Z as f64 / 2.0]; server.clients.retain(|_, client| { if client.created_this_tick() { if self .player_count .fetch_update(Ordering::SeqCst, Ordering::SeqCst, |count| { (count < MAX_PLAYERS).then_some(count + 1) }) .is_err() { client.disconnect("The server is full!".color(Color::RED)); return false; } match server .entities .insert_with_uuid(EntityKind::Player, client.uuid(), ()) { Some((id, entity)) => { entity.set_world(world_id); client.entity_id = id } None => { client.disconnect("Conflicting UUID"); return false; } } client.respawn(world_id); client.set_flat(true); client.teleport(spawn_pos, 0.0, 0.0); client.set_player_list(server.state.player_list.clone()); if let Some(id) = &server.state.player_list { server.player_lists[id].insert( client.uuid(), client.username(), client.textures().cloned(), client.game_mode(), 0, None, true, ); } client.set_game_mode(GameMode::Creative); client.send_message("Welcome to Valence! Build something cool.".italic()); } let player = server.entities.get_mut(client.entity_id).unwrap(); while let Some(event) = client.next_event() { event.handle_default(client, player); match event { ClientEvent::StartDigging { position, .. } => { // Allows clients in creative mode to break blocks. if client.game_mode() == GameMode::Creative { world.chunks.set_block_state(position, BlockState::AIR); } } ClientEvent::FinishDigging { position, .. } => { // Allows clients in survival mode to break blocks. world.chunks.set_block_state(position, BlockState::AIR); } ClientEvent::UseItemOnBlock { .. } => { // TODO: reimplement when inventories are re-added. /* if hand == Hand::Main { if let Some(stack) = client.held_item() { if let Some(held_block_kind) = stack.item.to_block_kind() { let block_to_place = BlockState::from_kind(held_block_kind); if client.game_mode() == GameMode::Creative || client.consume_held_item(1).is_ok() { if world .chunks .block_state(position) .map(|s| s.is_replaceable()) .unwrap_or(false) { world.chunks.set_block_state(position, block_to_place); } else { let place_at = position.get_in_direction(face); world.chunks.set_block_state(place_at, block_to_place); } } } } } */ } _ => {} } } if client.is_disconnected() { self.player_count.fetch_sub(1, Ordering::SeqCst); player.set_deleted(true); if let Some(id) = &server.state.player_list { server.player_lists[id].remove(client.uuid()); } return false; } if client.position().y <= -20.0 { client.teleport(spawn_pos, client.yaw(), client.pitch()); } true }); } }