use std::mem; use std::net::SocketAddr; use std::sync::atomic::{AtomicUsize, Ordering}; use log::LevelFilter; use num::Integer; use rayon::iter::{IndexedParallelIterator, IntoParallelRefMutIterator, ParallelIterator}; use valence::biome::Biome; use valence::block::BlockState; use valence::client::{Client, ClientEvent, Hand}; use valence::config::{Config, ServerListPing}; use valence::dimension::{Dimension, DimensionId}; use valence::entity::types::Pose; use valence::entity::{Entity, EntityEvent, EntityId, EntityKind, TrackedData}; use valence::player_list::PlayerListId; use valence::server::{Server, SharedServer, ShutdownResult}; use valence::text::{Color, TextFormat}; use valence::{async_trait, ident}; pub fn main() -> ShutdownResult { env_logger::Builder::new() .filter_module("valence", LevelFilter::Trace) .parse_default_env() .init(); valence::start_server( Game { player_count: AtomicUsize::new(0), }, ServerState { player_list: None, board: vec![false; SIZE_X * SIZE_Z].into_boxed_slice(), board_buf: vec![false; SIZE_X * SIZE_Z].into_boxed_slice(), }, ) } struct Game { player_count: AtomicUsize, } struct ServerState { player_list: Option, board: Box<[bool]>, board_buf: Box<[bool]>, } const MAX_PLAYERS: usize = 10; const SIZE_X: usize = 100; const SIZE_Z: usize = 100; const BOARD_Y: i32 = 50; #[async_trait] impl Config for Game { type ChunkState = (); type ClientState = EntityId; type EntityState = (); type PlayerListState = (); type ServerState = ServerState; type WorldState = (); fn max_connections(&self) -> usize { // We want status pings to be successful even if the server is full. MAX_PLAYERS + 64 } fn dimensions(&self) -> Vec { vec![Dimension { fixed_time: Some(6000), ..Dimension::default() }] } fn biomes(&self) -> Vec { vec![Biome { name: ident!("valence:default_biome"), grass_color: Some(0x00ff00), ..Biome::default() }] } async fn server_list_ping( &self, _server: &SharedServer, _remote_addr: SocketAddr, ) -> ServerListPing { ServerListPing::Respond { online_players: self.player_count.load(Ordering::SeqCst) as i32, max_players: MAX_PLAYERS as i32, description: "Hello Valence!".color(Color::AQUA), favicon_png: Some(include_bytes!("../assets/favicon.png")), } } fn init(&self, server: &mut Server) { let world = server.worlds.insert(DimensionId::default(), ()).1; server.state.player_list = Some(server.player_lists.insert(()).0); for chunk_z in -2..Integer::div_ceil(&(SIZE_X as i32), &16) + 2 { for chunk_x in -2..Integer::div_ceil(&(SIZE_Z as i32), &16) + 2 { world.chunks.insert((chunk_x as i32, chunk_z as i32), ()); } } } fn update(&self, server: &mut Server) { let (world_id, world) = server.worlds.iter_mut().next().unwrap(); let spawn_pos = [ SIZE_X as f64 / 2.0, BOARD_Y as f64 + 1.0, SIZE_Z as f64 / 2.0, ]; server.clients.retain(|_, client| { if client.created_this_tick() { if self .player_count .fetch_update(Ordering::SeqCst, Ordering::SeqCst, |count| { (count < MAX_PLAYERS).then_some(count + 1) }) .is_err() { client.disconnect("The server is full!".color(Color::RED)); return false; } match server .entities .insert_with_uuid(EntityKind::Player, client.uuid(), ()) { Some((id, _)) => client.state = id, None => { client.disconnect("Conflicting UUID"); return false; } } client.spawn(world_id); client.set_flat(true); client.teleport(spawn_pos, 0.0, 0.0); client.set_player_list(server.state.player_list.clone()); if let Some(id) = &server.state.player_list { server.player_lists.get_mut(id).insert( client.uuid(), client.username(), client.textures().cloned(), client.game_mode(), 0, None, ); } client.send_message("Welcome to Conway's game of life in Minecraft!".italic()); client.send_message("Hold the left mouse button to bring blocks to life.".italic()); } if client.is_disconnected() { self.player_count.fetch_sub(1, Ordering::SeqCst); server.entities.remove(client.state); if let Some(id) = &server.state.player_list { server.player_lists.get_mut(id).remove(client.uuid()); } return false; } let player = server.entities.get_mut(client.state).unwrap(); if client.position().y <= 0.0 { client.teleport(spawn_pos, client.yaw(), client.pitch()); } while let Some(event) = client_event_boilerplate(client, player) { if let ClientEvent::Digging { position, .. } = event { if (0..SIZE_X as i32).contains(&position.x) && (0..SIZE_Z as i32).contains(&position.z) && position.y == BOARD_Y { server.state.board[position.x as usize + position.z as usize * SIZE_X] = true; } } } true }); if server.shared.current_tick() % 4 != 0 { return; } server .state .board_buf .par_iter_mut() .enumerate() .for_each(|(i, cell)| { let cx = (i % SIZE_X) as i32; let cz = (i / SIZE_Z) as i32; let mut live_count = 0; for z in cz - 1..=cz + 1 { for x in cx - 1..=cx + 1 { if !(x == cx && z == cz) { let i = x.rem_euclid(SIZE_X as i32) as usize + z.rem_euclid(SIZE_Z as i32) as usize * SIZE_X; if server.state.board[i] { live_count += 1; } } } } if server.state.board[cx as usize + cz as usize * SIZE_X] { *cell = (2..=3).contains(&live_count); } else { *cell = live_count == 3; } }); mem::swap(&mut server.state.board, &mut server.state.board_buf); let min_y = server.shared.dimensions().next().unwrap().1.min_y; for chunk_x in 0..Integer::div_ceil(&SIZE_X, &16) { for chunk_z in 0..Integer::div_ceil(&SIZE_Z, &16) { let chunk = world .chunks .get_mut((chunk_x as i32, chunk_z as i32)) .unwrap(); for x in 0..16 { for z in 0..16 { let cell_x = chunk_x * 16 + x; let cell_z = chunk_z * 16 + z; if cell_x < SIZE_X && cell_z < SIZE_Z { let b = if server.state.board[cell_x + cell_z * SIZE_X] { BlockState::GRASS_BLOCK } else { BlockState::DIRT }; chunk.set_block_state(x, (BOARD_Y - min_y) as usize, z, b); } } } } } } } fn client_event_boilerplate( client: &mut Client, entity: &mut Entity, ) -> Option { let event = client.pop_event()?; match &event { ClientEvent::ChatMessage { .. } => {} ClientEvent::SettingsChanged { view_distance, main_hand, displayed_skin_parts, .. } => { client.set_view_distance(*view_distance); let player = client.player_mut(); player.set_cape(displayed_skin_parts.cape()); player.set_jacket(displayed_skin_parts.jacket()); player.set_left_sleeve(displayed_skin_parts.left_sleeve()); player.set_right_sleeve(displayed_skin_parts.right_sleeve()); player.set_left_pants_leg(displayed_skin_parts.left_pants_leg()); player.set_right_pants_leg(displayed_skin_parts.right_pants_leg()); player.set_hat(displayed_skin_parts.hat()); player.set_main_arm(*main_hand as u8); if let TrackedData::Player(player) = entity.data_mut() { player.set_cape(displayed_skin_parts.cape()); player.set_jacket(displayed_skin_parts.jacket()); player.set_left_sleeve(displayed_skin_parts.left_sleeve()); player.set_right_sleeve(displayed_skin_parts.right_sleeve()); player.set_left_pants_leg(displayed_skin_parts.left_pants_leg()); player.set_right_pants_leg(displayed_skin_parts.right_pants_leg()); player.set_hat(displayed_skin_parts.hat()); player.set_main_arm(*main_hand as u8); } } ClientEvent::MovePosition { position, on_ground, } => { entity.set_position(*position); entity.set_on_ground(*on_ground); } ClientEvent::MovePositionAndRotation { position, yaw, pitch, on_ground, } => { entity.set_position(*position); entity.set_yaw(*yaw); entity.set_head_yaw(*yaw); entity.set_pitch(*pitch); entity.set_on_ground(*on_ground); } ClientEvent::MoveRotation { yaw, pitch, on_ground, } => { entity.set_yaw(*yaw); entity.set_head_yaw(*yaw); entity.set_pitch(*pitch); entity.set_on_ground(*on_ground); } ClientEvent::MoveOnGround { on_ground } => { entity.set_on_ground(*on_ground); } ClientEvent::MoveVehicle { .. } => {} ClientEvent::StartSneaking => { if let TrackedData::Player(player) = entity.data_mut() { if player.get_pose() == Pose::Standing { player.set_pose(Pose::Sneaking); } } } ClientEvent::StopSneaking => { if let TrackedData::Player(player) = entity.data_mut() { if player.get_pose() == Pose::Sneaking { player.set_pose(Pose::Standing); } } } ClientEvent::StartSprinting => { if let TrackedData::Player(player) = entity.data_mut() { player.set_sprinting(true); } } ClientEvent::StopSprinting => { if let TrackedData::Player(player) = entity.data_mut() { player.set_sprinting(false); } } ClientEvent::StartJumpWithHorse { .. } => {} ClientEvent::StopJumpWithHorse => {} ClientEvent::LeaveBed => {} ClientEvent::OpenHorseInventory => {} ClientEvent::StartFlyingWithElytra => {} ClientEvent::ArmSwing(hand) => { entity.push_event(match hand { Hand::Main => EntityEvent::SwingMainHand, Hand::Off => EntityEvent::SwingOffHand, }); } ClientEvent::InteractWithEntity { .. } => {} ClientEvent::SteerBoat { .. } => {} ClientEvent::Digging { .. } => {} } entity.set_world(client.world()); Some(event) }