use std::net::SocketAddr; use std::sync::atomic::{AtomicUsize, Ordering}; use log::LevelFilter; use valence::async_trait; use valence::block::{BlockPos, BlockState}; use valence::chunk::UnloadedChunk; use valence::client::{ handle_event_default, Client, ClientEvent, GameMode, InteractWithEntityKind, ResourcePackStatus, }; use valence::config::{Config, ServerListPing}; use valence::dimension::DimensionId; use valence::entity::{EntityId, EntityKind, TrackedData}; use valence::player_list::PlayerListId; use valence::server::{Server, SharedServer, ShutdownResult}; use valence::text::{Color, TextFormat}; pub fn main() -> ShutdownResult { env_logger::Builder::new() .filter_module("valence", LevelFilter::Trace) .parse_default_env() .init(); valence::start_server( Game { player_count: AtomicUsize::new(0), }, ServerState { player_list: None, sheep_id: None, }, ) } struct Game { player_count: AtomicUsize, } struct ServerState { player_list: Option, sheep_id: Option, } #[derive(Default)] struct ClientState { entity_id: EntityId, } const MAX_PLAYERS: usize = 10; const SPAWN_POS: BlockPos = BlockPos::new(0, 100, 0); #[async_trait] impl Config for Game { type ServerState = ServerState; type ClientState = ClientState; type EntityState = (); type WorldState = (); type ChunkState = (); type PlayerListState = (); fn max_connections(&self) -> usize { // We want status pings to be successful even if the server is full. MAX_PLAYERS + 64 } async fn server_list_ping( &self, _server: &SharedServer, _remote_addr: SocketAddr, _protocol_version: i32, ) -> ServerListPing { ServerListPing::Respond { online_players: self.player_count.load(Ordering::SeqCst) as i32, max_players: MAX_PLAYERS as i32, player_sample: Default::default(), description: "Hello Valence!".color(Color::AQUA), favicon_png: Some(include_bytes!("../assets/logo-64x64.png").as_slice().into()), } } fn init(&self, server: &mut Server) { let (world_id, world) = server.worlds.insert(DimensionId::default(), ()); server.state.player_list = Some(server.player_lists.insert(()).0); let size = 5; for z in -size..size { for x in -size..size { world.chunks.insert([x, z], UnloadedChunk::default(), ()); } } let (sheep_id, sheep) = server.entities.insert(EntityKind::Sheep, ()); server.state.sheep_id = Some(sheep_id); sheep.set_world(world_id); sheep.set_position([ SPAWN_POS.x as f64 + 0.5, SPAWN_POS.y as f64 + 4.0, SPAWN_POS.z as f64 + 0.5, ]); if let TrackedData::Sheep(sheep_data) = sheep.data_mut() { sheep_data.set_custom_name("Hit me".color(Color::GREEN)); } world.chunks.set_block_state(SPAWN_POS, BlockState::BEDROCK); } fn update(&self, server: &mut Server) { let (world_id, _) = server.worlds.iter_mut().next().expect("missing world"); server.clients.retain(|_, client| { if client.created_this_tick() { if self .player_count .fetch_update(Ordering::SeqCst, Ordering::SeqCst, |count| { (count < MAX_PLAYERS).then_some(count + 1) }) .is_err() { client.disconnect("The server is full!".color(Color::RED)); return false; } match server .entities .insert_with_uuid(EntityKind::Player, client.uuid(), ()) { Some((id, _)) => client.state.entity_id = id, None => { client.disconnect("Conflicting UUID"); return false; } } client.spawn(world_id); client.set_flat(true); client.set_game_mode(GameMode::Creative); client.teleport( [ SPAWN_POS.x as f64 + 0.5, SPAWN_POS.y as f64 + 1.0, SPAWN_POS.z as f64 + 0.5, ], 0.0, 0.0, ); client.set_player_list(server.state.player_list.clone()); if let Some(id) = &server.state.player_list { server.player_lists.get_mut(id).insert( client.uuid(), client.username(), client.textures().cloned(), client.game_mode(), 0, None, ); } set_example_pack(client); } if client.is_disconnected() { self.player_count.fetch_sub(1, Ordering::SeqCst); if let Some(id) = &server.state.player_list { server.player_lists.get_mut(id).remove(client.uuid()); } server.entities.remove(client.state.entity_id); return false; } let player = server.entities.get_mut(client.state.entity_id).unwrap(); while let Some(event) = handle_event_default(client, player) { match event { ClientEvent::InteractWithEntity { kind, id, .. } => { if kind == InteractWithEntityKind::Attack && Some(id) == server.state.sheep_id { set_example_pack(client); } } ClientEvent::ResourcePackStatusChanged(s) => { let message = match s { ResourcePackStatus::SuccessfullyLoaded => { "The resource pack was successfully loaded!".color(Color::GREEN) } ResourcePackStatus::Declined => { "You declined the resource pack :(".color(Color::RED) } ResourcePackStatus::FailedDownload => { "The resource pack download failed.".color(Color::RED) } _ => continue, }; client.send_message(message.italic()); client.send_message( "Hit the sheep above you to prompt the resource pack again." .color(Color::GRAY) .italic(), ); } _ => (), } } true }); } } /// Sends the resource pack prompt. fn set_example_pack(client: &mut Client) { client.set_resource_pack( "https://github.com/valence-rs/valence/raw/main/assets/example_pack.zip", "d7c6108849fb190ec2a49f2d38b7f1f897d9ce9f", false, None, ); }