// TODO: can't match on str in const fn. use std::collections::BTreeSet; use heck::{ToPascalCase, ToShoutySnakeCase}; use proc_macro2::TokenStream; use quote::quote; use serde::Deserialize; use crate::{ident, write_to_out_path}; pub fn build() -> anyhow::Result<()> { let blocks = parse_blocks_json()?; let max_block_state = blocks.iter().map(|b| b.max_state_id).max().unwrap(); let state_to_type = blocks .iter() .map(|b| { let min = b.min_state_id; let max = b.max_state_id; let name = ident(b.name.to_pascal_case()); quote! { #min..=#max => BlockType::#name, } }) .collect::(); let get_arms = blocks .iter() .filter(|&b| !b.props.is_empty()) .map(|b| { let block_type_name = ident(b.name.to_pascal_case()); let arms = b .props .iter() .map(|p| { let prop_name = ident(p.name.to_pascal_case()); let min_state_id = b.min_state_id; let product: u16 = b .props .iter() .take_while(|&other| p.name != other.name) .map(|p| p.vals.len() as u16) .product(); let values_count = p.vals.len() as u16; let arms = p.vals.iter().enumerate().map(|(i, v)| { let value_idx = i as u16; let value_name = ident(v.to_pascal_case()); quote! { #value_idx => Some(PropValue::#value_name), } }).collect::(); quote! { PropName::#prop_name => match (self.0 - #min_state_id) / #product % #values_count { #arms _ => unreachable!(), }, } }) .collect::(); quote! { BlockType::#block_type_name => match name { #arms _ => None, }, } }) .collect::(); let set_arms = blocks .iter() .filter(|&b| !b.props.is_empty()) .map(|b| { let block_type_name = ident(b.name.to_pascal_case()); let arms = b .props .iter() .map(|p| { let prop_name = ident(p.name.to_pascal_case()); let min_state_id = b.min_state_id; let product: u16 = b .props .iter() .take_while(|&other| p.name != other.name) .map(|p| p.vals.len() as u16) .product(); let values_count = p.vals.len() as u16; let arms = p .vals .iter() .enumerate() .map(|(i, v)| { let val_idx = i as u16; let val_name = ident(v.to_pascal_case()); quote! { PropValue::#val_name => Self(self.0 - (self.0 - #min_state_id) / #product % #values_count * #product + #val_idx * #product), } }) .collect::(); quote! { PropName::#prop_name => match val { #arms _ => self, }, } }) .collect::(); quote! { BlockType::#block_type_name => match name { #arms _ => self, }, } }) .collect::(); let is_transparent_types = blocks .iter() .filter(|&b| b.transparent) .map(|b| ident(b.name.to_pascal_case())); let filter_light_arms = blocks .iter() .map(|b| { let type_name = ident(b.name.to_pascal_case()); assert!(b.filter_light <= 15); let filter_light = b.filter_light as u8; quote! { BlockType::#type_name => #filter_light, } }) .collect::(); let default_block_states = blocks .iter() .map(|b| { let name = ident(b.name.to_shouty_snake_case()); let state = b.default_state; let doc = format!("The default block state for `{}`.", b.name); quote! { #[doc = #doc] pub const #name: BlockState = BlockState(#state); } }) .collect::(); let type_to_state = blocks .iter() .map(|b| { let typ = ident(b.name.to_pascal_case()); let state = ident(b.name.to_shouty_snake_case()); quote! { BlockType::#typ => BlockState::#state, } }) .collect::(); let block_type_variants = blocks .iter() .map(|b| ident(b.name.to_pascal_case())) .collect::>(); let block_type_from_str_arms = blocks .iter() .map(|b| { let name = &b.name; let name_ident = ident(name.to_pascal_case()); quote! { #name => Some(BlockType::#name_ident), } }) .collect::(); let block_type_to_str_arms = blocks .iter() .map(|b| { let name = &b.name; let name_ident = ident(name.to_pascal_case()); quote! { BlockType::#name_ident => #name, } }) .collect::(); let block_type_props_arms = blocks .iter() .filter(|&b| !b.props.is_empty()) .map(|b| { let name = ident(b.name.to_pascal_case()); let prop_names = b.props.iter().map(|p| ident(p.name.to_pascal_case())); quote! { Self::#name => &[#(PropName::#prop_names,)*], } }) .collect::(); let block_type_count = blocks.len(); let prop_names = blocks .iter() .flat_map(|b| b.props.iter().map(|p| &p.name)) .collect::>(); let prop_name_variants = prop_names .iter() .map(|&name| ident(name.to_pascal_case())) .collect::>(); let prop_name_from_str_arms = prop_names .iter() .map(|&name| { let ident = ident(name.to_pascal_case()); quote! { #name => Some(PropName::#ident), } }) .collect::(); let prop_name_to_str_arms = prop_names .iter() .map(|&name| { let ident = ident(name.to_pascal_case()); quote! { PropName::#ident => #name, } }) .collect::(); let prop_name_count = prop_names.len(); let prop_values = blocks .iter() .flat_map(|b| b.props.iter().flat_map(|p| &p.vals)) .collect::>(); let prop_value_variants = prop_values .iter() .map(|val| ident(val.to_pascal_case())) .collect::>(); let prop_value_from_str_arms = prop_values .iter() .map(|val| { let ident = ident(val.to_pascal_case()); quote! { #val => Some(PropValue::#ident), } }) .collect::(); let prop_value_to_str_arms = prop_values .iter() .map(|val| { let ident = ident(val.to_pascal_case()); quote! { PropValue::#ident => #val, } }) .collect::(); let prop_value_from_u16_arms = prop_values .iter() .filter_map(|v| v.parse::().ok()) .map(|n| { let ident = ident(n.to_string()); quote! { #n => Some(PropValue::#ident), } }) .collect::(); let prop_value_to_u16_arms = prop_values .iter() .filter_map(|v| v.parse::().ok()) .map(|n| { let ident = ident(n.to_string()); quote! { PropValue::#ident => Some(#n), } }) .collect::(); let property_name_count = prop_values.len(); let finished = quote! { /// Represents the state of a block, not including block entity data such as /// the text on a sign, the design on a banner, or the content of a spawner. #[derive(Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Default, Hash)] pub struct BlockState(u16); impl BlockState { /// Returns the default block state for a given block type. pub const fn from_type(typ: BlockType) -> Self { match typ { #type_to_state } } /// Returns the [`BlockType`] of this block state. pub const fn to_type(self) -> BlockType { match self.0 { #state_to_type _ => unreachable!(), } } /// Constructs a block state from a raw block state ID. /// /// If the given ID is invalid, `None` is returned. pub const fn from_raw(id: u16) -> Option { if id <= #max_block_state { Some(Self(id)) } else { None } } /// Converts this block state to its underlying raw block state ID. /// /// The original block state can be recovered with [`BlockState::from_raw`]. pub const fn to_raw(self) -> u16 { self.0 } /// Gets the value of the property with the given name from this block. /// /// If this block does not have the property, then `None` is returned. pub const fn get(self, name: PropName) -> Option { match self.to_type() { #get_arms _ => None } } /// Sets the value of a propery on this block, returning the modified block. /// /// If this block does not have the given property or the property value is invalid, /// then the orginal block is returned unchanged. #[must_use] pub const fn set(self, name: PropName, val: PropValue) -> Self { match self.to_type() { #set_arms _ => self, } } /// If this block is `air`, `cave_air` or `void_air`. pub const fn is_air(self) -> bool { matches!( self.to_type(), BlockType::Air | BlockType::CaveAir | BlockType::VoidAir ) } /// Is the block visually transparent? pub const fn is_transparent(self) -> bool { matches!(self.to_type(), #(BlockType::#is_transparent_types)|*) } // TODO: is_solid /// If this block is water or lava. pub const fn is_liquid(self) -> bool { matches!(self.to_type(), BlockType::Water | BlockType::Lava) } /// Returns the amount of light that is normally filtered by this block. /// The returned value is in `0..=15`. pub const fn filter_light(self) -> u8 { match self.to_type() { #filter_light_arms } } #default_block_states } /// An enumeration of all block types. #[derive(Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash, Debug)] pub enum BlockType { #(#block_type_variants,)* } impl BlockType { /// Construct a block type from its snake_case name. /// /// Returns `None` if the given name is not valid. pub fn from_str(name: &str) -> Option { match name { #block_type_from_str_arms _ => None } } /// Get the snake_case name of this block type. pub const fn to_str(self) -> &'static str { match self { #block_type_to_str_arms } } /// Returns the default block state for a given block type. pub const fn to_state(self) -> BlockState { BlockState::from_type(self) } /// Returns a slice of all properties this block type has. pub const fn props(self) -> &'static [PropName] { match self { #block_type_props_arms _ => &[], } } /// An array of all block types. pub const ALL: [Self; #block_type_count] = [#(Self::#block_type_variants,)*]; } /// The default block type is `air`. impl Default for BlockType { fn default() -> Self { Self::Air } } /// Contains all possible block state property names. /// /// For example, `waterlogged`, `facing`, and `half` are all property names. #[derive(Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash, Debug)] pub enum PropName { #(#prop_name_variants,)* } impl PropName { /// Construct a property name from its snake_case name. /// /// Returns `None` if the given name is not valid. pub fn from_str(name: &str) -> Option { match name { #prop_name_from_str_arms _ => None, } } /// Get the snake_case name of this property name. pub const fn to_str(self) -> &'static str { match self { #prop_name_to_str_arms } } /// An array of all property names. pub const ALL: [Self; #prop_name_count] = [#(Self::#prop_name_variants,)*]; } /// Contains all possible values that a block property might have. /// /// For example, `upper`, `true`, and `2` are all property values. #[derive(Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash, Debug)] pub enum PropValue { #(#prop_value_variants,)* } impl PropValue { /// Construct a property value from its snake_case name. /// /// Returns `None` if the given name is not valid. pub fn from_str(name: &str) -> Option { match name { #prop_value_from_str_arms _ => None, } } /// Get the snake_case name of this property value. pub const fn to_str(self) -> &'static str { match self { #prop_value_to_str_arms } } /// Converts a `u16` into a numeric property value. /// Returns `None` if the given number does not have a /// corresponding property value. pub const fn from_u16(n: u16) -> Option { match n { #prop_value_from_u16_arms _ => None, } } /// Converts this property value into a `u16` if it is numeric. /// Returns `None` otherwise. pub const fn to_u16(self) -> Option { match self { #prop_value_to_u16_arms _ => None, } } pub const fn from_bool(b: bool) -> Self { if b { Self::True } else { Self::False } } pub const fn to_bool(self) -> Option { match self { Self::True => Some(true), Self::False => Some(false), _ => None, } } /// An array of all property values. pub const ALL: [Self; #property_name_count] = [#(Self::#prop_value_variants,)*]; } impl From for PropValue { fn from(b: bool) -> Self { Self::from_bool(b) } } }; write_to_out_path("block.rs", &finished.to_string()) } struct Block { name: String, default_state: u16, min_state_id: u16, max_state_id: u16, transparent: bool, filter_light: u8, /// Order of elements in this vec is significant. props: Vec, } struct Prop { name: String, vals: Vec, } fn parse_blocks_json() -> anyhow::Result> { #[derive(Clone, PartialEq, Debug, Deserialize)] #[serde(rename_all = "camelCase")] struct JsonBlock { id: u16, name: String, display_name: String, hardness: f64, resistance: f64, stack_size: u32, diggable: bool, material: String, transparent: bool, emit_light: u8, filter_light: u8, default_state: u16, min_state_id: u16, max_state_id: u16, states: Vec, bounding_box: String, } #[derive(Clone, PartialEq, Debug, Deserialize)] #[serde(tag = "type", rename_all = "camelCase")] enum State { Enum { name: String, values: Vec }, Int { name: String, values: Vec }, Bool { name: String }, } let blocks: Vec = serde_json::from_str(include_str!("../data/blocks.json"))?; Ok(blocks .into_iter() .map(|b| Block { name: b.name, default_state: b.default_state, min_state_id: b.min_state_id, max_state_id: b.max_state_id, transparent: b.transparent, filter_light: b.filter_light, props: b .states .into_iter() .rev() .map(|s| Prop { name: match &s { State::Enum { name, .. } => name.clone(), State::Int { name, .. } => name.clone(), State::Bool { name } => name.clone(), }, vals: match &s { State::Enum { values, .. } => values.clone(), State::Int { values, .. } => values.clone(), State::Bool { .. } => vec!["true".to_string(), "false".to_string()], }, }) .collect(), }) .collect()) }