use std::any::Any; use std::net::{Ipv4Addr, SocketAddr, SocketAddrV4}; use std::panic::{RefUnwindSafe, UnwindSafe}; use async_trait::async_trait; use tokio::runtime::Handle as TokioHandle; use crate::{ident, Id, Identifier, NewClientData, Server, SharedServer, Text, Ticks}; /// A trait containing callbacks which are invoked by the running Minecraft /// server. /// /// The config is used from multiple threads and must therefore implement /// `Send` and `Sync`. From within a single thread, methods are never invoked /// recursively. In other words, a mutex can always be aquired at the beginning /// of a method and released at the end without risk of deadlocking. /// /// This trait uses the [async_trait](https://docs.rs/async-trait/latest/async_trait/) attribute macro. /// This will be removed once `impl Trait` in return position in traits is /// available in stable rust. #[async_trait] #[allow(unused_variables)] pub trait Config: Any + Send + Sync + UnwindSafe + RefUnwindSafe { /// Called once at startup to get the maximum number of connections allowed /// to the server. Note that this includes all connections, not just those /// past the login stage. /// /// You will want this value to be somewhere above the maximum number of /// players, since status pings should still succeed even when the server is /// full. fn max_connections(&self) -> usize; /// Called once at startup to get the socket address the server will /// be bound to. /// /// # Default Implementation /// Returns `127.0.0.1:25565`. fn address(&self) -> SocketAddr { SocketAddrV4::new(Ipv4Addr::new(127, 0, 0, 1), 25565).into() } /// Called once at startup to get the tick rate, which is the number of game /// updates that should occur in one second. /// /// On each game update (tick), the server is expected to update game logic /// and respond to packets from clients. Once this is complete, the server /// will sleep for any remaining time until a full tick has passed. /// /// The tick rate must be greater than zero. /// /// # Default Implementation /// Returns `20`, which is the same as Minecraft's official server. fn tick_rate(&self) -> Ticks { 20 } /// Called once at startup to get the "online mode" option, which determines /// if client authentication and encryption should take place. /// /// When online mode is disabled, malicious clients can give themselves any /// username and UUID they want, potentially gaining privileges they /// might not otherwise have. Additionally, encryption is only enabled in /// online mode. For these reasons online mode should only be disabled /// for development purposes and enabled on servers exposed to the /// internet. /// /// # Default Implementation /// Returns `true`. fn online_mode(&self) -> bool { true } /// Called once at startup to get the capacity of the buffer used to /// hold incoming packets. /// /// A larger capcity reduces the chance of packet loss but increases /// potential memory usage. /// /// # Default Implementation /// An unspecified value is returned that should be adequate in most /// situations. fn incoming_packet_capacity(&self) -> usize { 32 } /// Called once at startup to get the capacity of the buffer used to /// hold outgoing packets. /// /// A larger capcity reduces the chance of packet loss due to a full buffer /// but increases potential memory usage. /// /// # Default Implementation /// An unspecified value is returned that should be adequate in most /// situations. fn outgoing_packet_capacity(&self) -> usize { 128 } /// Called once at startup to get a handle to the tokio runtime the server /// will use. /// /// If a handle is not provided, the server will create its own tokio /// runtime. /// /// # Default Implementation /// Returns `None`. fn tokio_handle(&self) -> Option { None } /// Called once at startup to get the list of [`Dimension`]s usable on the /// server. /// /// The dimensions traversed by [`Server::dimensions`] will be in the same /// order as the `Vec` returned by this function. /// /// The number of elements in the returned `Vec` must be in \[1, u16::MAX]. /// Additionally, the documented requirements on the fields of [`Dimension`] /// must be met. /// /// # Default Implementation /// Returns `vec![Dimension::default()]`. fn dimensions(&self) -> Vec { vec![Dimension::default()] } /// Called once at startup to get the list of [`Biome`]s usable on the /// server. /// /// The biomes traversed by [`Server::biomes`] will be in the same /// order as the `Vec` returned by this function. /// /// The number of elements in the returned `Vec` must be in \[1, u16::MAX]. /// Additionally, the documented requirements on the fields of [`Biome`] /// must be met. /// /// # Default Implementation /// Returns `vec![Dimension::default()]`. fn biomes(&self) -> Vec { vec![Biome::default()] } /// Called after the server is created, but prior to accepting connections /// and entering the update loop. /// /// This is useful for performing initialization work with a guarantee that /// no connections to the server will be made until this function returns. /// /// This method is called from within a tokio runtime. /// /// # Default Implementation /// The default implementation does nothing. fn init(&self, server: &mut Server) {} /// Called once at the beginning of every server update (also known as /// a "tick"). /// /// The frequency of server updates can be configured by `update_duration` /// in [`ServerConfig`]. /// /// This method is called from within a tokio runtime. /// /// # Default Implementation /// The default implementation does nothing. fn update(&self, server: &mut Server) {} /// Called when the server receives a Server List Ping query. /// Data for the response can be provided or the query can be ignored. /// /// This method is called from within a tokio runtime. /// /// # Default Implementation /// The query is ignored. async fn server_list_ping( &self, server: &SharedServer, remote_addr: SocketAddr, ) -> ServerListPing { ServerListPing::Ignore } /// Called asynchronously for each client after successful authentication /// (if online mode is enabled) to determine if they are allowed to join the /// server. On success, a client-backed entity is spawned. /// /// This function is the appropriate place to perform /// player count checks, whitelist checks, database queries, etc. /// /// This method is called from within a tokio runtime. /// /// # Default Implementation /// The client is allowed to join unconditionally. async fn login(&self, server: &SharedServer, ncd: &NewClientData) -> Login { Login::Join } } /// The result of the [`server_list_ping`](Handler::server_list_ping) callback. #[derive(Debug)] pub enum ServerListPing<'a> { /// Responds to the server list ping with the given information. Respond { online_players: i32, max_players: i32, description: Text, /// The server's icon as the bytes of a PNG image. /// The image must be 64x64 pixels. /// /// No icon is used if the value is `None`. favicon_png: Option<&'a [u8]>, }, /// Ignores the query and disconnects from the client. Ignore, } /// The result of the [`login`](Handler::login) callback. #[derive(Debug)] pub enum Login { /// The client may join the server. Join, /// The client may not join the server and will be disconnected with the /// provided reason. Disconnect(Text), } /// A handle to a particular [`Dimension`] on the server. /// /// Dimension IDs must only be used on servers from which they originate. #[derive(Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash, Debug)] pub struct DimensionId(pub(crate) u16); /// All dimension IDs are valid. impl Id for DimensionId { fn idx(self) -> usize { self.0 as usize } } /// The default dimension ID corresponds to the first element in the `Vec` /// returned by [`Config::dimensions`]. impl Default for DimensionId { fn default() -> Self { Self(0) } } /// Contains the configuration for a dimension type. /// /// In Minecraft, "dimension" and "dimension type" are two different concepts. /// For instance, the Overworld and Nether are dimensions, each with /// their own dimension type. A dimension in this library is analogous to a /// [`World`](crate::World) while [`Dimension`] represents a /// dimension type. #[derive(Clone, Debug)] pub struct Dimension { /// When false, compases will spin randomly. pub natural: bool, /// Must be between 0.0 and 1.0. pub ambient_light: f32, /// Must be between 0 and 24000. pub fixed_time: Option, /// Determines what skybox/fog effects to use. pub effects: DimensionEffects, /// The minimum height in which blocks can exist in this dimension. /// /// `min_y` must meet the following conditions: /// * `min_y % 16 == 0` /// * `-2032 <= min_y <= 2016` pub min_y: i32, /// The total height in which blocks can exist in this dimension. /// /// `height` must meet the following conditions: /// * `height % 16 == 0` /// * `0 <= height <= 4064` /// * `min_y + height <= 2032` pub height: i32, // TODO: The following fields should be added if they can affect the // appearance of the dimension to clients. // * infiniburn // * respawn_anchor_works // * has_skylight // * bed_works // * has_raids // * logical_height // * coordinate_scale // * ultrawarm // * has_ceiling } impl Default for Dimension { fn default() -> Self { Self { natural: true, ambient_light: 1.0, fixed_time: None, effects: DimensionEffects::Overworld, min_y: -64, height: 384, } } } #[derive(Clone, Copy, PartialEq, Eq, Debug)] pub enum DimensionEffects { Overworld, TheNether, TheEnd, } /// Identifies a particular [`Biome`]. /// /// Biome IDs are always valid and are cheap to copy and store. #[derive(Clone, Copy, Default, PartialEq, Eq, PartialOrd, Ord, Hash, Debug)] pub struct BiomeId(pub(crate) u16); /// All Biome IDs are valid. impl Id for BiomeId { fn idx(self) -> usize { self.0 as usize } } /// Contains the configuration for a biome. #[derive(Clone, Debug)] pub struct Biome { /// The unique name for this biome. The name can be /// seen in the F3 debug menu. pub name: Identifier, pub precipitation: BiomePrecipitation, pub sky_color: u32, pub water_fog_color: u32, pub fog_color: u32, pub water_color: u32, pub foliage_color: Option, pub grass_color_modifier: BiomeGrassColorModifier, pub music: Option, pub ambient_sound: Option, pub additions_sound: Option, pub mood_sound: Option, pub particle: Option, // TODO: The following fields should be added if they can affect the appearance of the biome to // clients. // * depth: f32 // * temperature: f32 // * scale: f32 // * downfall: f32 // * category // * temperature_modifier // * grass_color (misleading name?) } impl Default for Biome { fn default() -> Self { Self { name: ident!("plains"), precipitation: BiomePrecipitation::Rain, sky_color: 7907327, water_fog_color: 329011, fog_color: 12638463, water_color: 4159204, foliage_color: None, grass_color_modifier: BiomeGrassColorModifier::None, music: None, ambient_sound: None, additions_sound: None, mood_sound: None, particle: None, } } } #[derive(Clone, Copy, PartialEq, Eq, Debug)] pub enum BiomePrecipitation { Rain, Snow, None, } impl Default for BiomePrecipitation { fn default() -> Self { Self::Rain } } /// Minecraft handles grass colors for swamps and dark oak forests in a special /// way. #[derive(Clone, Copy, PartialEq, Eq, Debug)] pub enum BiomeGrassColorModifier { Swamp, DarkForest, None, } impl Default for BiomeGrassColorModifier { fn default() -> Self { Self::None } } #[derive(Clone, Debug)] pub struct BiomeMusic { pub replace_current_music: bool, pub sound: Identifier, pub min_delay: i32, pub max_delay: i32, } #[derive(Clone, Debug)] pub struct BiomeAdditionsSound { pub sound: Identifier, pub tick_chance: f64, } #[derive(Clone, Debug)] pub struct BiomeMoodSound { pub sound: Identifier, pub tick_delay: i32, pub offset: f64, pub block_search_extent: i32, } #[derive(Clone, Debug)] pub struct BiomeParticle { pub probability: f32, pub typ: Identifier, }