use std::mem; use std::net::SocketAddr; use std::sync::atomic::{AtomicUsize, Ordering}; use log::LevelFilter; use num::Integer; use rayon::iter::{IndexedParallelIterator, IntoParallelRefMutIterator, ParallelIterator}; use valence::biome::Biome; use valence::block::BlockState; use valence::chunk::{Chunk, UnloadedChunk}; use valence::client::{handle_event_default, ClientEvent, Hand}; use valence::config::{Config, ServerListPing}; use valence::dimension::{Dimension, DimensionId}; use valence::entity::types::Pose; use valence::entity::{EntityId, EntityKind, TrackedData}; use valence::player_list::PlayerListId; use valence::protocol::packets::s2c::play::SoundCategory; use valence::server::{Server, SharedServer, ShutdownResult}; use valence::text::{Color, TextFormat}; use valence::{async_trait, ident}; use vek::Vec3; pub fn main() -> ShutdownResult { env_logger::Builder::new() .filter_module("valence", LevelFilter::Trace) .parse_default_env() .init(); valence::start_server( Game { player_count: AtomicUsize::new(0), }, ServerState { player_list: None, paused: false, board: vec![false; SIZE_X * SIZE_Z].into_boxed_slice(), board_buf: vec![false; SIZE_X * SIZE_Z].into_boxed_slice(), }, ) } struct Game { player_count: AtomicUsize, } struct ServerState { player_list: Option, paused: bool, board: Box<[bool]>, board_buf: Box<[bool]>, } #[derive(Default)] struct ClientState { entity_id: EntityId, } const MAX_PLAYERS: usize = 10; const SIZE_X: usize = 100; const SIZE_Z: usize = 100; const BOARD_Y: i32 = 50; #[async_trait] impl Config for Game { type ServerState = ServerState; type ClientState = ClientState; type EntityState = (); type WorldState = (); type ChunkState = (); type PlayerListState = (); fn max_connections(&self) -> usize { // We want status pings to be successful even if the server is full. MAX_PLAYERS + 64 } fn dimensions(&self) -> Vec { vec![Dimension { fixed_time: Some(6000), ..Dimension::default() }] } fn biomes(&self) -> Vec { vec![Biome { name: ident!("valence:default_biome"), grass_color: Some(0x00ff00), ..Biome::default() }] } async fn server_list_ping( &self, _server: &SharedServer, _remote_addr: SocketAddr, _protocol_version: i32, ) -> ServerListPing { ServerListPing::Respond { online_players: self.player_count.load(Ordering::SeqCst) as i32, max_players: MAX_PLAYERS as i32, player_sample: Default::default(), description: "Hello Valence!".color(Color::AQUA), favicon_png: Some(include_bytes!("../assets/logo-64x64.png").as_slice().into()), } } fn init(&self, server: &mut Server) { let world = server.worlds.insert(DimensionId::default(), ()).1; server.state.player_list = Some(server.player_lists.insert(()).0); for chunk_z in -2..Integer::div_ceil(&(SIZE_Z as i32), &16) + 2 { for chunk_x in -2..Integer::div_ceil(&(SIZE_X as i32), &16) + 2 { world.chunks.insert( [chunk_x as i32, chunk_z as i32], UnloadedChunk::default(), (), ); } } } fn update(&self, server: &mut Server) { let (world_id, world) = server.worlds.iter_mut().next().unwrap(); let spawn_pos = [ SIZE_X as f64 / 2.0, BOARD_Y as f64 + 1.0, SIZE_Z as f64 / 2.0, ]; server.clients.retain(|_, client| { if client.created_this_tick() { if self .player_count .fetch_update(Ordering::SeqCst, Ordering::SeqCst, |count| { (count < MAX_PLAYERS).then_some(count + 1) }) .is_err() { client.disconnect("The server is full!".color(Color::RED)); return false; } match server .entities .insert_with_uuid(EntityKind::Player, client.uuid(), ()) { Some((id, _)) => client.state.entity_id = id, None => { client.disconnect("Conflicting UUID"); return false; } } client.spawn(world_id); client.set_flat(true); client.teleport(spawn_pos, 0.0, 0.0); client.set_player_list(server.state.player_list.clone()); if let Some(id) = &server.state.player_list { server.player_lists.get_mut(id).insert( client.uuid(), client.username(), client.textures().cloned(), client.game_mode(), 0, None, ); } client.send_message("Welcome to Conway's game of life in Minecraft!".italic()); client.send_message( "Sneak and hold the left mouse button to bring blocks to life.".italic(), ); } if client.is_disconnected() { self.player_count.fetch_sub(1, Ordering::SeqCst); server.entities.remove(client.state.entity_id); if let Some(id) = &server.state.player_list { server.player_lists.get_mut(id).remove(client.uuid()); } return false; } let player = server.entities.get_mut(client.state.entity_id).unwrap(); if client.position().y <= 0.0 { client.teleport(spawn_pos, client.yaw(), client.pitch()); server.state.board.fill(false); } while let Some(event) = handle_event_default(client, player) { match event { ClientEvent::Digging { position, .. } => { if (0..SIZE_X as i32).contains(&position.x) && (0..SIZE_Z as i32).contains(&position.z) && position.y == BOARD_Y { let index = position.x as usize + position.z as usize * SIZE_X; if !server.state.board[index] { client.play_sound( ident!("minecraft:block.note_block.banjo"), SoundCategory::Block, Vec3::::from(position).as_(), 0.5f32, 1f32, ); } server.state.board[index] = true; } } ClientEvent::InteractWithBlock { hand, .. } => { if hand == Hand::Main { client.send_message("I said left click, not right click!".italic()); } } _ => {} } } if let TrackedData::Player(data) = player.data() { let sneaking = data.get_pose() == Pose::Sneaking; if sneaking != server.state.paused { server.state.paused = sneaking; client.play_sound( ident!("block.note_block.pling"), SoundCategory::Block, client.position(), 0.5f32, if sneaking { 0.5f32 } else { 1f32 }, ); } } // Display Playing in green or Paused in red client.set_action_bar(if server.state.paused { "Paused".color(Color::RED) } else { "Playing".color(Color::GREEN) }); true }); if !server.state.paused && server.shared.current_tick() % 2 == 0 { server .state .board_buf .par_iter_mut() .enumerate() .for_each(|(i, cell)| { let cx = (i % SIZE_X) as i32; let cz = (i / SIZE_Z) as i32; let mut live_count = 0; for z in cz - 1..=cz + 1 { for x in cx - 1..=cx + 1 { if !(x == cx && z == cz) { let i = x.rem_euclid(SIZE_X as i32) as usize + z.rem_euclid(SIZE_Z as i32) as usize * SIZE_X; if server.state.board[i] { live_count += 1; } } } } if server.state.board[cx as usize + cz as usize * SIZE_X] { *cell = (2..=3).contains(&live_count); } else { *cell = live_count == 3; } }); mem::swap(&mut server.state.board, &mut server.state.board_buf); } let min_y = server.shared.dimensions().next().unwrap().1.min_y; for chunk_x in 0..Integer::div_ceil(&SIZE_X, &16) { for chunk_z in 0..Integer::div_ceil(&SIZE_Z, &16) { let chunk = world .chunks .get_mut((chunk_x as i32, chunk_z as i32)) .unwrap(); for x in 0..16 { for z in 0..16 { let cell_x = chunk_x * 16 + x; let cell_z = chunk_z * 16 + z; if cell_x < SIZE_X && cell_z < SIZE_Z { let b = if server.state.board[cell_x + cell_z * SIZE_X] { BlockState::GRASS_BLOCK } else { BlockState::DIRT }; chunk.set_block_state(x, (BOARD_Y - min_y) as usize, z, b); } } } } } } }