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## Description - Move all packets out of `valence_core` and into the places where they're actually used. This has a few benefits: - Avoids compiling code for packets that go unused when feature flags are disabled. - Code is distributed more uniformly across crates, improving compilation times. - Improves local reasoning when everything relevant to a module is defined in the same place. - Easier to share code between the packet consumer and the packet. - Tweak `Packet` macro syntax. - Update `syn` to 2.0. - Reorganize some code in `valence_client` (needs further work). - Impl `WritePacket` for `Instance`. - Remove packet enums such as `S2cPlayPacket` and `C2sPlayPacket`. - Replace `assert_packet_count` and `assert_packet_order` macros with non-macro methods. To prevent this PR from getting out of hand, I've disabled the packet inspector and stresser until they have been rewritten to account for these changes. |
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README.md |
valence_player_list
Manages Minecraft's "player list" which is the table seen while holding the tab key in game.
Correctly updating and sending the player list is necessary for player entities to be rendered by clients.