valence/crates
Jenya705 161d523018
Advancement's reset flag (#331)
## Description

Added a new reset flag, which resets all old advancements and don't show
a toast for already completed advancements

## Test Plan

Use example "advancements". Now it saves old progress of player
2023-05-06 19:54:34 -07:00
..
valence Advancement's reset flag (#331) 2023-05-06 19:54:34 -07:00
valence_advancement Advancement's reset flag (#331) 2023-05-06 19:54:34 -07:00
valence_anvil Reorganize Project (#321) 2023-04-21 14:43:59 -07:00
valence_biome Reorganize Project (#321) 2023-04-21 14:43:59 -07:00
valence_block Temp fix for heck with unicode enabled (#326) 2023-04-28 11:53:10 +00:00
valence_build_utils Reorganize Project (#321) 2023-04-21 14:43:59 -07:00
valence_client Reorganize Project (#321) 2023-04-21 14:43:59 -07:00
valence_core Advancement api (#329) 2023-05-02 01:35:35 -07:00
valence_core_macros Reorganize Project (#321) 2023-04-21 14:43:59 -07:00
valence_dimension Reorganize Project (#321) 2023-04-21 14:43:59 -07:00
valence_entity Temp fix for heck with unicode enabled (#326) 2023-04-28 11:53:10 +00:00
valence_instance Reorganize Project (#321) 2023-04-21 14:43:59 -07:00
valence_inventory Reorganize Project (#321) 2023-04-21 14:43:59 -07:00
valence_nbt Reorganize Project (#321) 2023-04-21 14:43:59 -07:00
valence_network Reorganize Project (#321) 2023-04-21 14:43:59 -07:00
valence_player_list Reorganize Project (#321) 2023-04-21 14:43:59 -07:00
valence_registry Reorganize Project (#321) 2023-04-21 14:43:59 -07:00
valence_spatial_index Reorganize Project (#321) 2023-04-21 14:43:59 -07:00
README.md Advancement api (#329) 2023-05-02 01:35:35 -07:00

Crates

The standard crates used in Valence projects.

All crates here are exported by the main valence crate. valence is the intended interface for both end users and plugin authors.

Crates are versioned in lockstep with the exception of valence_nbt.

Ignoring transitive dependencies and valence_core, the dependency graph can be described like this:

graph TD
  network --> client
	client --> instance
	biome --> registry
	dimension --> registry
	instance --> biome
	instance --> dimension
	instance --> entity
	player_list --> client
	inventory --> client
	anvil --> instance
	entity --> block
	advancement --> client