mirror of
https://github.com/italicsjenga/valence.git
synced 2024-12-24 06:51:30 +11:00
636 lines
20 KiB
Rust
636 lines
20 KiB
Rust
// TODO: can't match on str in const fn.
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use std::collections::BTreeSet;
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use heck::{ToPascalCase, ToShoutySnakeCase};
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use proc_macro2::TokenStream;
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use quote::quote;
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use serde::Deserialize;
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use crate::{ident, write_to_out_path};
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pub fn build() -> anyhow::Result<()> {
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let blocks = parse_blocks_json()?;
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let max_block_state = blocks.iter().map(|b| b.max_state_id).max().unwrap();
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let state_to_type = blocks
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.iter()
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.map(|b| {
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let min = b.min_state_id;
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let max = b.max_state_id;
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let name = ident(b.name.to_pascal_case());
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quote! {
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#min..=#max => BlockType::#name,
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}
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})
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.collect::<TokenStream>();
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let get_arms = blocks
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.iter()
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.filter(|&b| !b.props.is_empty())
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.map(|b| {
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let block_type_name = ident(b.name.to_pascal_case());
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let arms = b
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.props
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.iter()
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.map(|p| {
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let prop_name = ident(p.name.to_pascal_case());
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let min_state_id = b.min_state_id;
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let product: u16 = b
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.props
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.iter()
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.take_while(|&other| p.name != other.name)
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.map(|p| p.vals.len() as u16)
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.product();
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let values_count = p.vals.len() as u16;
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let arms = p.vals.iter().enumerate().map(|(i, v)| {
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let value_idx = i as u16;
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let value_name = ident(v.to_pascal_case());
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quote! {
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#value_idx => Some(PropValue::#value_name),
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}
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}).collect::<TokenStream>();
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quote! {
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PropName::#prop_name => match (self.0 - #min_state_id) / #product % #values_count {
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#arms
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_ => unreachable!(),
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},
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}
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})
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.collect::<TokenStream>();
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quote! {
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BlockType::#block_type_name => match name {
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#arms
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_ => None,
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},
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}
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})
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.collect::<TokenStream>();
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let set_arms = blocks
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.iter()
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.filter(|&b| !b.props.is_empty())
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.map(|b| {
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let block_type_name = ident(b.name.to_pascal_case());
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let arms = b
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.props
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.iter()
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.map(|p| {
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let prop_name = ident(p.name.to_pascal_case());
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let min_state_id = b.min_state_id;
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let product: u16 = b
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.props
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.iter()
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.take_while(|&other| p.name != other.name)
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.map(|p| p.vals.len() as u16)
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.product();
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let values_count = p.vals.len() as u16;
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let arms = p
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.vals
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.iter()
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.enumerate()
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.map(|(i, v)| {
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let val_idx = i as u16;
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let val_name = ident(v.to_pascal_case());
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quote! {
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PropValue::#val_name =>
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Self(self.0 - (self.0 - #min_state_id) / #product % #values_count * #product
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+ #val_idx * #product),
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}
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})
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.collect::<TokenStream>();
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quote! {
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PropName::#prop_name => match val {
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#arms
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_ => self,
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},
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}
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})
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.collect::<TokenStream>();
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quote! {
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BlockType::#block_type_name => match name {
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#arms
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_ => self,
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},
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}
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})
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.collect::<TokenStream>();
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let is_transparent_types = blocks
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.iter()
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.filter(|&b| b.transparent)
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.map(|b| ident(b.name.to_pascal_case()));
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let filter_light_arms = blocks
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.iter()
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.map(|b| {
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let type_name = ident(b.name.to_pascal_case());
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assert!(b.filter_light <= 15);
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let filter_light = b.filter_light as u8;
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quote! {
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BlockType::#type_name => #filter_light,
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}
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})
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.collect::<TokenStream>();
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let default_block_states = blocks
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.iter()
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.map(|b| {
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let name = ident(b.name.to_shouty_snake_case());
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let state = b.default_state;
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let doc = format!("The default block state for `{}`.", b.name);
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quote! {
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#[doc = #doc]
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pub const #name: BlockState = BlockState(#state);
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}
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})
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.collect::<TokenStream>();
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let type_to_state = blocks
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.iter()
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.map(|b| {
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let typ = ident(b.name.to_pascal_case());
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let state = ident(b.name.to_shouty_snake_case());
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quote! {
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BlockType::#typ => BlockState::#state,
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}
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})
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.collect::<TokenStream>();
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let block_type_variants = blocks
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.iter()
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.map(|b| ident(b.name.to_pascal_case()))
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.collect::<Vec<_>>();
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let block_type_from_str_arms = blocks
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.iter()
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.map(|b| {
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let name = &b.name;
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let name_ident = ident(name.to_pascal_case());
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quote! {
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#name => Some(BlockType::#name_ident),
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}
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})
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.collect::<TokenStream>();
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let block_type_to_str_arms = blocks
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.iter()
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.map(|b| {
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let name = &b.name;
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let name_ident = ident(name.to_pascal_case());
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quote! {
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BlockType::#name_ident => #name,
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}
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})
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.collect::<TokenStream>();
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let block_type_props_arms = blocks
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.iter()
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.filter(|&b| !b.props.is_empty())
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.map(|b| {
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let name = ident(b.name.to_pascal_case());
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let prop_names = b.props.iter().map(|p| ident(p.name.to_pascal_case()));
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quote! {
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Self::#name => &[#(PropName::#prop_names,)*],
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}
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})
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.collect::<TokenStream>();
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let block_type_count = blocks.len();
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let prop_names = blocks
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.iter()
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.flat_map(|b| b.props.iter().map(|p| &p.name))
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.collect::<BTreeSet<_>>();
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let prop_name_variants = prop_names
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.iter()
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.map(|&name| ident(name.to_pascal_case()))
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.collect::<Vec<_>>();
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let prop_name_from_str_arms = prop_names
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.iter()
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.map(|&name| {
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let ident = ident(name.to_pascal_case());
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quote! {
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#name => Some(PropName::#ident),
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}
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})
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.collect::<TokenStream>();
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let prop_name_to_str_arms = prop_names
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.iter()
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.map(|&name| {
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let ident = ident(name.to_pascal_case());
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quote! {
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PropName::#ident => #name,
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}
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})
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.collect::<TokenStream>();
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let prop_name_count = prop_names.len();
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let prop_values = blocks
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.iter()
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.flat_map(|b| b.props.iter().flat_map(|p| &p.vals))
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.collect::<BTreeSet<_>>();
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let prop_value_variants = prop_values
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.iter()
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.map(|val| ident(val.to_pascal_case()))
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.collect::<Vec<_>>();
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let prop_value_from_str_arms = prop_values
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.iter()
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.map(|val| {
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let ident = ident(val.to_pascal_case());
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quote! {
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#val => Some(PropValue::#ident),
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}
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})
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.collect::<TokenStream>();
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let prop_value_to_str_arms = prop_values
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.iter()
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.map(|val| {
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let ident = ident(val.to_pascal_case());
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quote! {
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PropValue::#ident => #val,
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}
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})
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.collect::<TokenStream>();
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let prop_value_from_u16_arms = prop_values
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.iter()
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.filter_map(|v| v.parse::<u16>().ok())
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.map(|n| {
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let ident = ident(n.to_string());
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quote! {
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#n => Some(PropValue::#ident),
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}
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})
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.collect::<TokenStream>();
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let prop_value_to_u16_arms = prop_values
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.iter()
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.filter_map(|v| v.parse::<u16>().ok())
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.map(|n| {
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let ident = ident(n.to_string());
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quote! {
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PropValue::#ident => Some(#n),
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}
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})
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.collect::<TokenStream>();
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let property_name_count = prop_values.len();
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let finished = quote! {
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/// Represents the state of a block, not including block entity data such as
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/// the text on a sign, the design on a banner, or the content of a spawner.
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#[derive(Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Default, Hash)]
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pub struct BlockState(u16);
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impl BlockState {
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/// Returns the default block state for a given block type.
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pub const fn from_type(typ: BlockType) -> Self {
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match typ {
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#type_to_state
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}
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}
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/// Returns the [`BlockType`] of this block state.
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pub const fn to_type(self) -> BlockType {
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match self.0 {
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#state_to_type
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_ => unreachable!(),
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}
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}
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/// Constructs a block state from a raw block state ID.
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///
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/// If the given ID is invalid, `None` is returned.
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pub const fn from_raw(id: u16) -> Option<Self> {
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if id <= #max_block_state {
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Some(Self(id))
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} else {
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None
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}
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}
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pub(crate) const fn from_raw_unchecked(id: u16) -> Self {
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debug_assert!(Self::from_raw(id).is_some());
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Self(id)
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}
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/// Converts this block state to its underlying raw block state ID.
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///
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/// The original block state can be recovered with [`BlockState::from_raw`].
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pub const fn to_raw(self) -> u16 {
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self.0
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}
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/// Returns the maximum block state ID.
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pub const fn max_raw() -> u16 {
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#max_block_state
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}
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/// Gets the value of the property with the given name from this block.
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///
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/// If this block does not have the property, then `None` is returned.
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pub const fn get(self, name: PropName) -> Option<PropValue> {
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match self.to_type() {
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#get_arms
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_ => None
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}
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}
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/// Sets the value of a propery on this block, returning the modified block.
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///
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/// If this block does not have the given property or the property value is invalid,
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/// then the orginal block is returned unchanged.
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#[must_use]
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pub const fn set(self, name: PropName, val: PropValue) -> Self {
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match self.to_type() {
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#set_arms
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_ => self,
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}
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}
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/// If this block is `air`, `cave_air` or `void_air`.
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pub const fn is_air(self) -> bool {
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matches!(
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self.to_type(),
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BlockType::Air | BlockType::CaveAir | BlockType::VoidAir
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)
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}
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/// Is the block visually transparent?
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pub const fn is_transparent(self) -> bool {
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matches!(self.to_type(), #(BlockType::#is_transparent_types)|*)
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}
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// TODO: is_solid
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/// If this block is water or lava.
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pub const fn is_liquid(self) -> bool {
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matches!(self.to_type(), BlockType::Water | BlockType::Lava)
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}
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/// Returns the amount of light that is normally filtered by this block.
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/// The returned value is in `0..=15`.
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pub const fn filter_light(self) -> u8 {
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match self.to_type() {
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#filter_light_arms
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}
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}
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#default_block_states
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}
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/// An enumeration of all block types.
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#[derive(Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash, Debug)]
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pub enum BlockType {
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#(#block_type_variants,)*
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}
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impl BlockType {
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/// Construct a block type from its snake_case name.
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///
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/// Returns `None` if the given name is not valid.
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pub fn from_str(name: &str) -> Option<BlockType> {
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match name {
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#block_type_from_str_arms
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_ => None
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}
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}
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/// Get the snake_case name of this block type.
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pub const fn to_str(self) -> &'static str {
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match self {
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#block_type_to_str_arms
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}
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}
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/// Returns the default block state for a given block type.
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pub const fn to_state(self) -> BlockState {
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BlockState::from_type(self)
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}
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/// Returns a slice of all properties this block type has.
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pub const fn props(self) -> &'static [PropName] {
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match self {
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#block_type_props_arms
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_ => &[],
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}
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}
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/// An array of all block types.
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pub const ALL: [Self; #block_type_count] = [#(Self::#block_type_variants,)*];
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}
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/// The default block type is `air`.
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impl Default for BlockType {
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fn default() -> Self {
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Self::Air
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}
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}
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/// Contains all possible block state property names.
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///
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/// For example, `waterlogged`, `facing`, and `half` are all property names.
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#[derive(Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash, Debug)]
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pub enum PropName {
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#(#prop_name_variants,)*
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}
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impl PropName {
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/// Construct a property name from its snake_case name.
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///
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/// Returns `None` if the given name is not valid.
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pub fn from_str(name: &str) -> Option<Self> {
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match name {
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#prop_name_from_str_arms
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_ => None,
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}
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}
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/// Get the snake_case name of this property name.
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pub const fn to_str(self) -> &'static str {
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match self {
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#prop_name_to_str_arms
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}
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}
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/// An array of all property names.
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pub const ALL: [Self; #prop_name_count] = [#(Self::#prop_name_variants,)*];
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}
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/// Contains all possible values that a block property might have.
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///
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/// For example, `upper`, `true`, and `2` are all property values.
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#[derive(Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash, Debug)]
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pub enum PropValue {
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#(#prop_value_variants,)*
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}
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impl PropValue {
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/// Construct a property value from its snake_case name.
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///
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/// Returns `None` if the given name is not valid.
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pub fn from_str(name: &str) -> Option<Self> {
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match name {
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#prop_value_from_str_arms
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_ => None,
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}
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}
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/// Get the snake_case name of this property value.
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pub const fn to_str(self) -> &'static str {
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match self {
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#prop_value_to_str_arms
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}
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}
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/// Converts a `u16` into a numeric property value.
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/// Returns `None` if the given number does not have a
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/// corresponding property value.
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pub const fn from_u16(n: u16) -> Option<Self> {
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match n {
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#prop_value_from_u16_arms
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_ => None,
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}
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}
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/// Converts this property value into a `u16` if it is numeric.
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/// Returns `None` otherwise.
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pub const fn to_u16(self) -> Option<u16> {
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match self {
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#prop_value_to_u16_arms
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_ => None,
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}
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}
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/// Converts a `bool` to a `True` or `False` property value.
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pub const fn from_bool(b: bool) -> Self {
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if b {
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Self::True
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} else {
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Self::False
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}
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}
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/// Convers a `True` or `False` property value to a `bool`.
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/// Returns `None` if this property value is not `True` or `False`
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pub const fn to_bool(self) -> Option<bool> {
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match self {
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Self::True => Some(true),
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Self::False => Some(false),
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_ => None,
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}
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}
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/// An array of all property values.
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pub const ALL: [Self; #property_name_count] = [#(Self::#prop_value_variants,)*];
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}
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impl From<bool> for PropValue {
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fn from(b: bool) -> Self {
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Self::from_bool(b)
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}
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}
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};
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write_to_out_path("block.rs", &finished.to_string())
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}
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struct Block {
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name: String,
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default_state: u16,
|
|
min_state_id: u16,
|
|
max_state_id: u16,
|
|
transparent: bool,
|
|
filter_light: u8,
|
|
/// Order of elements in this vec is significant.
|
|
props: Vec<Prop>,
|
|
}
|
|
|
|
struct Prop {
|
|
name: String,
|
|
vals: Vec<String>,
|
|
}
|
|
|
|
fn parse_blocks_json() -> anyhow::Result<Vec<Block>> {
|
|
#[derive(Clone, PartialEq, Debug, Deserialize)]
|
|
#[serde(rename_all = "camelCase")]
|
|
struct JsonBlock {
|
|
id: u16,
|
|
name: String,
|
|
display_name: String,
|
|
hardness: f64,
|
|
resistance: f64,
|
|
stack_size: u32,
|
|
diggable: bool,
|
|
material: String,
|
|
transparent: bool,
|
|
emit_light: u8,
|
|
filter_light: u8,
|
|
default_state: u16,
|
|
min_state_id: u16,
|
|
max_state_id: u16,
|
|
states: Vec<State>,
|
|
bounding_box: String,
|
|
}
|
|
|
|
#[derive(Clone, PartialEq, Debug, Deserialize)]
|
|
#[serde(tag = "type", rename_all = "camelCase")]
|
|
enum State {
|
|
Enum { name: String, values: Vec<String> },
|
|
Int { name: String, values: Vec<String> },
|
|
Bool { name: String },
|
|
}
|
|
|
|
let blocks: Vec<JsonBlock> = serde_json::from_str(include_str!("../data/blocks.json"))?;
|
|
|
|
Ok(blocks
|
|
.into_iter()
|
|
.map(|b| Block {
|
|
name: b.name,
|
|
default_state: b.default_state,
|
|
min_state_id: b.min_state_id,
|
|
max_state_id: b.max_state_id,
|
|
transparent: b.transparent,
|
|
filter_light: b.filter_light,
|
|
props: b
|
|
.states
|
|
.into_iter()
|
|
.rev()
|
|
.map(|s| Prop {
|
|
name: match &s {
|
|
State::Enum { name, .. } => name.clone(),
|
|
State::Int { name, .. } => name.clone(),
|
|
State::Bool { name } => name.clone(),
|
|
},
|
|
vals: match &s {
|
|
State::Enum { values, .. } => values.clone(),
|
|
State::Int { values, .. } => values.clone(),
|
|
State::Bool { .. } => vec!["true".to_string(), "false".to_string()],
|
|
},
|
|
})
|
|
.collect(),
|
|
})
|
|
.collect())
|
|
}
|