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## Description Stops packets for the client's own entity being sent back to the client. This prevents the "ghost player" from appearing at spawn. ## Test Plan Steps: 1. `cargo r --example bench_players` 2. Press F3 3. Look at where the player spawned. Notice that there is no ghost player entity. 4. Look at received packets `rx`. Moving around in a chunk, you will not receive packets for the player's own entity. `rx` should be close to zero. |
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dump_schedule | ||
packet_inspector | ||
playground | ||
valence | ||
valence_anvil | ||
valence_nbt | ||
valence_protocol | ||
valence_protocol_macros | ||
valence_spatial_index | ||
valence_stresser |