mirror of
https://github.com/italicsjenga/valence.git
synced 2024-12-24 06:51:30 +11:00
319 lines
10 KiB
Rust
319 lines
10 KiB
Rust
use std::net::SocketAddr;
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use std::sync::atomic::{AtomicUsize, Ordering};
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use log::LevelFilter;
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use valence::async_trait;
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use valence::block::{BlockPos, BlockState};
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use valence::client::{Client, ClientEvent, GameMode, Hand};
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use valence::config::{Config, ServerListPing};
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use valence::dimension::DimensionId;
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use valence::entity::types::Pose;
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use valence::entity::{Entity, EntityEvent, EntityId, EntityKind, TrackedData};
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use valence::player_list::PlayerListId;
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use valence::server::{Server, SharedServer, ShutdownResult};
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use valence::spatial_index::RaycastHit;
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use valence::text::{Color, TextFormat};
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use valence::util::from_yaw_and_pitch;
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use vek::Vec3;
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pub fn main() -> ShutdownResult {
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env_logger::Builder::new()
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.filter_module("valence", LevelFilter::Trace)
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.parse_default_env()
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.init();
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valence::start_server(
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Game {
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player_count: AtomicUsize::new(0),
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},
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None,
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)
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}
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struct Game {
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player_count: AtomicUsize,
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}
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const MAX_PLAYERS: usize = 10;
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const SPAWN_POS: BlockPos = BlockPos::new(0, 100, -5);
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const PLAYER_EYE_HEIGHT: f64 = 1.6;
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#[async_trait]
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impl Config for Game {
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type ServerState = Option<PlayerListId>;
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type ClientState = EntityId;
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/// `true` for entities that have been intersected with.
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type EntityState = bool;
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type WorldState = ();
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type ChunkState = ();
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type PlayerListState = ();
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fn max_connections(&self) -> usize {
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// We want status pings to be successful even if the server is full.
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MAX_PLAYERS + 64
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}
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async fn server_list_ping(
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&self,
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_server: &SharedServer<Self>,
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_remote_addr: SocketAddr,
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_protocol_version: i32,
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) -> ServerListPing {
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ServerListPing::Respond {
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online_players: self.player_count.load(Ordering::SeqCst) as i32,
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max_players: MAX_PLAYERS as i32,
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description: "Hello Valence!".color(Color::AQUA),
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favicon_png: Some(include_bytes!("../assets/favicon.png")),
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}
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}
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fn init(&self, server: &mut Server<Self>) {
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let (world_id, world) = server.worlds.insert(DimensionId::default(), ());
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server.state = Some(server.player_lists.insert(()).0);
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let size = 5;
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for z in -size..size {
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for x in -size..size {
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world.chunks.insert([x, z], ());
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}
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}
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world.chunks.set_block_state(SPAWN_POS, BlockState::BEDROCK);
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const SHEEP_COUNT: usize = 10;
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for i in 0..SHEEP_COUNT {
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let offset = (i as f64 - (SHEEP_COUNT - 1) as f64 / 2.0) * 1.25;
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let (_, sheep) = server.entities.insert(EntityKind::Sheep, false);
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sheep.set_world(world_id);
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sheep.set_position([offset + 0.5, SPAWN_POS.y as f64 + 1.0, 0.0]);
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sheep.set_yaw(180.0);
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sheep.set_head_yaw(180.0);
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}
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}
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fn update(&self, server: &mut Server<Self>) {
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let (world_id, world) = server.worlds.iter_mut().next().unwrap();
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server.clients.retain(|_, client| {
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if client.created_this_tick() {
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if self
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.player_count
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.fetch_update(Ordering::SeqCst, Ordering::SeqCst, |count| {
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(count < MAX_PLAYERS).then_some(count + 1)
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})
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.is_err()
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{
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client.disconnect("The server is full!".color(Color::RED));
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return false;
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}
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match server
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.entities
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.insert_with_uuid(EntityKind::Player, client.uuid(), false)
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{
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Some((id, _)) => client.state = id,
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None => {
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client.disconnect("Conflicting UUID");
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return false;
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}
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}
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client.spawn(world_id);
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client.set_flat(true);
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client.set_game_mode(GameMode::Creative);
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client.teleport(
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[
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SPAWN_POS.x as f64 + 0.5,
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SPAWN_POS.y as f64 + 1.0,
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SPAWN_POS.z as f64 + 0.5,
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],
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0.0,
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0.0,
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);
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client.set_player_list(server.state.clone());
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if let Some(id) = &server.state {
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server.player_lists.get_mut(id).insert(
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client.uuid(),
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client.username(),
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client.textures().cloned(),
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client.game_mode(),
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0,
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None,
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);
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}
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client.send_message(
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"Look at a sheep to change its ".italic()
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+ "color".italic().color(Color::GREEN)
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+ ".",
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);
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}
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if client.is_disconnected() {
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self.player_count.fetch_sub(1, Ordering::SeqCst);
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if let Some(id) = &server.state {
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server.player_lists.get_mut(id).remove(client.uuid());
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}
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server.entities.remove(client.state);
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return false;
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}
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let client_pos = client.position();
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let origin = Vec3::new(client_pos.x, client_pos.y + PLAYER_EYE_HEIGHT, client_pos.z);
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let direction = from_yaw_and_pitch(client.yaw() as f64, client.pitch() as f64);
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let only_sheep = |hit: &RaycastHit| {
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server
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.entities
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.get(hit.entity)
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.map_or(false, |e| e.kind() == EntityKind::Sheep)
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};
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if let Some(hit) = world.spatial_index.raycast(origin, direction, only_sheep) {
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if let Some(e) = server.entities.get_mut(hit.entity) {
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e.state = true;
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}
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}
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while client_event_boilerplate(client, server.entities.get_mut(client.state).unwrap())
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.is_some()
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{}
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true
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});
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for (_, e) in server.entities.iter_mut() {
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let intersected = e.state;
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if let TrackedData::Sheep(sheep) = &mut e.data_mut() {
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if intersected {
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sheep.set_color(5);
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} else {
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sheep.set_color(0);
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}
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}
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e.state = false;
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}
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}
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}
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fn client_event_boilerplate(
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client: &mut Client<Game>,
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entity: &mut Entity<Game>,
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) -> Option<ClientEvent> {
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let event = client.pop_event()?;
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match &event {
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ClientEvent::ChatMessage { .. } => {}
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ClientEvent::SettingsChanged {
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view_distance,
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main_hand,
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displayed_skin_parts,
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..
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} => {
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client.set_view_distance(*view_distance);
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let player = client.player_mut();
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player.set_cape(displayed_skin_parts.cape());
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player.set_jacket(displayed_skin_parts.jacket());
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player.set_left_sleeve(displayed_skin_parts.left_sleeve());
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player.set_right_sleeve(displayed_skin_parts.right_sleeve());
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player.set_left_pants_leg(displayed_skin_parts.left_pants_leg());
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player.set_right_pants_leg(displayed_skin_parts.right_pants_leg());
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player.set_hat(displayed_skin_parts.hat());
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player.set_main_arm(*main_hand as u8);
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if let TrackedData::Player(player) = entity.data_mut() {
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player.set_cape(displayed_skin_parts.cape());
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player.set_jacket(displayed_skin_parts.jacket());
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player.set_left_sleeve(displayed_skin_parts.left_sleeve());
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player.set_right_sleeve(displayed_skin_parts.right_sleeve());
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player.set_left_pants_leg(displayed_skin_parts.left_pants_leg());
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player.set_right_pants_leg(displayed_skin_parts.right_pants_leg());
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player.set_hat(displayed_skin_parts.hat());
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player.set_main_arm(*main_hand as u8);
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}
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}
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ClientEvent::MovePosition {
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position,
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on_ground,
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} => {
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entity.set_position(*position);
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entity.set_on_ground(*on_ground);
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}
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ClientEvent::MovePositionAndRotation {
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position,
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yaw,
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pitch,
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on_ground,
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} => {
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entity.set_position(*position);
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entity.set_yaw(*yaw);
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entity.set_head_yaw(*yaw);
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entity.set_pitch(*pitch);
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entity.set_on_ground(*on_ground);
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}
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ClientEvent::MoveRotation {
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yaw,
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pitch,
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on_ground,
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} => {
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entity.set_yaw(*yaw);
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entity.set_head_yaw(*yaw);
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entity.set_pitch(*pitch);
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entity.set_on_ground(*on_ground);
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}
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ClientEvent::MoveOnGround { on_ground } => {
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entity.set_on_ground(*on_ground);
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}
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ClientEvent::MoveVehicle { .. } => {}
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ClientEvent::StartSneaking => {
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if let TrackedData::Player(player) = entity.data_mut() {
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if player.get_pose() == Pose::Standing {
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player.set_pose(Pose::Sneaking);
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}
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}
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}
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ClientEvent::StopSneaking => {
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if let TrackedData::Player(player) = entity.data_mut() {
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if player.get_pose() == Pose::Sneaking {
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player.set_pose(Pose::Standing);
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}
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}
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}
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ClientEvent::StartSprinting => {
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if let TrackedData::Player(player) = entity.data_mut() {
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player.set_sprinting(true);
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}
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}
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ClientEvent::StopSprinting => {
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if let TrackedData::Player(player) = entity.data_mut() {
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player.set_sprinting(false);
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}
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}
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ClientEvent::StartJumpWithHorse { .. } => {}
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ClientEvent::StopJumpWithHorse => {}
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ClientEvent::LeaveBed => {}
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ClientEvent::OpenHorseInventory => {}
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ClientEvent::StartFlyingWithElytra => {}
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ClientEvent::ArmSwing(hand) => {
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entity.push_event(match hand {
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Hand::Main => EntityEvent::SwingMainHand,
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Hand::Off => EntityEvent::SwingOffHand,
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});
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}
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ClientEvent::InteractWithEntity { .. } => {}
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ClientEvent::SteerBoat { .. } => {}
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ClientEvent::Digging { .. } => {}
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}
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entity.set_world(client.world());
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Some(event)
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}
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