mirror of
https://github.com/italicsjenga/valence.git
synced 2024-12-26 15:51:29 +11:00
820 lines
28 KiB
Rust
820 lines
28 KiB
Rust
use std::collections::hash_map::Entry;
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use std::collections::{HashMap, HashSet};
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use std::iter::FusedIterator;
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use flume::{Receiver, Sender, TrySendError};
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use glm::DVec3;
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use rayon::iter::ParallelIterator;
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use crate::block_pos::BlockPos;
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use crate::chunk::ChunkId;
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use crate::config::{
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Biome, BiomeGrassColorModifier, BiomePrecipitation, Dimension, DimensionEffects, DimensionId,
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};
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pub use crate::packets::play::GameMode;
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use crate::packets::play::{
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Biome as BiomeRegistryBiome, BiomeAdditionsSound, BiomeEffects, BiomeMoodSound, BiomeMusic,
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BiomeParticle, BiomeParticleOptions, BiomeProperty, BiomeRegistry, ChangeGameState,
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ChangeGameStateReason, ClientPlayPacket, DimensionCodec, DimensionType, DimensionTypeRegistry,
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DimensionTypeRegistryEntry, Disconnect, JoinGame, KeepAliveClientbound, PlayerPositionAndLook,
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PlayerPositionAndLookFlags, ServerPlayPacket, SpawnPosition, UnloadChunk, UpdateViewDistance,
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UpdateViewPosition,
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};
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use crate::protocol::{BoundedInt, Nbt};
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use crate::server::{Other, ServerPacketChannels};
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use crate::slotmap::{Key, SlotMap};
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use crate::util::{chunks_in_view_distance, is_chunk_in_view_distance};
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use crate::var_int::VarInt;
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use crate::world::WorldId;
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use crate::{
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glm, ident, ChunkPos, ChunkStore, EntityId, EntityStore, Server, Text, Ticks, WorldStore,
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LIBRARY_NAMESPACE,
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};
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pub struct ClientStore {
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sm: SlotMap<Client>,
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}
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impl ClientStore {
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pub(crate) fn new() -> Self {
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Self { sm: SlotMap::new() }
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}
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pub fn count(&self) -> usize {
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self.sm.count()
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}
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pub(crate) fn create(&mut self, client: Client) -> ClientId {
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ClientId(self.sm.insert(client))
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}
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pub fn delete(&mut self, client: ClientId) -> bool {
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self.sm.remove(client.0).is_some()
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}
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pub fn retain(&mut self, mut f: impl FnMut(ClientId, &mut Client) -> bool) {
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self.sm.retain(|k, v| f(ClientId(k), v))
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}
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pub fn get(&self, client: ClientId) -> Option<&Client> {
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self.sm.get(client.0)
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}
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pub fn get_mut(&mut self, client: ClientId) -> Option<&mut Client> {
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self.sm.get_mut(client.0)
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}
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pub fn iter(&self) -> impl FusedIterator<Item = (ClientId, &Client)> + Clone + '_ {
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self.sm.iter().map(|(k, v)| (ClientId(k), v))
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}
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pub fn iter_mut(&mut self) -> impl FusedIterator<Item = (ClientId, &mut Client)> + '_ {
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self.sm.iter_mut().map(|(k, v)| (ClientId(k), v))
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}
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pub fn par_iter(&self) -> impl ParallelIterator<Item = (ClientId, &Client)> + Clone + '_ {
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self.sm.par_iter().map(|(k, v)| (ClientId(k), v))
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}
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pub fn par_iter_mut(&mut self) -> impl ParallelIterator<Item = (ClientId, &mut Client)> + '_ {
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self.sm.par_iter_mut().map(|(k, v)| (ClientId(k), v))
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}
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}
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pub struct ClientId(Key);
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/// Represents a client connected to the server after logging in.
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pub struct Client {
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/// Setting this to `None` disconnects the client.
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send: Option<Sender<ClientPlayPacket>>,
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recv: Receiver<ServerPlayPacket>,
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/// The entity this client is associated with.
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entity: EntityId,
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/// The tick this client was created.
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created_tick: Ticks,
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username: String,
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on_ground: bool,
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new_position: DVec3,
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old_position: DVec3,
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/// Measured in degrees
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yaw: f32,
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/// Measured in degrees
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pitch: f32,
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/// If any of position, yaw, or pitch were modified by the
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/// user this tick.
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teleported_this_tick: bool,
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/// Counts up as teleports are made.
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teleport_id_counter: u32,
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/// The number of pending client teleports that have yet to receive a
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/// confirmation. Inbound client position packets are ignored while this
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/// is nonzero.
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pending_teleports: u32,
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spawn_position: BlockPos,
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spawn_position_yaw: f32,
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/// If spawn_position or spawn_position_yaw were modified this tick.
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modified_spawn_position: bool,
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/// The world that this client was in at the end of the previous tick.
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new_world: Option<WorldId>,
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old_world: Option<WorldId>,
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events: Vec<Event>,
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/// The ID of the last keepalive sent.
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last_keepalive_id: i64,
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/// If the last sent keepalive got a response.
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got_keepalive: bool,
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new_max_view_distance: u8,
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old_max_view_distance: u8,
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/// Entities that were visible to this client at the end of the last tick.
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/// This is used to determine what entity create/destroy packets should be
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/// sent.
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loaded_entities: HashSet<EntityId>,
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hidden_entities: HashSet<EntityId>,
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/// Loaded chunks and their positions.
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loaded_chunks: HashMap<ChunkPos, ChunkId>,
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new_game_mode: GameMode,
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old_game_mode: GameMode,
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settings: Option<Settings>,
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// TODO: latency
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// TODO: time, weather
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}
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impl Client {
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pub(crate) fn new(
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packet_channels: ServerPacketChannels,
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entity: EntityId,
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username: String,
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server: &Server,
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) -> Self {
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let (send, recv) = packet_channels;
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Self {
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send: Some(send),
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recv,
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entity,
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created_tick: server.current_tick(),
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username,
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on_ground: false,
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new_position: DVec3::default(),
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old_position: DVec3::default(),
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yaw: 0.0,
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pitch: 0.0,
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teleported_this_tick: false,
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teleport_id_counter: 0,
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pending_teleports: 0,
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spawn_position: BlockPos::default(),
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spawn_position_yaw: 0.0,
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modified_spawn_position: true,
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old_world: None,
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new_world: None,
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events: Vec::new(),
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last_keepalive_id: 0,
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got_keepalive: true,
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new_max_view_distance: 16,
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old_max_view_distance: 0,
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loaded_entities: HashSet::new(),
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hidden_entities: HashSet::new(),
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loaded_chunks: HashMap::new(),
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new_game_mode: GameMode::Survival,
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old_game_mode: GameMode::Survival,
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settings: None,
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}
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}
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pub fn created_tick(&self) -> Ticks {
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self.created_tick
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}
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pub fn username(&self) -> &str {
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&self.username
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}
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pub fn position(&self) -> DVec3 {
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self.new_position
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}
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pub fn yaw(&self) -> f32 {
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self.yaw
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}
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pub fn pitch(&self) -> f32 {
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self.pitch
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}
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pub fn teleport(&mut self, pos: impl Into<DVec3>, yaw: f32, pitch: f32) {
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self.new_position = pos.into();
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self.yaw = yaw;
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self.pitch = pitch;
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if !self.teleported_this_tick {
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self.teleported_this_tick = true;
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self.pending_teleports = match self.pending_teleports.checked_add(1) {
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Some(n) => n,
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None => {
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self.disconnect("Too many pending teleports");
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return;
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}
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};
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self.teleport_id_counter = self.teleport_id_counter.wrapping_add(1);
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}
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}
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pub fn game_mode(&self) -> GameMode {
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self.new_game_mode
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}
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pub fn set_game_mode(&mut self, new_game_mode: GameMode) {
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self.new_game_mode = new_game_mode;
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}
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pub fn on_ground(&self) -> bool {
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self.on_ground
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}
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/// Changes the point at which compasses point at.
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pub fn set_spawn_position(&mut self, pos: impl Into<BlockPos>, yaw_degrees: f32) {
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let pos = pos.into();
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if pos != self.spawn_position || yaw_degrees != self.spawn_position_yaw {
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self.spawn_position = pos;
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self.spawn_position_yaw = yaw_degrees;
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self.modified_spawn_position = true;
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}
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}
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pub fn world(&self) -> Option<WorldId> {
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self.new_world
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}
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pub fn set_world(&mut self, new_world: Option<WorldId>) {
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self.new_world = new_world;
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}
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/// Attempts to enqueue a play packet to be sent to this client. The client
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/// is disconnected if the clientbound packet buffer is full.
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pub(crate) fn send_packet(&mut self, packet: impl Into<ClientPlayPacket>) {
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send_packet(&mut self.send, packet);
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}
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pub fn disconnect(&mut self, reason: impl Into<Text>) {
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if self.send.is_some() {
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let txt = reason.into();
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log::info!("disconnecting client '{}': \"{txt}\"", self.username);
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self.send_packet(Disconnect { reason: txt });
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self.send = None;
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}
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}
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pub fn disconnect_no_reason(&mut self) {
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if self.send.is_some() {
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log::info!("disconnecting client '{}' (no reason)", self.username);
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self.send = None;
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}
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}
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pub fn is_disconnected(&self) -> bool {
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self.send.is_none()
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}
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pub fn events(&self) -> &[Event] {
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&self.events
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}
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pub fn max_view_distance(&self) -> u8 {
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self.new_max_view_distance
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}
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/// The new view distance is clamped to `2..=32`.
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pub fn set_max_view_distance(&mut self, dist: u8) {
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self.new_max_view_distance = dist.clamp(2, 32);
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}
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pub fn settings(&self) -> Option<&Settings> {
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self.settings.as_ref()
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}
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/// Returns the entity this client is backing.
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pub fn entity(&self) -> EntityId {
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self.entity
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}
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pub(crate) fn update(
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&mut self,
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entities: &EntityStore,
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worlds: &WorldStore,
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chunks: &ChunkStore,
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other: &Other,
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) {
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self.events.clear();
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if self.is_disconnected() {
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return;
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}
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for _ in 0..self.recv.len() {
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self.handle_serverbound_packet(self.recv.try_recv().unwrap());
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}
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// Mark the client as disconnected when appropriate.
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// We do this check after handling serverbound packets so that none are lost.
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if self.recv.is_disconnected()
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|| self.send.as_ref().map_or(true, |s| s.is_disconnected())
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|| entities.get(self.entity).is_none()
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{
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self.send = None;
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return;
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}
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let world = self.new_world.and_then(|w| worlds.get(w));
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let dim_id = world.map_or(DimensionId::default(), |w| w.dimension());
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let dim = other.dimension(dim_id);
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// Send the join game packet and other initial packets. We defer this until now
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// so that the user can set the client's location, game mode, etc.
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if self.created_tick == other.current_tick() {
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self.send_packet(JoinGame {
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entity_id: self.entity.to_network_id(),
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is_hardcore: false, // TODO
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gamemode: self.new_game_mode,
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previous_gamemode: self.old_game_mode,
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dimension_names: other
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.dimensions()
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.map(|(id, _)| ident!("{LIBRARY_NAMESPACE}:dimension_{}", id.0))
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.collect(),
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dimension_codec: Nbt(make_dimension_codec(other)),
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dimension: Nbt(to_dimension_registry_item(dim)),
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dimension_name: ident!("{LIBRARY_NAMESPACE}:dimension_{}", dim_id.0),
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hashed_seed: 0,
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max_players: VarInt(0),
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view_distance: BoundedInt(VarInt(self.new_max_view_distance as i32)),
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simulation_distance: VarInt(16),
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reduced_debug_info: false,
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enable_respawn_screen: false, // TODO
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is_debug: false,
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is_flat: false, // TODO
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});
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self.teleport(self.position(), self.yaw(), self.pitch());
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} else if self.old_game_mode != self.new_game_mode {
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self.old_game_mode = self.new_game_mode;
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self.send_packet(ChangeGameState {
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reason: ChangeGameStateReason::ChangeGameMode,
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value: self.new_game_mode as i32 as f32,
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});
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}
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// Update the players spawn position (compass position)
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if self.modified_spawn_position {
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self.modified_spawn_position = false;
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self.send_packet(SpawnPosition {
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location: self.spawn_position,
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angle: self.spawn_position_yaw,
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})
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}
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// Update view distance fog on the client if necessary.
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if self.old_max_view_distance != self.new_max_view_distance {
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self.old_max_view_distance = self.new_max_view_distance;
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if self.created_tick != other.current_tick() {
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self.send_packet(UpdateViewDistance {
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view_distance: BoundedInt(VarInt(self.new_max_view_distance as i32)),
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})
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}
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}
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// Check if it's time to send another keepalive.
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if other.current_tick() % (other.tick_rate() * 8) == 0 {
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if self.got_keepalive {
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let id = rand::random();
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self.send_packet(KeepAliveClientbound { id });
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self.last_keepalive_id = id;
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self.got_keepalive = false;
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} else {
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self.disconnect("Timed out (no keepalive response)");
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}
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}
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// Load, update, and unload chunks.
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if self.old_world != self.new_world {
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let old_dim = self
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.old_world
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.and_then(|w| worlds.get(w))
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.map_or(DimensionId::default(), |w| w.dimension());
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let new_dim = dim_id;
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if old_dim != new_dim {
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// Changing dimensions automatically unloads all chunks and
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// entities.
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self.loaded_chunks.clear();
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self.loaded_entities.clear();
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todo!("need to send respawn packet for new dimension");
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}
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self.old_world = self.new_world;
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}
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let view_dist = self
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.settings
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.as_ref()
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.map_or(2, |s| s.view_distance)
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.min(self.new_max_view_distance);
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let center = ChunkPos::from_xz(self.new_position.xz());
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// Send the update view position packet if the client changes the chunk section
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// they're in.
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{
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let old_section = self.old_position.map(|n| (n / 16.0) as i32);
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let new_section = self.new_position.map(|n| (n / 16.0) as i32);
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if old_section != new_section {
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self.send_packet(UpdateViewPosition {
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chunk_x: VarInt(new_section.x),
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chunk_z: VarInt(new_section.z),
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})
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}
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}
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// Unload deleted chunks and those outside the view distance. Also update
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// existing chunks.
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self.loaded_chunks.retain(|&pos, &mut chunk_id| {
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if let Some(chunk) = chunks.get(chunk_id) {
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// The cache stops chunk data packets from needing to be sent when a player is
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// jumping between adjacent chunks.
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let cache = 2;
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if is_chunk_in_view_distance(center, pos, view_dist + cache) {
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if let Some(pkt) = chunk.block_change_packet(pos) {
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send_packet(&mut self.send, pkt);
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}
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true
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} else {
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send_packet(
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&mut self.send,
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UnloadChunk {
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chunk_x: pos.x,
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chunk_z: pos.z,
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},
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);
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false
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}
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} else {
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send_packet(
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&mut self.send,
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UnloadChunk {
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chunk_x: pos.x,
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chunk_z: pos.z,
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},
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);
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false
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}
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});
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// Load new chunks within the view distance
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for pos in chunks_in_view_distance(center, view_dist) {
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if let Entry::Vacant(ve) = self.loaded_chunks.entry(pos) {
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if let Some(&chunk_id) = world.and_then(|w| w.chunks().get(&pos)) {
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if let Some(chunk) = chunks.get(chunk_id) {
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ve.insert(chunk_id);
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self.send_packet(chunk.chunk_data_packet(pos, (dim.height / 16) as usize));
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if let Some(pkt) = chunk.block_change_packet(pos) {
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self.send_packet(pkt);
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}
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}
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}
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}
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}
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// This is done after the chunks are loaded so that the "downloading terrain"
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// screen is closed at the appropriate time.
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if self.teleported_this_tick {
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self.teleported_this_tick = false;
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self.send_packet(PlayerPositionAndLook {
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x: self.new_position.x,
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y: self.new_position.y,
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z: self.new_position.z,
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yaw: self.yaw,
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pitch: self.pitch,
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flags: PlayerPositionAndLookFlags::new(false, false, false, false, false),
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teleport_id: VarInt((self.teleport_id_counter - 1) as i32),
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dismount_vehicle: false,
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});
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}
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self.old_position = self.new_position;
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}
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fn handle_serverbound_packet(&mut self, pkt: ServerPlayPacket) {
|
|
fn handle_movement_packet(
|
|
client: &mut Client,
|
|
new_position: DVec3,
|
|
new_yaw: f32,
|
|
new_pitch: f32,
|
|
new_on_ground: bool,
|
|
) {
|
|
if client.pending_teleports == 0 {
|
|
let event = Event::Movement {
|
|
position: client.new_position,
|
|
yaw_degrees: client.yaw,
|
|
pitch_degrees: client.pitch,
|
|
on_ground: client.on_ground,
|
|
};
|
|
|
|
client.new_position = new_position;
|
|
client.yaw = new_yaw;
|
|
client.pitch = new_pitch;
|
|
client.on_ground = new_on_ground;
|
|
|
|
client.events.push(event);
|
|
}
|
|
}
|
|
|
|
match pkt {
|
|
ServerPlayPacket::TeleportConfirm(p) => {
|
|
if self.pending_teleports == 0 {
|
|
self.disconnect("Unexpected teleport confirmation");
|
|
return;
|
|
}
|
|
|
|
let got = p.teleport_id.0 as u32;
|
|
let expected = self
|
|
.teleport_id_counter
|
|
.wrapping_sub(self.pending_teleports);
|
|
|
|
if got == expected {
|
|
self.pending_teleports -= 1;
|
|
} else {
|
|
self.disconnect(format!(
|
|
"Unexpected teleport ID (expected {expected}, got {got})"
|
|
));
|
|
}
|
|
}
|
|
ServerPlayPacket::QueryBlockNbt(_) => {}
|
|
ServerPlayPacket::SetDifficulty(_) => {}
|
|
ServerPlayPacket::ChatMessageServerbound(_) => {}
|
|
ServerPlayPacket::ClientStatus(_) => {}
|
|
ServerPlayPacket::ClientSettings(p) => {
|
|
let old = self.settings.replace(Settings {
|
|
locale: p.locale.0,
|
|
view_distance: p.view_distance.0,
|
|
chat_mode: p.chat_mode,
|
|
chat_colors: p.chat_colors,
|
|
main_hand: p.main_hand,
|
|
displayed_skin_parts: p.displayed_skin_parts,
|
|
allow_server_listings: p.allow_server_listings,
|
|
});
|
|
|
|
self.events.push(Event::SettingsChanged(old));
|
|
}
|
|
ServerPlayPacket::TabCompleteServerbound(_) => {}
|
|
ServerPlayPacket::ClickWindowButton(_) => {}
|
|
ServerPlayPacket::ClickWindow(_) => {}
|
|
ServerPlayPacket::CloseWindow(_) => {}
|
|
ServerPlayPacket::PluginMessageServerbound(_) => {}
|
|
ServerPlayPacket::EditBook(_) => {}
|
|
ServerPlayPacket::QueryEntityNbt(_) => {}
|
|
ServerPlayPacket::InteractEntity(_) => {}
|
|
ServerPlayPacket::GenerateStructure(_) => {}
|
|
ServerPlayPacket::KeepAliveServerbound(p) => {
|
|
if self.got_keepalive {
|
|
self.disconnect("Unexpected keepalive");
|
|
} else if p.id != self.last_keepalive_id {
|
|
self.disconnect(format!(
|
|
"Keepalive ids don't match (expected {}, got {})",
|
|
self.last_keepalive_id, p.id
|
|
));
|
|
} else {
|
|
self.got_keepalive = true;
|
|
}
|
|
}
|
|
ServerPlayPacket::LockDifficulty(_) => {}
|
|
ServerPlayPacket::PlayerPosition(p) => handle_movement_packet(
|
|
self,
|
|
glm::vec3(p.x, p.feet_y, p.z),
|
|
self.yaw,
|
|
self.pitch,
|
|
p.on_ground,
|
|
),
|
|
ServerPlayPacket::PlayerPositionAndRotation(p) => handle_movement_packet(
|
|
self,
|
|
glm::vec3(p.x, p.feet_y, p.z),
|
|
p.yaw,
|
|
p.pitch,
|
|
p.on_ground,
|
|
),
|
|
ServerPlayPacket::PlayerRotation(p) => {
|
|
handle_movement_packet(self, self.new_position, p.yaw, p.pitch, p.on_ground)
|
|
}
|
|
|
|
ServerPlayPacket::PlayerMovement(p) => {
|
|
handle_movement_packet(self, self.new_position, self.yaw, self.pitch, p.on_ground)
|
|
}
|
|
ServerPlayPacket::VehicleMoveServerbound(_) => {}
|
|
ServerPlayPacket::SteerBoat(_) => {}
|
|
ServerPlayPacket::PickItem(_) => {}
|
|
ServerPlayPacket::CraftRecipeRequest(_) => {}
|
|
ServerPlayPacket::PlayerAbilitiesServerbound(_) => {}
|
|
ServerPlayPacket::PlayerDigging(_) => {}
|
|
ServerPlayPacket::EntityAction(_) => {}
|
|
ServerPlayPacket::SteerVehicle(_) => {}
|
|
ServerPlayPacket::Pong(_) => {}
|
|
ServerPlayPacket::SetRecipeBookState(_) => {}
|
|
ServerPlayPacket::SetDisplayedRecipe(_) => {}
|
|
ServerPlayPacket::NameItem(_) => {}
|
|
ServerPlayPacket::ResourcePackStatus(_) => {}
|
|
ServerPlayPacket::AdvancementTab(_) => {}
|
|
ServerPlayPacket::SelectTrade(_) => {}
|
|
ServerPlayPacket::SetBeaconEffect(_) => {}
|
|
ServerPlayPacket::HeldItemChangeServerbound(_) => {}
|
|
ServerPlayPacket::UpdateCommandBlock(_) => {}
|
|
ServerPlayPacket::UpdateCommandBlockMinecart(_) => {}
|
|
ServerPlayPacket::CreativeInventoryAction(_) => {}
|
|
ServerPlayPacket::UpdateJigsawBlock(_) => {}
|
|
ServerPlayPacket::UpdateStructureBlock(_) => {}
|
|
ServerPlayPacket::UpdateSign(_) => {}
|
|
ServerPlayPacket::PlayerArmSwing(_) => {}
|
|
ServerPlayPacket::Spectate(_) => {}
|
|
ServerPlayPacket::PlayerBlockPlacement(_) => {}
|
|
ServerPlayPacket::UseItem(_) => {}
|
|
}
|
|
}
|
|
}
|
|
|
|
impl Drop for Client {
|
|
fn drop(&mut self) {
|
|
log::trace!("Dropping client '{}'", self.username);
|
|
}
|
|
}
|
|
|
|
#[derive(Debug)]
|
|
pub enum Event {
|
|
/// Settings were changed. The value in this variant is the previous client
|
|
/// settings.
|
|
SettingsChanged(Option<Settings>),
|
|
|
|
/// The client has moved. The values in this variant are the previous
|
|
/// position and look.
|
|
Movement {
|
|
position: DVec3,
|
|
yaw_degrees: f32,
|
|
pitch_degrees: f32,
|
|
on_ground: bool,
|
|
},
|
|
}
|
|
|
|
#[derive(Clone, PartialEq, Debug)]
|
|
pub struct Settings {
|
|
/// e.g. en_US
|
|
pub locale: String,
|
|
/// The client side render distance, in chunks.
|
|
///
|
|
/// The value is always in `2..=32`.
|
|
pub view_distance: u8,
|
|
pub chat_mode: ChatMode,
|
|
/// `true` if the client has chat colors enabled, `false` otherwise.
|
|
pub chat_colors: bool,
|
|
pub main_hand: MainHand,
|
|
pub displayed_skin_parts: DisplayedSkinParts,
|
|
pub allow_server_listings: bool,
|
|
}
|
|
|
|
pub use crate::packets::play::{ChatMode, DisplayedSkinParts, MainHand};
|
|
|
|
fn send_packet(send_opt: &mut Option<Sender<ClientPlayPacket>>, pkt: impl Into<ClientPlayPacket>) {
|
|
if let Some(send) = send_opt {
|
|
match send.try_send(pkt.into()) {
|
|
Err(TrySendError::Full(_)) => {
|
|
log::warn!("max outbound packet capacity reached for client");
|
|
*send_opt = None;
|
|
}
|
|
Err(TrySendError::Disconnected(_)) => {
|
|
*send_opt = None;
|
|
}
|
|
Ok(_) => {}
|
|
}
|
|
}
|
|
}
|
|
|
|
fn make_dimension_codec(other: &Other) -> DimensionCodec {
|
|
let mut dims = Vec::new();
|
|
for (id, dim) in other.dimensions() {
|
|
let id = id.0 as i32;
|
|
dims.push(DimensionTypeRegistryEntry {
|
|
name: ident!("{LIBRARY_NAMESPACE}:dimension_type_{id}"),
|
|
id,
|
|
element: to_dimension_registry_item(dim),
|
|
})
|
|
}
|
|
|
|
let mut biomes = Vec::new();
|
|
for (id, biome) in other.biomes() {
|
|
biomes.push(to_biome_registry_item(biome, id.0 as i32));
|
|
}
|
|
|
|
// The client needs a biome named "minecraft:plains" in the registry to
|
|
// connect. This is probably a bug.
|
|
//
|
|
// If the issue is resolved, just delete this block.
|
|
if !biomes.iter().any(|b| b.name == ident!("plains")) {
|
|
let biome = Biome::default();
|
|
assert_eq!(biome.name, ident!("plains"));
|
|
biomes.push(to_biome_registry_item(&biome, 0));
|
|
}
|
|
|
|
DimensionCodec {
|
|
dimension_type_registry: DimensionTypeRegistry {
|
|
typ: ident!("dimension_type"),
|
|
value: dims,
|
|
},
|
|
biome_registry: BiomeRegistry {
|
|
typ: ident!("worldgen/biome"),
|
|
value: biomes,
|
|
},
|
|
}
|
|
}
|
|
|
|
fn to_dimension_registry_item(dim: &Dimension) -> DimensionType {
|
|
DimensionType {
|
|
piglin_safe: true,
|
|
natural: dim.natural,
|
|
ambient_light: dim.ambient_light,
|
|
fixed_time: dim.fixed_time.map(|t| t as i64),
|
|
infiniburn: "#minecraft:infiniburn_overworld".into(),
|
|
respawn_anchor_works: true,
|
|
has_skylight: true,
|
|
bed_works: true,
|
|
effects: match dim.effects {
|
|
DimensionEffects::Overworld => ident!("overworld"),
|
|
DimensionEffects::TheNether => ident!("the_nether"),
|
|
DimensionEffects::TheEnd => ident!("the_end"),
|
|
},
|
|
has_raids: true,
|
|
min_y: dim.min_y,
|
|
height: dim.height,
|
|
logical_height: dim.height,
|
|
coordinate_scale: 1.0,
|
|
ultrawarm: false,
|
|
has_ceiling: false,
|
|
}
|
|
}
|
|
|
|
fn to_biome_registry_item(biome: &Biome, id: i32) -> BiomeRegistryBiome {
|
|
BiomeRegistryBiome {
|
|
name: biome.name.clone(),
|
|
id,
|
|
element: BiomeProperty {
|
|
precipitation: match biome.precipitation {
|
|
BiomePrecipitation::Rain => "rain",
|
|
BiomePrecipitation::Snow => "snow",
|
|
BiomePrecipitation::None => "none",
|
|
}
|
|
.into(),
|
|
depth: 0.125,
|
|
temperature: 0.8,
|
|
scale: 0.05,
|
|
downfall: 0.4,
|
|
category: "none".into(),
|
|
temperature_modifier: None,
|
|
effects: BiomeEffects {
|
|
sky_color: biome.sky_color as i32,
|
|
water_fog_color: biome.water_fog_color as i32,
|
|
fog_color: biome.fog_color as i32,
|
|
water_color: biome.water_color as i32,
|
|
foliage_color: biome.foliage_color.map(|x| x as i32),
|
|
grass_color: None,
|
|
grass_color_modifier: match biome.grass_color_modifier {
|
|
BiomeGrassColorModifier::Swamp => Some("swamp".into()),
|
|
BiomeGrassColorModifier::DarkForest => Some("dark_forest".into()),
|
|
BiomeGrassColorModifier::None => None,
|
|
},
|
|
music: biome.music.as_ref().map(|bm| BiomeMusic {
|
|
replace_current_music: bm.replace_current_music,
|
|
sound: bm.sound.clone(),
|
|
max_delay: bm.max_delay,
|
|
min_delay: bm.min_delay,
|
|
}),
|
|
ambient_sound: biome.ambient_sound.clone(),
|
|
additions_sound: biome.additions_sound.as_ref().map(|a| BiomeAdditionsSound {
|
|
sound: a.sound.clone(),
|
|
tick_chance: a.tick_chance,
|
|
}),
|
|
mood_sound: biome.mood_sound.as_ref().map(|m| BiomeMoodSound {
|
|
sound: m.sound.clone(),
|
|
tick_delay: m.tick_delay,
|
|
offset: m.offset,
|
|
block_search_extent: m.block_search_extent,
|
|
}),
|
|
},
|
|
particle: biome.particle.as_ref().map(|p| BiomeParticle {
|
|
probability: p.probability,
|
|
options: BiomeParticleOptions { typ: p.typ.clone() },
|
|
}),
|
|
},
|
|
}
|
|
}
|