mirror of
https://github.com/italicsjenga/valence.git
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50018a52bf
This is my first time contributing here so I was pretty unfamiliar with the codebase and may have done some things incorrectly. ## Description - Added a sound extractor to extract sound event ids and identifiers - Added a `Sound` enum (with a build script) to represent sound effects - Added a `play_sound` method to `Instance` and `Client` - Re-implemented sound effects in the parkour example ## Test Plan I tested this using the sounds I added to the parkour example. #### Related Hopefully fixes #206
49 lines
1.2 KiB
Rust
49 lines
1.2 KiB
Rust
use std::path::Path;
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use std::process::Command;
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use std::{env, fs};
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use anyhow::Context;
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use proc_macro2::{Ident, Span};
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mod block;
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mod enchant;
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mod item;
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mod sound;
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mod translation_key;
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pub fn main() -> anyhow::Result<()> {
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println!("cargo:rerun-if-changed=../../extracted/");
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let generators = [
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(block::build as fn() -> _, "block.rs"),
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(enchant::build, "enchant.rs"),
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(item::build, "item.rs"),
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(sound::build, "sound.rs"),
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(translation_key::build, "translation_key.rs"),
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];
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let out_dir = env::var_os("OUT_DIR").context("failed to get OUT_DIR env var")?;
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for (gen, file_name) in generators {
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let path = Path::new(&out_dir).join(file_name);
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let code = gen()?.to_string();
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fs::write(&path, code)?;
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// Format the output for debugging purposes.
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// Doesn't matter if rustfmt is unavailable.
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let _ = Command::new("rustfmt").arg(path).output();
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}
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Ok(())
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}
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fn ident(s: impl AsRef<str>) -> Ident {
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let s = s.as_ref().trim();
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match s.as_bytes() {
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// TODO: check for the other rust keywords.
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[b'0'..=b'9', ..] | b"type" => Ident::new(&format!("_{s}"), Span::call_site()),
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_ => Ident::new(s, Span::call_site()),
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}
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}
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