mirror of
https://github.com/italicsjenga/valence.git
synced 2024-12-24 06:51:30 +11:00
420f2d1b7c
Closes #83 This PR aims to move all of Valence's networking code to the new `valence_protocol` crate. Anything not specific to valence is going in the new crate. It also redesigns the way packets are defined and makes a huge number of small additions and improvements. It should be much easier to see where code is supposed to go from now on. `valence_protocol` is a new library which enables interactions with Minecraft's protocol. It is completely decoupled from valence and can be used to build new clients, servers, tools, etc. There are two additions that will help with #5 especially: - It is now easy to define new packets or modifications of existing packets. Not all packets need to be bidirectional. - The `CachedEncode` type has been created. This is used to safely cache redundant calls to `Encode::encode`.
295 lines
9.9 KiB
Rust
295 lines
9.9 KiB
Rust
use std::mem;
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use std::net::{Ipv4Addr, SocketAddr, SocketAddrV4};
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use std::sync::atomic::{AtomicUsize, Ordering};
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use log::LevelFilter;
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use num::Integer;
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use rayon::prelude::*;
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use valence::prelude::*;
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pub fn main() -> ShutdownResult {
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env_logger::Builder::new()
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.filter_module("valence", LevelFilter::Trace)
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.parse_default_env()
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.init();
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valence::start_server(
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Game {
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player_count: AtomicUsize::new(0),
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},
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ServerState {
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player_list: None,
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paused: false,
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board: vec![false; SIZE_X * SIZE_Z].into_boxed_slice(),
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board_buf: vec![false; SIZE_X * SIZE_Z].into_boxed_slice(),
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},
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)
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}
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struct Game {
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player_count: AtomicUsize,
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}
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struct ServerState {
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player_list: Option<PlayerListId>,
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paused: bool,
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board: Box<[bool]>,
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board_buf: Box<[bool]>,
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}
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#[derive(Default)]
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struct ClientState {
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entity_id: EntityId,
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}
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const MAX_PLAYERS: usize = 10;
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const SIZE_X: usize = 100;
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const SIZE_Z: usize = 100;
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const BOARD_Y: i32 = 50;
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#[async_trait]
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impl Config for Game {
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type ServerState = ServerState;
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type ClientState = ClientState;
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type EntityState = ();
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type WorldState = ();
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type ChunkState = ();
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type PlayerListState = ();
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fn address(&self) -> SocketAddr {
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SocketAddrV4::new(Ipv4Addr::new(0, 0, 0, 0), 25565).into() // TODO remove
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}
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fn dimensions(&self) -> Vec<Dimension> {
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vec![Dimension {
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fixed_time: Some(6000),
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..Dimension::default()
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}]
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}
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fn biomes(&self) -> Vec<Biome> {
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vec![Biome {
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name: ident!("plains"),
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grass_color: Some(0x00ff00),
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..Biome::default()
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}]
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}
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async fn server_list_ping(
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&self,
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_server: &SharedServer<Self>,
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_remote_addr: SocketAddr,
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_protocol_version: i32,
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) -> ServerListPing {
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ServerListPing::Respond {
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online_players: self.player_count.load(Ordering::SeqCst) as i32,
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max_players: MAX_PLAYERS as i32,
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player_sample: Default::default(),
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description: "Hello Valence!".color(Color::AQUA),
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favicon_png: Some(include_bytes!("../assets/logo-64x64.png").as_slice().into()),
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}
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}
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fn init(&self, server: &mut Server<Self>) {
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let world = server.worlds.insert(DimensionId::default(), ()).1;
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server.state.player_list = Some(server.player_lists.insert(()).0);
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for chunk_z in -2..Integer::div_ceil(&(SIZE_Z as i32), &16) + 2 {
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for chunk_x in -2..Integer::div_ceil(&(SIZE_X as i32), &16) + 2 {
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world.chunks.insert(
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[chunk_x as i32, chunk_z as i32],
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UnloadedChunk::default(),
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(),
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);
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}
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}
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}
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fn update(&self, server: &mut Server<Self>) {
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let (world_id, world) = server.worlds.iter_mut().next().unwrap();
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let spawn_pos = [
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SIZE_X as f64 / 2.0,
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BOARD_Y as f64 + 1.0,
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SIZE_Z as f64 / 2.0,
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];
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server.clients.retain(|_, client| {
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if client.created_this_tick() {
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if self
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.player_count
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.fetch_update(Ordering::SeqCst, Ordering::SeqCst, |count| {
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(count < MAX_PLAYERS).then_some(count + 1)
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})
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.is_err()
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{
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client.disconnect("The server is full!".color(Color::RED));
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return false;
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}
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match server
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.entities
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.insert_with_uuid(EntityKind::Player, client.uuid(), ())
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{
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Some((id, _)) => client.state.entity_id = id,
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None => {
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client.disconnect("Conflicting UUID");
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return false;
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}
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}
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client.spawn(world_id);
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client.set_flat(true);
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client.teleport(spawn_pos, 0.0, 0.0);
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client.set_player_list(server.state.player_list.clone());
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if let Some(id) = &server.state.player_list {
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server.player_lists.get_mut(id).insert(
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client.uuid(),
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client.username(),
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client.textures().cloned(),
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client.game_mode(),
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0,
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None,
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);
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}
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client.send_message("Welcome to Conway's game of life in Minecraft!".italic());
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client.send_message(
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"Sneak and hold the left mouse button to bring blocks to life.".italic(),
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);
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}
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if client.is_disconnected() {
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self.player_count.fetch_sub(1, Ordering::SeqCst);
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server.entities.remove(client.state.entity_id);
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if let Some(id) = &server.state.player_list {
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server.player_lists.get_mut(id).remove(client.uuid());
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}
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return false;
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}
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let player = server.entities.get_mut(client.state.entity_id).unwrap();
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if client.position().y <= 0.0 {
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client.teleport(spawn_pos, client.yaw(), client.pitch());
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server.state.board.fill(false);
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}
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while let Some(event) = handle_event_default(client, player) {
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match event {
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ClientEvent::Digging { position, .. } => {
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if (0..SIZE_X as i32).contains(&position.x)
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&& (0..SIZE_Z as i32).contains(&position.z)
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&& position.y == BOARD_Y
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{
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let index = position.x as usize + position.z as usize * SIZE_X;
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if !server.state.board[index] {
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client.play_sound(
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Ident::new("minecraft:block.note_block.banjo").unwrap(),
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SoundCategory::Block,
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Vec3::new(position.x, position.y, position.z).as_(),
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0.5f32,
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1f32,
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);
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}
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server.state.board[index] = true;
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}
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}
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ClientEvent::InteractWithBlock { hand, .. } => {
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if hand == Hand::Main {
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client.send_message("I said left click, not right click!".italic());
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}
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}
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_ => {}
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}
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}
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if let TrackedData::Player(data) = player.data() {
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let sneaking = data.get_pose() == Pose::Sneaking;
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if sneaking != server.state.paused {
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server.state.paused = sneaking;
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client.play_sound(
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Ident::new("block.note_block.pling").unwrap(),
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SoundCategory::Block,
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client.position(),
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0.5f32,
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if sneaking { 0.5f32 } else { 1f32 },
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);
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}
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}
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// Display Playing in green or Paused in red
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client.set_action_bar(if server.state.paused {
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"Paused".color(Color::RED)
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} else {
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"Playing".color(Color::GREEN)
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});
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true
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});
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if !server.state.paused && server.shared.current_tick() % 2 == 0 {
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server
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.state
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.board_buf
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.par_iter_mut()
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.enumerate()
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.for_each(|(i, cell)| {
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let cx = (i % SIZE_X) as i32;
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let cz = (i / SIZE_Z) as i32;
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let mut live_count = 0;
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for z in cz - 1..=cz + 1 {
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for x in cx - 1..=cx + 1 {
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if !(x == cx && z == cz) {
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let i = x.rem_euclid(SIZE_X as i32) as usize
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+ z.rem_euclid(SIZE_Z as i32) as usize * SIZE_X;
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if server.state.board[i] {
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live_count += 1;
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}
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}
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}
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}
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if server.state.board[cx as usize + cz as usize * SIZE_X] {
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*cell = (2..=3).contains(&live_count);
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} else {
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*cell = live_count == 3;
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}
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});
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mem::swap(&mut server.state.board, &mut server.state.board_buf);
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}
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let min_y = world.chunks.min_y();
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for chunk_x in 0..Integer::div_ceil(&SIZE_X, &16) {
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for chunk_z in 0..Integer::div_ceil(&SIZE_Z, &16) {
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let chunk = world
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.chunks
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.get_mut((chunk_x as i32, chunk_z as i32))
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.unwrap();
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for x in 0..16 {
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for z in 0..16 {
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let cell_x = chunk_x * 16 + x;
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let cell_z = chunk_z * 16 + z;
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if cell_x < SIZE_X && cell_z < SIZE_Z {
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let b = if server.state.board[cell_x + cell_z * SIZE_X] {
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BlockState::GRASS_BLOCK
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} else {
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BlockState::DIRT
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};
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chunk.set_block_state(x, (BOARD_Y - min_y) as usize, z, b);
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}
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}
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}
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}
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}
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}
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}
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