mirror of
https://github.com/italicsjenga/valence.git
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420f2d1b7c
Closes #83 This PR aims to move all of Valence's networking code to the new `valence_protocol` crate. Anything not specific to valence is going in the new crate. It also redesigns the way packets are defined and makes a huge number of small additions and improvements. It should be much easier to see where code is supposed to go from now on. `valence_protocol` is a new library which enables interactions with Minecraft's protocol. It is completely decoupled from valence and can be used to build new clients, servers, tools, etc. There are two additions that will help with #5 especially: - It is now easy to define new packets or modifications of existing packets. Not all packets need to be bidirectional. - The `CachedEncode` type has been created. This is used to safely cache redundant calls to `Encode::encode`.
210 lines
6.8 KiB
Rust
210 lines
6.8 KiB
Rust
use std::net::SocketAddr;
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use std::sync::atomic::{AtomicUsize, Ordering};
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use log::LevelFilter;
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use valence::prelude::*;
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use valence_protocol::packets::c2s::play::ResourcePackC2s;
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use valence_protocol::types::EntityInteraction;
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pub fn main() -> ShutdownResult {
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env_logger::Builder::new()
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.filter_module("valence", LevelFilter::Trace)
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.parse_default_env()
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.init();
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valence::start_server(
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Game {
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player_count: AtomicUsize::new(0),
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},
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ServerState {
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player_list: None,
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sheep_id: None,
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},
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)
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}
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struct Game {
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player_count: AtomicUsize,
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}
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struct ServerState {
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player_list: Option<PlayerListId>,
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sheep_id: Option<EntityId>,
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}
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#[derive(Default)]
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struct ClientState {
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entity_id: EntityId,
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}
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const MAX_PLAYERS: usize = 10;
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const SPAWN_POS: BlockPos = BlockPos::new(0, 100, 0);
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#[async_trait]
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impl Config for Game {
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type ServerState = ServerState;
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type ClientState = ClientState;
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type EntityState = ();
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type WorldState = ();
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type ChunkState = ();
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type PlayerListState = ();
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async fn server_list_ping(
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&self,
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_server: &SharedServer<Self>,
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_remote_addr: SocketAddr,
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_protocol_version: i32,
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) -> ServerListPing {
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ServerListPing::Respond {
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online_players: self.player_count.load(Ordering::SeqCst) as i32,
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max_players: MAX_PLAYERS as i32,
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player_sample: Default::default(),
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description: "Hello Valence!".color(Color::AQUA),
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favicon_png: Some(include_bytes!("../assets/logo-64x64.png").as_slice().into()),
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}
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}
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fn init(&self, server: &mut Server<Self>) {
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let (world_id, world) = server.worlds.insert(DimensionId::default(), ());
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server.state.player_list = Some(server.player_lists.insert(()).0);
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let size = 5;
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for z in -size..size {
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for x in -size..size {
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world.chunks.insert([x, z], UnloadedChunk::default(), ());
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}
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}
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let (sheep_id, sheep) = server.entities.insert(EntityKind::Sheep, ());
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server.state.sheep_id = Some(sheep_id);
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sheep.set_world(world_id);
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sheep.set_position([
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SPAWN_POS.x as f64 + 0.5,
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SPAWN_POS.y as f64 + 4.0,
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SPAWN_POS.z as f64 + 0.5,
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]);
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if let TrackedData::Sheep(sheep_data) = sheep.data_mut() {
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sheep_data.set_custom_name("Hit me".color(Color::GREEN));
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}
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world.chunks.set_block_state(SPAWN_POS, BlockState::BEDROCK);
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}
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fn update(&self, server: &mut Server<Self>) {
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let (world_id, _) = server.worlds.iter_mut().next().expect("missing world");
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server.clients.retain(|_, client| {
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if client.created_this_tick() {
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if self
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.player_count
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.fetch_update(Ordering::SeqCst, Ordering::SeqCst, |count| {
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(count < MAX_PLAYERS).then_some(count + 1)
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})
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.is_err()
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{
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client.disconnect("The server is full!".color(Color::RED));
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return false;
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}
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match server
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.entities
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.insert_with_uuid(EntityKind::Player, client.uuid(), ())
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{
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Some((id, _)) => client.state.entity_id = id,
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None => {
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client.disconnect("Conflicting UUID");
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return false;
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}
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}
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client.spawn(world_id);
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client.set_flat(true);
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client.set_game_mode(GameMode::Creative);
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client.teleport(
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[
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SPAWN_POS.x as f64 + 0.5,
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SPAWN_POS.y as f64 + 1.0,
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SPAWN_POS.z as f64 + 0.5,
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],
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0.0,
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0.0,
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);
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client.set_player_list(server.state.player_list.clone());
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if let Some(id) = &server.state.player_list {
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server.player_lists.get_mut(id).insert(
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client.uuid(),
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client.username(),
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client.textures().cloned(),
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client.game_mode(),
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0,
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None,
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);
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}
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set_example_pack(client);
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}
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if client.is_disconnected() {
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self.player_count.fetch_sub(1, Ordering::SeqCst);
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if let Some(id) = &server.state.player_list {
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server.player_lists.get_mut(id).remove(client.uuid());
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}
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server.entities.remove(client.state.entity_id);
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return false;
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}
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let player = server.entities.get_mut(client.state.entity_id).unwrap();
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while let Some(event) = handle_event_default(client, player) {
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match event {
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ClientEvent::InteractWithEntity { id, interact, .. } => {
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if interact == EntityInteraction::Attack
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&& Some(id) == server.state.sheep_id
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{
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set_example_pack(client);
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}
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}
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ClientEvent::ResourcePackStatusChanged(s) => {
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let message = match s {
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ResourcePackC2s::SuccessfullyLoaded => {
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"The resource pack was successfully loaded!".color(Color::GREEN)
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}
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ResourcePackC2s::Declined => {
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"You declined the resource pack :(".color(Color::RED)
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}
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ResourcePackC2s::FailedDownload => {
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"The resource pack download failed.".color(Color::RED)
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}
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_ => continue,
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};
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client.send_message(message.italic());
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client.send_message(
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"Hit the sheep above you to prompt the resource pack again."
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.color(Color::GRAY)
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.italic(),
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);
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}
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_ => (),
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}
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}
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true
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});
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}
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}
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/// Sends the resource pack prompt.
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fn set_example_pack(client: &mut Client<Game>) {
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client.set_resource_pack(
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"https://github.com/valence-rs/valence/raw/main/assets/example_pack.zip",
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"d7c6108849fb190ec2a49f2d38b7f1f897d9ce9f",
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false,
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None,
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);
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}
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