valence/examples/conway.rs
Ryan Johnson 4226201fed
Replace log crate with tracing (#157)
The `tracing` crate seems to be the go-to
logging/profiling/instrumentation solution nowadays. Perhaps in the
future we could use `tracing` for profiling instead of (or in addition
to) the `perf`-based `cargo flamegraph` command. This would sidestep the
issue of `rayon` polluting the output. I conducted an initial experiment
by adding some more spans but wasn't very happy with the result.

Log messages have also been improved. There is some additional context
and events are raised when clients are added/removed from the server.
2022-11-16 18:22:44 -08:00

291 lines
9.7 KiB
Rust

use std::mem;
use std::net::{Ipv4Addr, SocketAddr, SocketAddrV4};
use std::sync::atomic::{AtomicUsize, Ordering};
use num::Integer;
use rayon::prelude::*;
use valence::prelude::*;
pub fn main() -> ShutdownResult {
tracing_subscriber::fmt().init();
valence::start_server(
Game {
player_count: AtomicUsize::new(0),
},
ServerState {
player_list: None,
paused: false,
board: vec![false; SIZE_X * SIZE_Z].into_boxed_slice(),
board_buf: vec![false; SIZE_X * SIZE_Z].into_boxed_slice(),
},
)
}
struct Game {
player_count: AtomicUsize,
}
struct ServerState {
player_list: Option<PlayerListId>,
paused: bool,
board: Box<[bool]>,
board_buf: Box<[bool]>,
}
#[derive(Default)]
struct ClientState {
entity_id: EntityId,
}
const MAX_PLAYERS: usize = 10;
const SIZE_X: usize = 100;
const SIZE_Z: usize = 100;
const BOARD_Y: i32 = 50;
#[async_trait]
impl Config for Game {
type ServerState = ServerState;
type ClientState = ClientState;
type EntityState = ();
type WorldState = ();
type ChunkState = ();
type PlayerListState = ();
fn address(&self) -> SocketAddr {
SocketAddrV4::new(Ipv4Addr::new(0, 0, 0, 0), 25565).into() // TODO remove
}
fn dimensions(&self) -> Vec<Dimension> {
vec![Dimension {
fixed_time: Some(6000),
..Dimension::default()
}]
}
fn biomes(&self) -> Vec<Biome> {
vec![Biome {
name: ident!("plains"),
grass_color: Some(0x00ff00),
..Biome::default()
}]
}
async fn server_list_ping(
&self,
_server: &SharedServer<Self>,
_remote_addr: SocketAddr,
_protocol_version: i32,
) -> ServerListPing {
ServerListPing::Respond {
online_players: self.player_count.load(Ordering::SeqCst) as i32,
max_players: MAX_PLAYERS as i32,
player_sample: Default::default(),
description: "Hello Valence!".color(Color::AQUA),
favicon_png: Some(include_bytes!("../assets/logo-64x64.png").as_slice().into()),
}
}
fn init(&self, server: &mut Server<Self>) {
let world = server.worlds.insert(DimensionId::default(), ()).1;
server.state.player_list = Some(server.player_lists.insert(()).0);
for chunk_z in -2..Integer::div_ceil(&(SIZE_Z as i32), &16) + 2 {
for chunk_x in -2..Integer::div_ceil(&(SIZE_X as i32), &16) + 2 {
world.chunks.insert(
[chunk_x as i32, chunk_z as i32],
UnloadedChunk::default(),
(),
);
}
}
}
fn update(&self, server: &mut Server<Self>) {
let (world_id, world) = server.worlds.iter_mut().next().unwrap();
let spawn_pos = [
SIZE_X as f64 / 2.0,
BOARD_Y as f64 + 1.0,
SIZE_Z as f64 / 2.0,
];
server.clients.retain(|_, client| {
if client.created_this_tick() {
if self
.player_count
.fetch_update(Ordering::SeqCst, Ordering::SeqCst, |count| {
(count < MAX_PLAYERS).then_some(count + 1)
})
.is_err()
{
client.disconnect("The server is full!".color(Color::RED));
return false;
}
match server
.entities
.insert_with_uuid(EntityKind::Player, client.uuid(), ())
{
Some((id, _)) => client.state.entity_id = id,
None => {
client.disconnect("Conflicting UUID");
return false;
}
}
client.spawn(world_id);
client.set_flat(true);
client.teleport(spawn_pos, 0.0, 0.0);
client.set_player_list(server.state.player_list.clone());
if let Some(id) = &server.state.player_list {
server.player_lists.get_mut(id).insert(
client.uuid(),
client.username(),
client.textures().cloned(),
client.game_mode(),
0,
None,
);
}
client.send_message("Welcome to Conway's game of life in Minecraft!".italic());
client.send_message(
"Sneak and hold the left mouse button to bring blocks to life.".italic(),
);
}
if client.is_disconnected() {
self.player_count.fetch_sub(1, Ordering::SeqCst);
server.entities.remove(client.state.entity_id);
if let Some(id) = &server.state.player_list {
server.player_lists.get_mut(id).remove(client.uuid());
}
return false;
}
let player = server.entities.get_mut(client.state.entity_id).unwrap();
if client.position().y <= 0.0 {
client.teleport(spawn_pos, client.yaw(), client.pitch());
server.state.board.fill(false);
}
while let Some(event) = handle_event_default(client, player) {
match event {
ClientEvent::Digging { position, .. } => {
if (0..SIZE_X as i32).contains(&position.x)
&& (0..SIZE_Z as i32).contains(&position.z)
&& position.y == BOARD_Y
{
let index = position.x as usize + position.z as usize * SIZE_X;
if !server.state.board[index] {
client.play_sound(
Ident::new("minecraft:block.note_block.banjo").unwrap(),
SoundCategory::Block,
Vec3::new(position.x, position.y, position.z).as_(),
0.5f32,
1f32,
);
}
server.state.board[index] = true;
}
}
ClientEvent::InteractWithBlock { hand, .. } => {
if hand == Hand::Main {
client.send_message("I said left click, not right click!".italic());
}
}
_ => {}
}
}
if let TrackedData::Player(data) = player.data() {
let sneaking = data.get_pose() == Pose::Sneaking;
if sneaking != server.state.paused {
server.state.paused = sneaking;
client.play_sound(
Ident::new("block.note_block.pling").unwrap(),
SoundCategory::Block,
client.position(),
0.5f32,
if sneaking { 0.5f32 } else { 1f32 },
);
}
}
// Display Playing in green or Paused in red
client.set_action_bar(if server.state.paused {
"Paused".color(Color::RED)
} else {
"Playing".color(Color::GREEN)
});
true
});
if !server.state.paused && server.shared.current_tick() % 2 == 0 {
server
.state
.board_buf
.par_iter_mut()
.enumerate()
.for_each(|(i, cell)| {
let cx = (i % SIZE_X) as i32;
let cz = (i / SIZE_Z) as i32;
let mut live_count = 0;
for z in cz - 1..=cz + 1 {
for x in cx - 1..=cx + 1 {
if !(x == cx && z == cz) {
let i = x.rem_euclid(SIZE_X as i32) as usize
+ z.rem_euclid(SIZE_Z as i32) as usize * SIZE_X;
if server.state.board[i] {
live_count += 1;
}
}
}
}
if server.state.board[cx as usize + cz as usize * SIZE_X] {
*cell = (2..=3).contains(&live_count);
} else {
*cell = live_count == 3;
}
});
mem::swap(&mut server.state.board, &mut server.state.board_buf);
}
let min_y = world.chunks.min_y();
for chunk_x in 0..Integer::div_ceil(&SIZE_X, &16) {
for chunk_z in 0..Integer::div_ceil(&SIZE_Z, &16) {
let chunk = world
.chunks
.get_mut((chunk_x as i32, chunk_z as i32))
.unwrap();
for x in 0..16 {
for z in 0..16 {
let cell_x = chunk_x * 16 + x;
let cell_z = chunk_z * 16 + z;
if cell_x < SIZE_X && cell_z < SIZE_Z {
let b = if server.state.board[cell_x + cell_z * SIZE_X] {
BlockState::GRASS_BLOCK
} else {
BlockState::DIRT
};
chunk.set_block_state(x, (BOARD_Y - min_y) as usize, z, b);
}
}
}
}
}
}
}