valence/src/player_list.rs
Ryan Johnson 4226201fed
Replace log crate with tracing (#157)
The `tracing` crate seems to be the go-to
logging/profiling/instrumentation solution nowadays. Perhaps in the
future we could use `tracing` for profiling instead of (or in addition
to) the `perf`-based `cargo flamegraph` command. This would sidestep the
issue of `rayon` polluting the output. I conducted an initial experiment
by adding some more spans but wasn't very happy with the result.

Log messages have also been improved. There is some additional context
and events are raised when clients are added/removed from the server.
2022-11-16 18:22:44 -08:00

447 lines
14 KiB
Rust

//! The player list (tab list).
use std::collections::hash_map::Entry;
use std::collections::{HashMap, HashSet};
use bitfield_struct::bitfield;
use uuid::Uuid;
use valence_protocol::packets::s2c::play::{PlayerInfo, SetTabListHeaderAndFooter};
use valence_protocol::types::{GameMode, PlayerInfoAddPlayer, SignedProperty};
use valence_protocol::{Text, VarInt};
use crate::config::Config;
use crate::player_textures::SignedPlayerTextures;
use crate::server::PlayPacketController;
use crate::slab_rc::{Key, SlabRc};
/// A container for all [`PlayerList`]s on a server.
pub struct PlayerLists<C: Config> {
slab: SlabRc<PlayerList<C>>,
}
/// An identifier for a [`PlayerList`] on the server.
///
/// Player list IDs are refcounted. Once all IDs referring to the same player
/// list are dropped, the player list is automatically deleted.
///
/// The [`Ord`] instance on this type is correct but otherwise unspecified. This
/// is useful for storing IDs in containers such as
/// [`BTreeMap`](std::collections::BTreeMap).
#[derive(Clone, PartialEq, Eq, PartialOrd, Ord, Hash, Debug)]
pub struct PlayerListId(Key);
impl<C: Config> PlayerLists<C> {
pub(crate) fn new() -> Self {
Self {
slab: SlabRc::new(),
}
}
/// Creates a new player list and returns an exclusive reference to it along
/// with its ID.
///
/// The player list is automatically removed at the end of the tick once all
/// IDs to it have been dropped.
pub fn insert(&mut self, state: C::PlayerListState) -> (PlayerListId, &mut PlayerList<C>) {
let (key, pl) = self.slab.insert(PlayerList {
state,
entries: HashMap::new(),
removed: HashSet::new(),
header: Text::default(),
footer: Text::default(),
modified_header_or_footer: false,
});
(PlayerListId(key), pl)
}
/// Returns the number of player lists.
pub fn len(&self) -> usize {
self.slab.len()
}
/// Returns `true` if there are no player lists.
pub fn is_empty(&self) -> bool {
self.slab.len() == 0
}
/// Gets a shared reference to the player list with the given player list
/// ID.
///
/// This operation is infallible because [`PlayerListId`] is refcounted.
pub fn get(&self, id: &PlayerListId) -> &PlayerList<C> {
self.slab.get(&id.0)
}
/// Gets an exclusive reference to the player list with the given player
/// list ID.
///
/// This operation is infallible because [`PlayerListId`] is refcounted.
pub fn get_mut(&mut self, id: &PlayerListId) -> &mut PlayerList<C> {
self.slab.get_mut(&id.0)
}
pub(crate) fn update(&mut self) {
self.slab.collect_garbage();
for (_, pl) in self.slab.iter_mut() {
for entry in pl.entries.values_mut() {
entry.bits = EntryBits::new();
}
pl.removed.clear();
pl.modified_header_or_footer = false;
}
}
}
/// The list of players on a server visible by pressing the tab key by default.
///
/// Each entry in the player list is intended to represent a connected client to
/// the server.
///
/// In addition to a list of players, the player list has a header and a footer
/// which can contain arbitrary text.
pub struct PlayerList<C: Config> {
/// Custom state
pub state: C::PlayerListState,
entries: HashMap<Uuid, PlayerListEntry>,
removed: HashSet<Uuid>,
header: Text,
footer: Text,
modified_header_or_footer: bool,
}
impl<C: Config> PlayerList<C> {
/// Inserts a player into the player list.
///
/// If the given UUID conflicts with an existing entry, the entry is
/// overwritten and `false` is returned. Otherwise, `true` is returned.
pub fn insert(
&mut self,
uuid: Uuid,
username: impl Into<String>,
textures: Option<SignedPlayerTextures>,
game_mode: GameMode,
ping: i32,
display_name: Option<Text>,
) -> bool {
match self.entries.entry(uuid) {
Entry::Occupied(mut oe) => {
let e = oe.get_mut();
let username = username.into();
if e.username() != username || e.textures != textures {
self.removed.insert(*oe.key());
oe.insert(PlayerListEntry {
username,
textures,
game_mode,
ping,
display_name,
bits: EntryBits::new().with_created_this_tick(true),
});
} else {
e.set_game_mode(game_mode);
e.set_ping(ping);
e.set_display_name(display_name);
}
false
}
Entry::Vacant(ve) => {
ve.insert(PlayerListEntry {
username: username.into(),
textures,
game_mode,
ping,
display_name,
bits: EntryBits::new().with_created_this_tick(true),
});
true
}
}
}
/// Removes an entry from the player list with the given UUID. Returns
/// whether the entry was present in the list.
pub fn remove(&mut self, uuid: Uuid) -> bool {
if self.entries.remove(&uuid).is_some() {
self.removed.insert(uuid);
true
} else {
false
}
}
/// Removes all entries from the player list for which `f` returns `false`.
///
/// All entries are visited in an unspecified order.
pub fn retain(&mut self, mut f: impl FnMut(Uuid, &mut PlayerListEntry) -> bool) {
self.entries.retain(|&uuid, entry| {
if !f(uuid, entry) {
self.removed.insert(uuid);
false
} else {
true
}
})
}
/// Removes all entries from the player list.
pub fn clear(&mut self) {
self.removed.extend(self.entries.drain().map(|p| p.0))
}
/// Gets the header part of the player list.
pub fn header(&self) -> &Text {
&self.header
}
/// Sets the header part of the player list.
pub fn set_header(&mut self, header: impl Into<Text>) {
let header = header.into();
if self.header != header {
self.header = header;
self.modified_header_or_footer = true;
}
}
/// Gets the footer part of the player list.
pub fn footer(&self) -> &Text {
&self.footer
}
/// Sets the footer part of the player list.
pub fn set_footer(&mut self, footer: impl Into<Text>) {
let footer = footer.into();
if self.footer != footer {
self.footer = footer;
self.modified_header_or_footer = true;
}
}
/// Returns a reference to the entry with the given UUID.
///
/// If the entry does not exist, `None` is returned.
pub fn entry(&self, uuid: Uuid) -> Option<&PlayerListEntry> {
self.entries.get(&uuid)
}
/// Returns a mutable reference to the entry with the given UUID.
///
/// If the entry does not exist, `None` is returned.
pub fn entry_mut(&mut self, uuid: Uuid) -> Option<&mut PlayerListEntry> {
self.entries.get_mut(&uuid)
}
/// Returns an iterator over all entries in an unspecified order.
pub fn entries(&self) -> impl Iterator<Item = (Uuid, &PlayerListEntry)> + '_ {
self.entries.iter().map(|(k, v)| (*k, v))
}
/// Returns a mutable iterator over all entries in an unspecified order.
pub fn entries_mut(&mut self) -> impl Iterator<Item = (Uuid, &mut PlayerListEntry)> + '_ {
self.entries.iter_mut().map(|(k, v)| (*k, v))
}
pub(crate) fn send_initial_packets(
&self,
ctrl: &mut PlayPacketController,
) -> anyhow::Result<()> {
let add_player: Vec<_> = self
.entries
.iter()
.map(|(&uuid, e)| PlayerInfoAddPlayer {
uuid,
username: &e.username,
properties: {
let mut properties = Vec::new();
if let Some(textures) = &e.textures {
properties.push(SignedProperty {
name: "textures",
value: textures.payload(),
signature: Some(textures.signature()),
});
}
properties
},
game_mode: e.game_mode,
ping: VarInt(e.ping),
display_name: e.display_name.clone(),
sig_data: None,
})
.collect();
if !add_player.is_empty() {
ctrl.append_packet(&PlayerInfo::AddPlayer(add_player))?;
}
if self.header != Text::default() || self.footer != Text::default() {
ctrl.append_packet(&SetTabListHeaderAndFooter {
header: self.header.clone(),
footer: self.footer.clone(),
})?;
}
Ok(())
}
pub(crate) fn send_update_packets(
&self,
ctrl: &mut PlayPacketController,
) -> anyhow::Result<()> {
if !self.removed.is_empty() {
ctrl.append_packet(&PlayerInfo::RemovePlayer(
self.removed.iter().cloned().collect(),
))?;
}
let mut add_player = Vec::new();
let mut game_mode = Vec::new();
let mut ping = Vec::new();
let mut display_name = Vec::new();
for (&uuid, e) in self.entries.iter() {
if e.bits.created_this_tick() {
let mut properties = Vec::new();
if let Some(textures) = &e.textures {
properties.push(SignedProperty {
name: "textures",
value: textures.payload(),
signature: Some(textures.signature()),
});
}
add_player.push(PlayerInfoAddPlayer {
uuid,
username: e.username(),
properties,
game_mode: e.game_mode,
ping: VarInt(e.ping),
display_name: e.display_name.clone(),
sig_data: None,
});
continue;
}
if e.bits.modified_game_mode() {
game_mode.push((uuid, e.game_mode));
}
if e.bits.modified_ping() {
ping.push((uuid, VarInt(e.ping)));
}
if e.bits.modified_display_name() {
display_name.push((uuid, e.display_name.clone()));
}
}
if !add_player.is_empty() {
ctrl.append_packet(&PlayerInfo::AddPlayer(add_player))?;
}
if !game_mode.is_empty() {
ctrl.append_packet(&PlayerInfo::UpdateGameMode(game_mode))?;
}
if !ping.is_empty() {
ctrl.append_packet(&PlayerInfo::UpdateLatency(ping))?;
}
if !display_name.is_empty() {
ctrl.append_packet(&PlayerInfo::UpdateDisplayName(display_name))?;
}
if self.modified_header_or_footer {
ctrl.append_packet(&SetTabListHeaderAndFooter {
header: self.header.clone(),
footer: self.footer.clone(),
})?;
}
Ok(())
}
pub(crate) fn queue_clear_packets(
&self,
ctrl: &mut PlayPacketController,
) -> anyhow::Result<()> {
ctrl.append_packet(&PlayerInfo::RemovePlayer(
self.entries.keys().cloned().collect(),
))
}
}
/// Represents a player entry in the [`PlayerList`].
pub struct PlayerListEntry {
username: String,
textures: Option<SignedPlayerTextures>,
game_mode: GameMode,
ping: i32,
display_name: Option<Text>,
bits: EntryBits,
}
#[bitfield(u8)]
struct EntryBits {
created_this_tick: bool,
modified_game_mode: bool,
modified_ping: bool,
modified_display_name: bool,
#[bits(4)]
_pad: u8,
}
impl PlayerListEntry {
/// Gets the username of this entry.
pub fn username(&self) -> &str {
&self.username
}
/// Gets the player textures for this entry.
pub fn textures(&self) -> Option<&SignedPlayerTextures> {
self.textures.as_ref()
}
/// Gets the game mode of this entry.
pub fn game_mode(&self) -> GameMode {
self.game_mode
}
/// Sets the game mode of this entry.
pub fn set_game_mode(&mut self, game_mode: GameMode) {
if self.game_mode != game_mode {
self.game_mode = game_mode;
self.bits.set_modified_game_mode(true);
}
}
/// Gets the ping (latency) of this entry measured in milliseconds.
pub fn ping(&self) -> i32 {
self.ping
}
/// Sets the ping (latency) of this entry measured in milliseconds.
pub fn set_ping(&mut self, ping: i32) {
if self.ping != ping {
self.ping = ping;
self.bits.set_modified_ping(true);
}
}
/// Gets the display name of this entry.
pub fn display_name(&self) -> Option<&Text> {
self.display_name.as_ref()
}
/// Sets the display name of this entry.
pub fn set_display_name(&mut self, display_name: impl Into<Option<Text>>) {
let display_name = display_name.into();
if self.display_name != display_name {
self.display_name = display_name;
self.bits.set_modified_display_name(true);
}
}
}