mirror of
https://github.com/italicsjenga/valence.git
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cb9230ec34
This PR redesigns Valence's architecture around the Bevy Entity Component System framework (`bevy_ecs` and `bevy_app`). Along the way, a large number of changes and improvements have been made. - Valence is now a Bevy plugin. This allows Valence to integrate with the wider Bevy ecosystem. - The `Config` trait has been replaced with the plugin struct which is much easier to configure. Async callbacks are grouped into their own trait. - `World` has been renamed to `Instance` to avoid confusion with `bevy_ecs::world::World`. - Entities, clients, player list, and inventories are all just ECS components/resources. There is no need for us to have our own generational arena/slotmap/etc for each one. - Client events use Bevy's event system. Users can read events with the `EventReader` system parameter. This also means that events are dispatched at an earlier stage of the program where access to the full server is available. There is a special "event loop" stage which is used primarily to avoid the loss of ordering information between events. - Chunks have been completely overhauled to be simpler and faster. The distinction between loaded and unloaded chunks has been mostly eliminated. The per-section bitset that tracked changes has been removed, which should further reduce memory usage. More operations on chunks are available such as removal and cloning. - The full client's game profile is accessible rather than just the textures. - Replaced `vek` with `glam` for parity with Bevy. - Basic inventory support has been added. - Various small changes to `valence_protocol`. - New Examples - The terrain and anvil examples are now fully asynchronous and will not block the main tick loop while chunks are loading. # TODOs - [x] Implement and dispatch client events. - ~~[ ] Finish implementing the new entity/chunk update algorithm.~~ New approach ended up being slower. And also broken. - [x] [Update rust-mc-bot to 1.19.3](https://github.com/Eoghanmc22/rust-mc-bot/pull/3). - [x] Use rust-mc-bot to test for and fix any performance regressions. Revert to old entity/chunk update algorithm if the new one turns out to be slower for some reason. - [x] Make inventories an ECS component. - [x] Make player lists an ECS ~~component~~ resource. - [x] Expose all properties of the client's game profile. - [x] Update the examples. - [x] Update `valence_anvil`. - ~~[ ] Update `valence_spatial_index` to use `glam` instead of `vek`.~~ Maybe later - [x] Make entity events use a bitset. - [x] Update docs. Closes #69 Closes #179 Closes #53 --------- Co-authored-by: Carson McManus <dyc3@users.noreply.github.com> Co-authored-by: AviiNL <me@avii.nl> Co-authored-by: Danik Vitek <x3665107@gmail.com> Co-authored-by: Snowiiii <71594357+Snowiiii@users.noreply.github.com>
38 lines
1 KiB
YAML
38 lines
1 KiB
YAML
name: Rust
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on:
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push:
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branches: [ "main" ]
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pull_request:
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branches: [ "main" ]
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env:
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CARGO_TERM_COLOR: always
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jobs:
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build:
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strategy:
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fail-fast: false
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matrix:
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os: [ubuntu-latest, windows-latest, macos-latest]
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runs-on: ${{ matrix.os }}
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steps:
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- uses: actions/checkout@v3
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- uses: dtolnay/rust-toolchain@nightly
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with:
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components: clippy, rustfmt
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- run: cp crates/playground/src/playground.template.rs crates/playground/src/playground.rs
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- name: Validate formatting
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run: cargo fmt --all -- --check
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- name: Validate documentation
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run: cargo +stable doc --workspace --no-deps --all-features --document-private-items
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- name: Run clippy lints
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run: cargo +stable clippy --workspace --no-deps --all-features --all-targets -- -D warnings
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- name: Run tests
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run: cargo +stable test --workspace --all-features --all-targets
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- name: Run valence_nbt tests without preserve_order feature
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run: cargo +stable test -p valence_nbt --all-targets
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