valence/extracted
Gingeh 50018a52bf
Add sounds (#244)
This is my first time contributing here so I was pretty unfamiliar with
the codebase and may have done some things incorrectly.

## Description
 - Added a sound extractor to extract sound event ids and identifiers
 - Added a `Sound` enum (with a build script) to represent sound effects
 - Added a `play_sound` method to `Instance` and `Client`
 - Re-implemented sound effects in the parkour example

## Test Plan
I tested this using the sounds I added to the parkour example.

#### Related
Hopefully fixes #206
2023-02-15 02:36:21 -08:00
..
blocks.json Update to 1.19.3 (#171) 2022-12-28 00:42:54 -08:00
enchants.json Remove top level object from enchantments 2022-10-04 23:16:48 -07:00
entities.json Update to 1.19.3 (#171) 2022-12-28 00:42:54 -08:00
entity_data.json Update to 1.19.3 (#171) 2022-12-28 00:42:54 -08:00
items.json Update to 1.19.3 (#171) 2022-12-28 00:42:54 -08:00
packets.json Update to 1.19.3 (#171) 2022-12-28 00:42:54 -08:00
sounds.json Add sounds (#244) 2023-02-15 02:36:21 -08:00
translation_keys.json Update to 1.19.3 (#171) 2022-12-28 00:42:54 -08:00