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This is a very rough version of the inventory module and associated features. This will be a good base to start building something more robust. - adds a player inventory to all clients - makes clients keep track of what inventory they have open - adds very naive state sync for inventories related: #53 # Test plans ### Building 1. run `building` example 2. pick any block from creative 3. place it 4. pick a different block from creative 5. place 2 6. break the last one 7. see that both remaining blocks don't become dirt ### Chest inventories 1. run `chest` example 2. sneak to give yourself a stone block 3. open the chest (it's invisible on top of the stone block) 4. place stone in chest 5. see the stone moving around in the chest ## Known Issues To be fixed in later PRs - It's very easy to duplicate items if you take the stone out of the chest on the same tick as the server trying to move the item. - The chest is invisible when you spawn in. It appears if you break it. - `get_slot` and `set_slot` can panic. |
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biomes.rs | ||
building.rs | ||
chest.rs | ||
combat.rs | ||
conway.rs | ||
cow_sphere.rs | ||
death.rs | ||
entity_raycast.rs | ||
inventory_piano.rs | ||
parkour.rs | ||
resource_pack.rs | ||
terrain.rs |