mirror of
https://github.com/italicsjenga/valence.git
synced 2024-12-23 22:41:30 +11:00
61f2279831
## Description Basic implementation of world border World border is not enabled by default. It can be enabled by inserting `WorldBorderBundle` bundle. Currently, this PR only implements world borders per instance, I'm considering expanding this per client. However, the same functionality can be achieved by Visibility Layers #362 <details> <summary>Playground:</summary> ```rust fn border_controls( mut events: EventReader<ChatMessageEvent>, mut instances: Query<(Entity, &WorldBorderDiameter, &mut WorldBorderCenter), With<Instance>>, mut event_writer: EventWriter<SetWorldBorderSizeEvent>, ) { for x in events.iter() { let parts: Vec<&str> = x.message.split(' ').collect(); match parts[0] { "add" => { let Ok(value) = parts[1].parse::<f64>() else { return; }; let Ok(speed) = parts[2].parse::<i64>() else { return; }; let Ok((entity, diameter, _)) = instances.get_single_mut() else { return; }; event_writer.send(SetWorldBorderSizeEvent { instance: entity, new_diameter: diameter.diameter() + value, speed, }) } "center" => { let Ok(x) = parts[1].parse::<f64>() else { return; }; let Ok(z) = parts[2].parse::<f64>() else { return; }; instances.single_mut().2 .0 = DVec2 { x, y: z }; } _ => (), } } } ``` </details> example: `cargo run --package valence --example world_border` tests: `cargo test --package valence --lib -- tests::world_border` **Related** part of #210 |
||
---|---|---|
.. | ||
src | ||
Cargo.toml |