valence/examples/biomes.rs
Ryan Johnson 4226201fed
Replace log crate with tracing (#157)
The `tracing` crate seems to be the go-to
logging/profiling/instrumentation solution nowadays. Perhaps in the
future we could use `tracing` for profiling instead of (or in addition
to) the `perf`-based `cargo flamegraph` command. This would sidestep the
issue of `rayon` polluting the output. I conducted an initial experiment
by adding some more spans but wasn't very happy with the result.

Log messages have also been improved. There is some additional context
and events are raised when clients are added/removed from the server.
2022-11-16 18:22:44 -08:00

198 lines
6 KiB
Rust

use std::iter;
use std::net::SocketAddr;
use std::sync::atomic::{AtomicUsize, Ordering};
use valence::prelude::*;
pub fn main() -> ShutdownResult {
tracing_subscriber::fmt().init();
valence::start_server(
Game {
player_count: AtomicUsize::new(0),
},
ServerState { player_list: None },
)
}
struct Game {
player_count: AtomicUsize,
}
struct ServerState {
player_list: Option<PlayerListId>,
}
#[derive(Default)]
struct ClientState {
entity_id: EntityId,
}
const MAX_PLAYERS: usize = 10;
const BIOME_COUNT: usize = 10;
const MIN_Y: i32 = -64;
#[async_trait]
impl Config for Game {
type ServerState = ServerState;
type ClientState = ClientState;
type EntityState = ();
type WorldState = ();
type ChunkState = ();
type PlayerListState = ();
fn dimensions(&self) -> Vec<Dimension> {
vec![Dimension {
fixed_time: Some(6000),
..Dimension::default()
}]
}
fn biomes(&self) -> Vec<Biome> {
(1..BIOME_COUNT)
.map(|i| {
let color = (0xffffff / BIOME_COUNT * i) as u32;
Biome {
name: ident!("valence:test_biome_{i}"),
sky_color: color,
water_fog_color: color,
fog_color: color,
water_color: color,
foliage_color: Some(color),
grass_color: Some(color),
..Default::default()
}
})
.chain(iter::once(Biome {
name: ident!("plains"),
..Default::default()
}))
.collect()
}
async fn server_list_ping(
&self,
_server: &SharedServer<Self>,
_remote_addr: SocketAddr,
_protocol_version: i32,
) -> ServerListPing {
ServerListPing::Respond {
online_players: self.player_count.load(Ordering::SeqCst) as i32,
max_players: MAX_PLAYERS as i32,
player_sample: Default::default(),
description: "Hello Valence!".color(Color::AQUA),
favicon_png: Some(include_bytes!("../assets/logo-64x64.png").as_slice().into()),
}
}
fn init(&self, server: &mut Server<Self>) {
let world = server.worlds.insert(DimensionId::default(), ()).1;
server.state.player_list = Some(server.player_lists.insert(()).0);
let height = world.chunks.height();
assert_eq!(world.chunks.min_y(), MIN_Y);
for chunk_z in 0..3 {
for chunk_x in 0..3 {
let chunk = if chunk_x == 1 && chunk_z == 1 {
let mut chunk = UnloadedChunk::new(height);
// Set chunk blocks
for z in 0..16 {
for x in 0..16 {
chunk.set_block_state(x, 1, z, BlockState::GRASS_BLOCK);
}
}
// Set chunk biomes
for z in 0..4 {
for x in 0..4 {
for y in 0..height / 4 {
let biome_id = server
.shared
.biomes()
.nth((x + z * 4 + y * 4 * 4) % BIOME_COUNT)
.unwrap()
.0;
chunk.set_biome(x, y, z, biome_id);
}
}
}
chunk
} else {
UnloadedChunk::default()
};
world.chunks.insert([chunk_x, chunk_z], chunk, ());
}
}
}
fn update(&self, server: &mut Server<Self>) {
let (world_id, _) = server.worlds.iter_mut().next().unwrap();
let spawn_pos = [24.0, 50.0, 24.0];
server.clients.retain(|_, client| {
if client.created_this_tick() {
if self
.player_count
.fetch_update(Ordering::SeqCst, Ordering::SeqCst, |count| {
(count < MAX_PLAYERS).then_some(count + 1)
})
.is_err()
{
client.disconnect("The server is full!".color(Color::RED));
return false;
}
match server
.entities
.insert_with_uuid(EntityKind::Player, client.uuid(), ())
{
Some((id, _)) => client.state.entity_id = id,
None => {
client.disconnect("Conflicting UUID");
return false;
}
}
client.spawn(world_id);
client.set_flat(true);
client.teleport(spawn_pos, 0.0, 0.0);
client.set_player_list(server.state.player_list.clone());
if let Some(id) = &server.state.player_list {
server.player_lists.get_mut(id).insert(
client.uuid(),
client.username(),
client.textures().cloned(),
client.game_mode(),
0,
None,
);
}
client.set_game_mode(GameMode::Creative);
}
if client.is_disconnected() {
self.player_count.fetch_sub(1, Ordering::SeqCst);
server.entities.remove(client.state.entity_id);
if let Some(id) = &server.state.player_list {
server.player_lists.get_mut(id).remove(client.uuid());
}
return false;
}
if client.position().y < MIN_Y as _ {
client.teleport(spawn_pos, client.yaw(), client.pitch());
}
true
});
}
}