valence/examples/inventory_piano.rs
Ryan Johnson 4226201fed
Replace log crate with tracing (#157)
The `tracing` crate seems to be the go-to
logging/profiling/instrumentation solution nowadays. Perhaps in the
future we could use `tracing` for profiling instead of (or in addition
to) the `perf`-based `cargo flamegraph` command. This would sidestep the
issue of `rayon` polluting the output. I conducted an initial experiment
by adding some more spans but wasn't very happy with the result.

Log messages have also been improved. There is some additional context
and events are raised when clients are added/removed from the server.
2022-11-16 18:22:44 -08:00

230 lines
7.6 KiB
Rust

use std::net::SocketAddr;
use std::sync::atomic::{AtomicUsize, Ordering};
use num::Integer;
pub use valence::prelude::*;
use valence_protocol::types::ClickContainerMode;
pub fn main() -> ShutdownResult {
tracing_subscriber::fmt().init();
valence::start_server(
Game {
player_count: AtomicUsize::new(0),
},
ServerState { player_list: None },
)
}
struct Game {
player_count: AtomicUsize,
}
struct ServerState {
player_list: Option<PlayerListId>,
}
#[derive(Default)]
struct ClientState {
entity_id: EntityId,
}
const MAX_PLAYERS: usize = 10;
const SIZE_X: usize = 100;
const SIZE_Z: usize = 100;
const SLOT_MIN: SlotId = 36;
const SLOT_MAX: SlotId = 43;
const PITCH_MIN: f32 = 0.5;
const PITCH_MAX: f32 = 1.0;
#[async_trait]
impl Config for Game {
type ServerState = ServerState;
type ClientState = ClientState;
type EntityState = ();
type WorldState = ();
type ChunkState = ();
type PlayerListState = ();
fn dimensions(&self) -> Vec<Dimension> {
vec![Dimension {
fixed_time: Some(6000),
..Dimension::default()
}]
}
async fn server_list_ping(
&self,
_server: &SharedServer<Self>,
_remote_addr: SocketAddr,
_protocol_version: i32,
) -> ServerListPing {
ServerListPing::Respond {
online_players: self.player_count.load(Ordering::SeqCst) as i32,
max_players: MAX_PLAYERS as i32,
player_sample: Default::default(),
description: "Hello Valence!".color(Color::AQUA),
favicon_png: Some(include_bytes!("../assets/logo-64x64.png").as_slice().into()),
}
}
fn init(&self, server: &mut Server<Self>) {
let world = server.worlds.insert(DimensionId::default(), ()).1;
server.state.player_list = Some(server.player_lists.insert(()).0);
// initialize chunks
for chunk_z in -2..Integer::div_ceil(&(SIZE_Z as i32), &16) + 2 {
for chunk_x in -2..Integer::div_ceil(&(SIZE_X as i32), &16) + 2 {
world.chunks.insert(
[chunk_x as i32, chunk_z as i32],
UnloadedChunk::default(),
(),
);
}
}
// initialize blocks in the chunks
for chunk_x in 0..Integer::div_ceil(&SIZE_X, &16) {
for chunk_z in 0..Integer::div_ceil(&SIZE_Z, &16) {
let chunk = world
.chunks
.get_mut((chunk_x as i32, chunk_z as i32))
.unwrap();
for x in 0..16 {
for z in 0..16 {
let cell_x = chunk_x * 16 + x;
let cell_z = chunk_z * 16 + z;
if cell_x < SIZE_X && cell_z < SIZE_Z {
chunk.set_block_state(x, 63, z, BlockState::GRASS_BLOCK);
}
}
}
}
}
}
fn update(&self, server: &mut Server<Self>) {
let (world_id, _) = server.worlds.iter_mut().next().unwrap();
let spawn_pos = [SIZE_X as f64 / 2.0, 1.0, SIZE_Z as f64 / 2.0];
server.clients.retain(|_, client| {
if client.created_this_tick() {
if self
.player_count
.fetch_update(Ordering::SeqCst, Ordering::SeqCst, |count| {
(count < MAX_PLAYERS).then_some(count + 1)
})
.is_err()
{
client.disconnect("The server is full!".color(Color::RED));
return false;
}
match server
.entities
.insert_with_uuid(EntityKind::Player, client.uuid(), ())
{
Some((id, _)) => client.state.entity_id = id,
None => {
client.disconnect("Conflicting UUID");
return false;
}
}
client.spawn(world_id);
client.set_flat(true);
client.teleport(spawn_pos, 0.0, 0.0);
client.set_player_list(server.state.player_list.clone());
if let Some(id) = &server.state.player_list {
server.player_lists.get_mut(id).insert(
client.uuid(),
client.username(),
client.textures().cloned(),
client.game_mode(),
0,
None,
);
}
client.set_game_mode(GameMode::Creative);
client.send_message(
"Welcome to Valence! Open your inventory, and click on your hotbar to play \
the piano."
.italic(),
);
client.send_message(
"Click the rightmost hotbar slot to toggle between creative and survival."
.italic(),
);
}
if client.is_disconnected() {
self.player_count.fetch_sub(1, Ordering::SeqCst);
server.entities.remove(client.state.entity_id);
if let Some(id) = &server.state.player_list {
server.player_lists.get_mut(id).remove(client.uuid());
}
return false;
}
let player = server.entities.get_mut(client.state.entity_id).unwrap();
if client.position().y <= -20.0 {
client.teleport(spawn_pos, client.yaw(), client.pitch());
}
while let Some(event) = handle_event_default(client, player) {
match event {
ClientEvent::CloseScreen { .. } => {
client.send_message("Done already?");
}
ClientEvent::SetSlotCreative { slot_id, .. } => {
client.send_message(format!("{:#?}", event));
// If the user does a double click, 3 notes will be played.
// This is not possible to fix :(
play_note(client, player, slot_id);
}
ClientEvent::ClickContainer { slot_id, mode, .. } => {
client.send_message(format!("{:#?}", event));
if mode != ClickContainerMode::Click {
// Prevent notes from being played twice if the user clicks quickly
continue;
}
play_note(client, player, slot_id);
}
_ => {}
}
}
true
});
}
}
fn play_note(client: &mut Client<Game>, player: &mut Entity<Game>, clicked_slot: SlotId) {
if (SLOT_MIN..=SLOT_MAX).contains(&clicked_slot) {
let pitch = (clicked_slot - SLOT_MIN) as f32 * (PITCH_MAX - PITCH_MIN)
/ (SLOT_MAX - SLOT_MIN) as f32
+ PITCH_MIN;
client.send_message(format!("playing note with pitch: {}", pitch));
client.play_sound(
Ident::new("block.note_block.harp").unwrap(),
SoundCategory::Block,
player.position(),
10.0,
pitch,
);
} else if clicked_slot == 44 {
client.set_game_mode(match client.game_mode() {
GameMode::Survival => GameMode::Creative,
GameMode::Creative => GameMode::Survival,
_ => GameMode::Creative,
});
}
}