mirror of
https://github.com/italicsjenga/valence.git
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420f2d1b7c
Closes #83 This PR aims to move all of Valence's networking code to the new `valence_protocol` crate. Anything not specific to valence is going in the new crate. It also redesigns the way packets are defined and makes a huge number of small additions and improvements. It should be much easier to see where code is supposed to go from now on. `valence_protocol` is a new library which enables interactions with Minecraft's protocol. It is completely decoupled from valence and can be used to build new clients, servers, tools, etc. There are two additions that will help with #5 especially: - It is now easy to define new packets or modifications of existing packets. Not all packets need to be bidirectional. - The `CachedEncode` type has been created. This is used to safely cache redundant calls to `Encode::encode`.
302 lines
8.8 KiB
Rust
302 lines
8.8 KiB
Rust
use anyhow::Ok;
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use heck::ToPascalCase;
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use proc_macro2::TokenStream;
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use quote::quote;
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use serde::Deserialize;
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use crate::ident;
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#[derive(Deserialize, Clone, Debug)]
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struct Item {
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id: u16,
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name: String,
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translation_key: String,
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max_stack: u8,
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max_durability: u16,
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enchantability: u8,
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fireproof: bool,
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food: Option<FoodComponent>,
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}
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#[derive(Deserialize, Clone, Debug)]
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struct FoodComponent {
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hunger: u16,
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saturation: f32,
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always_edible: bool,
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meat: bool,
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snack: bool,
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// TODO: effects
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}
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pub fn build() -> anyhow::Result<TokenStream> {
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let items = serde_json::from_str::<Vec<Item>>(include_str!("../../extracted/items.json"))?;
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let item_kind_count = items.len();
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let item_kind_from_raw_id_arms = items
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.iter()
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.map(|item| {
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let id = &item.id;
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let name = ident(item.name.to_pascal_case());
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quote! {
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#id => Some(Self::#name),
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}
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})
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.collect::<TokenStream>();
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let item_kind_to_raw_id_arms = items
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.iter()
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.map(|item| {
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let id = &item.id;
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let name = ident(item.name.to_pascal_case());
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quote! {
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Self::#name => #id,
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}
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})
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.collect::<TokenStream>();
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let item_kind_from_str_arms = items
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.iter()
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.map(|item| {
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let str_name = &item.name;
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let name = ident(str_name.to_pascal_case());
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quote! {
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#str_name => Some(Self::#name),
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}
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})
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.collect::<TokenStream>();
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let item_kind_to_str_arms = items
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.iter()
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.map(|item| {
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let str_name = &item.name;
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let name = ident(str_name.to_pascal_case());
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quote! {
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Self::#name => #str_name,
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}
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})
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.collect::<TokenStream>();
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let item_kind_to_translation_key_arms = items
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.iter()
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.map(|item| {
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let name = ident(item.name.to_pascal_case());
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let translation_key = &item.translation_key;
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quote! {
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Self::#name => #translation_key,
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}
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})
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.collect::<TokenStream>();
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let item_kind_variants = items
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.iter()
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.map(|item| ident(item.name.to_pascal_case()))
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.collect::<Vec<_>>();
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let item_kind_to_max_stack_arms = items
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.iter()
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.map(|item| {
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let name = ident(item.name.to_pascal_case());
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let max_stack = item.max_stack;
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quote! {
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Self::#name => #max_stack,
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}
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})
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.collect::<TokenStream>();
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let item_kind_to_food_component_arms = items
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.iter()
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.map(|item| match &item.food {
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Some(food_component) => {
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let name = ident(item.name.to_pascal_case());
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let hunger = food_component.hunger;
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let saturation = food_component.saturation;
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let always_edible = food_component.always_edible;
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let meat = food_component.meat;
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let snack = food_component.snack;
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quote! {
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Self::#name => Some(FoodComponent {
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hunger: #hunger,
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saturation: #saturation,
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always_edible: #always_edible,
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meat: #meat,
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snack: #snack,
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}
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),
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}
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}
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None => quote! {},
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})
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.collect::<TokenStream>();
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let item_kind_to_max_durability_arms = items
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.iter()
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.filter(|item| item.max_durability != 0)
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.map(|item| {
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let name = ident(item.name.to_pascal_case());
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let max_durability = item.max_durability;
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quote! {
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Self::#name => #max_durability,
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}
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})
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.collect::<TokenStream>();
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let item_kind_to_enchantability_arms = items
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.iter()
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.filter(|item| item.enchantability != 0)
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.map(|item| {
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let name = ident(item.name.to_pascal_case());
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let ench = item.enchantability;
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quote! {
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Self::#name => #ench,
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}
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})
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.collect::<TokenStream>();
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let item_kind_to_fireproof_arms = items
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.iter()
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.filter(|item| item.fireproof)
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.map(|item| {
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let name = ident(item.name.to_pascal_case());
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quote! {
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Self::#name => true,
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}
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})
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.collect::<TokenStream>();
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Ok(quote! {
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/// Represents an item from the game
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#[derive(Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash, Debug)]
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#[repr(u16)]
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pub enum ItemKind {
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#(#item_kind_variants,)*
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}
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/// Contains food information about an item.
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///
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/// Only food items have a food component.
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#[derive(Clone, Copy, PartialEq, PartialOrd, Debug)]
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pub struct FoodComponent {
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pub hunger: u16,
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pub saturation: f32,
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pub always_edible: bool,
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pub meat: bool,
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pub snack: bool,
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}
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impl ItemKind {
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/// Constructs a item kind from a raw item ID.
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///
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/// If the given ID is invalid, `None` is returned.
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pub const fn from_raw(id: u16) -> Option<Self> {
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match id {
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#item_kind_from_raw_id_arms
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_ => None
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}
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}
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/// Gets the raw item ID from the item kind
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pub const fn to_raw(self) -> u16 {
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match self {
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#item_kind_to_raw_id_arms
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}
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}
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/// Construct an item kind for its snake_case name.
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///
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/// Returns `None` if the name is invalid.
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#[allow(clippy::should_implement_trait)]
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pub fn from_str(name: &str) -> Option<ItemKind> {
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match name {
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#item_kind_from_str_arms
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_ => None
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}
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}
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/// Gets the snake_case name of this item kind.
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pub const fn to_str(self) -> &'static str {
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match self {
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#item_kind_to_str_arms
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}
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}
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/// Gets the translation key of this item kind.
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pub const fn translation_key(self) -> &'static str {
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match self {
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#item_kind_to_translation_key_arms
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}
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}
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/// Returns the maximum stack count.
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pub const fn max_stack(self) -> u8 {
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match self {
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#item_kind_to_max_stack_arms
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}
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}
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/// Returns a food component which stores hunger, saturation etc.
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///
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/// If the item kind can't be eaten, `None` will be returned.
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pub const fn food_component(self) -> Option<FoodComponent> {
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match self {
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#item_kind_to_food_component_arms
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_ => None
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}
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}
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/// Returns the maximum durability before the item will break.
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///
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/// If the item doesn't have durability, `0` is returned.
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pub const fn max_durability(self) -> u16 {
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match self {
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#item_kind_to_max_durability_arms
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_ => 0,
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}
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}
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/// Returns the enchantability of the item kind.
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///
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/// If the item doesn't have durability, `0` is returned.
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pub const fn enchantability(self) -> u8 {
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match self {
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#item_kind_to_enchantability_arms
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_ => 0,
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}
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}
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/// Returns if the item can survive in fire/lava.
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pub const fn fireproof(self) -> bool {
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#[allow(clippy::match_like_matches_macro)]
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match self {
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#item_kind_to_fireproof_arms
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_ => false
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}
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}
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/// Constructs an item kind from a block kind.
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///
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/// [`ItemKind::Air`] is used to indicate the absence of an item.
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pub const fn from_block_kind(kind: BlockKind) -> Self {
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kind.to_item_kind()
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}
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/// Constructs a block kind from an item kind.
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///
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/// If the given item kind doesn't have a corresponding block kind, `None` is returned.
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pub const fn to_block_kind(self) -> Option<BlockKind> {
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BlockKind::from_item_kind(self)
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}
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/// An array of all item kinds.
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pub const ALL: [Self; #item_kind_count] = [#(Self::#item_kind_variants,)*];
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}
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})
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}
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