valence/examples/combat.rs
Ryan Johnson 420f2d1b7c
Move protocol code to valence_protocol + redesigns (#153)
Closes #83 

This PR aims to move all of Valence's networking code to the new
`valence_protocol` crate. Anything not specific to valence is going in
the new crate. It also redesigns the way packets are defined and makes a
huge number of small additions and improvements. It should be much
easier to see where code is supposed to go from now on.

`valence_protocol` is a new library which enables interactions with
Minecraft's protocol. It is completely decoupled from valence and can be
used to build new clients, servers, tools, etc.

There are two additions that will help with #5 especially:
- It is now easy to define new packets or modifications of existing
packets. Not all packets need to be bidirectional.
- The `CachedEncode` type has been created. This is used to safely cache
redundant calls to `Encode::encode`.
2022-11-13 06:10:42 -08:00

261 lines
8.9 KiB
Rust

use std::net::SocketAddr;
use std::sync::atomic::{AtomicUsize, Ordering};
use log::LevelFilter;
use valence::prelude::*;
pub fn main() -> ShutdownResult {
env_logger::Builder::new()
.filter_module("valence", LevelFilter::Trace)
.parse_default_env()
.init();
valence::start_server(
Game {
player_count: AtomicUsize::new(0),
},
None,
)
}
struct Game {
player_count: AtomicUsize,
}
#[derive(Default)]
struct ClientState {
/// The client's player entity.
player: EntityId,
/// The extra knockback on the first hit while sprinting.
extra_knockback: bool,
}
#[derive(Default)]
struct EntityState {
client: ClientId,
attacked: bool,
attacker_pos: Vec3<f64>,
extra_knockback: bool,
last_attack_time: Ticks,
}
const MAX_PLAYERS: usize = 10;
const SPAWN_POS: BlockPos = BlockPos::new(0, 20, 0);
#[async_trait]
impl Config for Game {
type ServerState = Option<PlayerListId>;
type ClientState = ClientState;
type EntityState = EntityState;
type WorldState = ();
type ChunkState = ();
type PlayerListState = ();
async fn server_list_ping(
&self,
_server: &SharedServer<Self>,
_remote_addr: SocketAddr,
_protocol_version: i32,
) -> ServerListPing {
ServerListPing::Respond {
online_players: self.player_count.load(Ordering::SeqCst) as i32,
max_players: MAX_PLAYERS as i32,
player_sample: Default::default(),
description: "Hello Valence!".color(Color::AQUA),
favicon_png: Some(include_bytes!("../assets/logo-64x64.png").as_slice().into()),
}
}
fn init(&self, server: &mut Server<Self>) {
let (_, world) = server.worlds.insert(DimensionId::default(), ());
server.state = Some(server.player_lists.insert(()).0);
let min_y = world.chunks.min_y();
let height = world.chunks.height();
// Create circular arena.
let size = 2;
for chunk_z in -size - 2..size + 2 {
for chunk_x in -size - 2..size + 2 {
let mut chunk = UnloadedChunk::new(height);
let r = -size..size;
if r.contains(&chunk_x) && r.contains(&chunk_z) {
for z in 0..16 {
for x in 0..16 {
let block_x = chunk_x * 16 + x as i32;
let block_z = chunk_z * 16 + z as i32;
if f64::hypot(block_x as f64, block_z as f64) <= size as f64 * 16.0 {
for y in 0..(SPAWN_POS.y - min_y + 1) as usize {
chunk.set_block_state(x, y, z, BlockState::STONE);
}
}
}
}
}
world.chunks.insert([chunk_x, chunk_z], chunk, ());
}
}
world.chunks.set_block_state(SPAWN_POS, BlockState::BEDROCK);
}
fn update(&self, server: &mut Server<Self>) {
let (world_id, _) = server.worlds.iter_mut().next().unwrap();
let current_tick = server.shared.current_tick();
server.clients.retain(|client_id, client| {
if client.created_this_tick() {
if self
.player_count
.fetch_update(Ordering::SeqCst, Ordering::SeqCst, |count| {
(count < MAX_PLAYERS).then_some(count + 1)
})
.is_err()
{
client.disconnect("The server is full!".color(Color::RED));
return false;
}
let (player_id, player) = match server.entities.insert_with_uuid(
EntityKind::Player,
client.uuid(),
EntityState::default(),
) {
Some(e) => e,
None => {
client.disconnect("Conflicting UUID");
return false;
}
};
player.state.client = client_id;
client.state.player = player_id;
client.state.extra_knockback = true;
client.spawn(world_id);
client.set_flat(true);
client.set_game_mode(GameMode::Survival);
client.teleport(
[
SPAWN_POS.x as f64 + 0.5,
SPAWN_POS.y as f64 + 1.0,
SPAWN_POS.z as f64 + 0.5,
],
0.0,
0.0,
);
client.set_player_list(server.state.clone());
if let Some(id) = &server.state {
server.player_lists.get_mut(id).insert(
client.uuid(),
client.username(),
client.textures().cloned(),
client.game_mode(),
0,
None,
);
}
client.send_message("Welcome to the arena.".italic());
if self.player_count.load(Ordering::SeqCst) <= 1 {
client.send_message("Have another player join the game with you.".italic());
}
}
if client.is_disconnected() {
self.player_count.fetch_sub(1, Ordering::SeqCst);
server.entities.remove(client.state.player);
if let Some(id) = &server.state {
server.player_lists.get_mut(id).remove(client.uuid());
}
return false;
}
if client.position().y <= 0.0 {
client.teleport(
[
SPAWN_POS.x as f64 + 0.5,
SPAWN_POS.y as f64 + 1.0,
SPAWN_POS.z as f64 + 0.5,
],
client.yaw(),
client.pitch(),
);
}
loop {
let player = server
.entities
.get_mut(client.state.player)
.expect("missing player entity");
match handle_event_default(client, player) {
Some(ClientEvent::StartSprinting) => {
client.state.extra_knockback = true;
}
Some(ClientEvent::StopSprinting) => {
client.state.extra_knockback = false;
}
Some(ClientEvent::InteractWithEntity { id, .. }) => {
if let Some(target) = server.entities.get_mut(id) {
if !target.state.attacked
&& current_tick - target.state.last_attack_time >= 10
&& id != client.state.player
{
target.state.attacked = true;
target.state.attacker_pos = client.position();
target.state.extra_knockback = client.state.extra_knockback;
target.state.last_attack_time = current_tick;
client.state.extra_knockback = false;
}
}
}
Some(_) => {}
None => break,
}
}
true
});
for (_, entity) in server.entities.iter_mut() {
if entity.state.attacked {
entity.state.attacked = false;
if let Some(victim) = server.clients.get_mut(entity.state.client) {
let victim_pos = Vec2::new(victim.position().x, victim.position().z);
let attacker_pos =
Vec2::new(entity.state.attacker_pos.x, entity.state.attacker_pos.z);
let dir = (victim_pos - attacker_pos).normalized();
let knockback_xz = if entity.state.extra_knockback {
18.0
} else {
8.0
};
let knockback_y = if entity.state.extra_knockback {
8.432
} else {
6.432
};
let vel = Vec3::new(dir.x * knockback_xz, knockback_y, dir.y * knockback_xz);
victim.set_velocity(vel.as_());
entity.push_event(EntityEvent::DamageFromGenericSource);
entity.push_event(EntityEvent::Damage);
victim.push_entity_event(EntityEvent::DamageFromGenericSource);
victim.push_entity_event(EntityEvent::Damage);
}
}
}
}
}