valence/crates/valence_core/src/game_mode.rs
Ryan Johnson c5557e744d
Move packets out of valence_core. (#335)
## Description

- Move all packets out of `valence_core` and into the places where
they're actually used. This has a few benefits:
- Avoids compiling code for packets that go unused when feature flags
are disabled.
- Code is distributed more uniformly across crates, improving
compilation times.
- Improves local reasoning when everything relevant to a module is
defined in the same place.
  - Easier to share code between the packet consumer and the packet.
- Tweak `Packet` macro syntax.
- Update `syn` to 2.0.
- Reorganize some code in `valence_client` (needs further work).
- Impl `WritePacket` for `Instance`.
- Remove packet enums such as `S2cPlayPacket` and `C2sPlayPacket`.
- Replace `assert_packet_count` and `assert_packet_order` macros with
non-macro methods.
To prevent this PR from getting out of hand, I've disabled the packet
inspector and stresser until they have been rewritten to account for
these changes.
2023-05-29 01:36:11 -07:00

13 lines
243 B
Rust

use bevy_ecs::prelude::*;
use crate::protocol::{Decode, Encode};
#[derive(Copy, Clone, PartialEq, Eq, Debug, Default, Encode, Decode, Component)]
pub enum GameMode {
#[default]
Survival,
Creative,
Adventure,
Spectator,
}