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## Description Updates valence to Minecraft 1.20.1, which is protocol compatible with 1.20. closes #357 --------- Co-authored-by: Ryan Johnson <ryanj00a@gmail.com> Co-authored-by: AviiNL <me@avii.nl> |
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src | ||
Cargo.toml | ||
README.md |
valence_inventory
The inventory system.
This module contains the systems and components needed to handle inventories. By default, clients will have a player inventory attached to them.
Components
- [
Inventory
]: The inventory component. This is the thing that holds items. - [
OpenInventory
]: The component that is attached to clients when they have an inventory open.
Examples
An example system that will let you access all player's inventories:
# use bevy_ecs::prelude::*;
# use valence_inventory::*;
# use valence_client::Client;
fn system(clients: Query<(&Client, &Inventory)>) {}
See also
Examples related to inventories in the valence/examples/
directory:
building
chest