mirror of
https://github.com/italicsjenga/valence.git
synced 2024-12-23 22:41:30 +11:00
f165b55c7b
This adds a new example to demonstrate how to implement block breaking/placing.
233 lines
7.7 KiB
Rust
233 lines
7.7 KiB
Rust
use std::net::SocketAddr;
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use std::sync::atomic::{AtomicUsize, Ordering};
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use log::LevelFilter;
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use num::Integer;
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use valence::biome::Biome;
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use valence::block::BlockState;
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use valence::chunk::{Chunk, UnloadedChunk};
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use valence::client::{handle_event_default, ClientEvent, DiggingStatus, GameMode, Hand};
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use valence::config::{Config, ServerListPing};
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use valence::dimension::{Dimension, DimensionId};
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use valence::entity::{EntityId, EntityKind};
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use valence::player_list::PlayerListId;
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use valence::server::{Server, SharedServer, ShutdownResult};
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use valence::text::{Color, TextFormat};
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use valence::{async_trait, ident};
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pub fn main() -> ShutdownResult {
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env_logger::Builder::new()
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.filter_module("valence", LevelFilter::Trace)
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.parse_default_env()
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.init();
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valence::start_server(
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Game {
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player_count: AtomicUsize::new(0),
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},
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ServerState { player_list: None },
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)
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}
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struct Game {
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player_count: AtomicUsize,
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}
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struct ServerState {
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player_list: Option<PlayerListId>,
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}
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#[derive(Default)]
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struct ClientState {
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entity_id: EntityId,
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}
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const MAX_PLAYERS: usize = 10;
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const SIZE_X: usize = 100;
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const SIZE_Z: usize = 100;
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#[async_trait]
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impl Config for Game {
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type ServerState = ServerState;
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type ClientState = ClientState;
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type EntityState = ();
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type WorldState = ();
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type ChunkState = ();
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type PlayerListState = ();
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fn max_connections(&self) -> usize {
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// We want status pings to be successful even if the server is full.
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MAX_PLAYERS + 64
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}
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fn dimensions(&self) -> Vec<Dimension> {
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vec![Dimension {
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fixed_time: Some(6000),
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..Dimension::default()
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}]
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}
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fn biomes(&self) -> Vec<Biome> {
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vec![Biome {
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name: ident!("valence:default_biome"),
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grass_color: Some(0x00ff00),
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..Biome::default()
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}]
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}
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async fn server_list_ping(
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&self,
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_server: &SharedServer<Self>,
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_remote_addr: SocketAddr,
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_protocol_version: i32,
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) -> ServerListPing {
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ServerListPing::Respond {
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online_players: self.player_count.load(Ordering::SeqCst) as i32,
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max_players: MAX_PLAYERS as i32,
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player_sample: Default::default(),
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description: "Hello Valence!".color(Color::AQUA),
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favicon_png: Some(include_bytes!("../assets/logo-64x64.png").as_slice().into()),
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}
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}
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fn init(&self, server: &mut Server<Self>) {
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let world = server.worlds.insert(DimensionId::default(), ()).1;
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server.state.player_list = Some(server.player_lists.insert(()).0);
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// initialize chunks
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for chunk_z in -2..Integer::div_ceil(&(SIZE_Z as i32), &16) + 2 {
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for chunk_x in -2..Integer::div_ceil(&(SIZE_X as i32), &16) + 2 {
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world.chunks.insert(
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[chunk_x as i32, chunk_z as i32],
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UnloadedChunk::default(),
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(),
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);
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}
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}
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// initialize blocks in the chunks
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for chunk_x in 0..Integer::div_ceil(&SIZE_X, &16) {
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for chunk_z in 0..Integer::div_ceil(&SIZE_Z, &16) {
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let chunk = world
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.chunks
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.get_mut((chunk_x as i32, chunk_z as i32))
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.unwrap();
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for x in 0..16 {
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for z in 0..16 {
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let cell_x = chunk_x * 16 + x;
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let cell_z = chunk_z * 16 + z;
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if cell_x < SIZE_X && cell_z < SIZE_Z {
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chunk.set_block_state(x, 63, z, BlockState::GRASS_BLOCK);
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}
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}
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}
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}
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}
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}
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fn update(&self, server: &mut Server<Self>) {
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let (world_id, world) = server.worlds.iter_mut().next().unwrap();
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let spawn_pos = [SIZE_X as f64 / 2.0, 1.0, SIZE_Z as f64 / 2.0];
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server.clients.retain(|_, client| {
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if client.created_this_tick() {
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if self
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.player_count
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.fetch_update(Ordering::SeqCst, Ordering::SeqCst, |count| {
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(count < MAX_PLAYERS).then_some(count + 1)
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})
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.is_err()
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{
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client.disconnect("The server is full!".color(Color::RED));
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return false;
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}
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match server
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.entities
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.insert_with_uuid(EntityKind::Player, client.uuid(), ())
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{
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Some((id, _)) => client.state.entity_id = id,
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None => {
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client.disconnect("Conflicting UUID");
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return false;
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}
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}
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client.spawn(world_id);
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client.set_flat(true);
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client.teleport(spawn_pos, 0.0, 0.0);
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client.set_player_list(server.state.player_list.clone());
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if let Some(id) = &server.state.player_list {
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server.player_lists.get_mut(id).insert(
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client.uuid(),
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client.username(),
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client.textures().cloned(),
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client.game_mode(),
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0,
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None,
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);
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}
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client.set_game_mode(GameMode::Creative);
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client.send_message("Welcome to Valence! Build something cool.".italic());
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}
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if client.is_disconnected() {
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self.player_count.fetch_sub(1, Ordering::SeqCst);
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server.entities.remove(client.state.entity_id);
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if let Some(id) = &server.state.player_list {
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server.player_lists.get_mut(id).remove(client.uuid());
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}
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return false;
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}
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let player = server.entities.get_mut(client.state.entity_id).unwrap();
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if client.position().y <= -20.0 {
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client.teleport(spawn_pos, client.yaw(), client.pitch());
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}
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while let Some(event) = handle_event_default(client, player) {
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match event {
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ClientEvent::Digging {
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position, status, ..
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} => {
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match status {
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DiggingStatus::Start => {
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// Allows clients in creative mode to break blocks.
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if client.game_mode() == GameMode::Creative {
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world.chunks.set_block_state(position, BlockState::AIR);
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}
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}
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DiggingStatus::Finish => {
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// Allows clients in survival mode to break blocks.
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world.chunks.set_block_state(position, BlockState::AIR);
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}
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_ => {}
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}
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}
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ClientEvent::InteractWithBlock {
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hand,
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location,
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face,
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..
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} => {
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if hand == Hand::Main {
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let place_at = location.get_in_direction(face);
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// TODO: get block from player's inventory slot
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world.chunks.set_block_state(place_at, BlockState::DIRT);
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}
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}
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_ => {}
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}
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}
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true
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});
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}
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}
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