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51 lines
1 KiB
Rust
51 lines
1 KiB
Rust
use crate::BlockPos;
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/// The X and Z position of a chunk in a world.
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#[derive(Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash, Debug)]
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pub struct ChunkPos {
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/// The X position of the chunk.
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pub x: i32,
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/// The Z position of the chunk.
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pub z: i32,
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}
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impl ChunkPos {
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pub const fn new(x: i32, z: i32) -> Self {
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Self { x, z }
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}
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pub fn at(x: f64, z: f64) -> Self {
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Self::new((x / 16.0).floor() as i32, (z / 16.0).floor() as i32)
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}
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}
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impl From<(i32, i32)> for ChunkPos {
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fn from((x, z): (i32, i32)) -> Self {
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ChunkPos { x, z }
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}
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}
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impl Into<(i32, i32)> for ChunkPos {
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fn into(self) -> (i32, i32) {
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(self.x, self.z)
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}
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}
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impl From<[i32; 2]> for ChunkPos {
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fn from([x, z]: [i32; 2]) -> Self {
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(x, z).into()
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}
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}
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impl Into<[i32; 2]> for ChunkPos {
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fn into(self) -> [i32; 2] {
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[self.x, self.z]
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}
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}
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impl From<BlockPos> for ChunkPos {
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fn from(pos: BlockPos) -> Self {
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Self::new(pos.x.div_euclid(16), pos.z.div_euclid(16))
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}
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}
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