valence/crates/valence_protocol/build/main.rs
Gingeh 50018a52bf
Add sounds (#244)
This is my first time contributing here so I was pretty unfamiliar with
the codebase and may have done some things incorrectly.

## Description
 - Added a sound extractor to extract sound event ids and identifiers
 - Added a `Sound` enum (with a build script) to represent sound effects
 - Added a `play_sound` method to `Instance` and `Client`
 - Re-implemented sound effects in the parkour example

## Test Plan
I tested this using the sounds I added to the parkour example.

#### Related
Hopefully fixes #206
2023-02-15 02:36:21 -08:00

49 lines
1.2 KiB
Rust

use std::path::Path;
use std::process::Command;
use std::{env, fs};
use anyhow::Context;
use proc_macro2::{Ident, Span};
mod block;
mod enchant;
mod item;
mod sound;
mod translation_key;
pub fn main() -> anyhow::Result<()> {
println!("cargo:rerun-if-changed=../../extracted/");
let generators = [
(block::build as fn() -> _, "block.rs"),
(enchant::build, "enchant.rs"),
(item::build, "item.rs"),
(sound::build, "sound.rs"),
(translation_key::build, "translation_key.rs"),
];
let out_dir = env::var_os("OUT_DIR").context("failed to get OUT_DIR env var")?;
for (gen, file_name) in generators {
let path = Path::new(&out_dir).join(file_name);
let code = gen()?.to_string();
fs::write(&path, code)?;
// Format the output for debugging purposes.
// Doesn't matter if rustfmt is unavailable.
let _ = Command::new("rustfmt").arg(path).output();
}
Ok(())
}
fn ident(s: impl AsRef<str>) -> Ident {
let s = s.as_ref().trim();
match s.as_bytes() {
// TODO: check for the other rust keywords.
[b'0'..=b'9', ..] | b"type" => Ident::new(&format!("_{s}"), Span::call_site()),
_ => Ident::new(s, Span::call_site()),
}
}