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This is my first time contributing here so I was pretty unfamiliar with the codebase and may have done some things incorrectly. ## Description - Added a sound extractor to extract sound event ids and identifiers - Added a `Sound` enum (with a build script) to represent sound effects - Added a `play_sound` method to `Instance` and `Client` - Re-implemented sound effects in the parkour example ## Test Plan I tested this using the sounds I added to the parkour example. #### Related Hopefully fixes #206 |
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