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153cde1a04
The current approach to managing chunk data is misconceived. This new approach uses genuine paletted containers and does not suffer from complexities caused by caching. As a result, memory usage (according to htop) in the terrain example with render distance = 32 has gone from 785 megs to 137 megs. That's 17.4% of the memory it used to use. Terrain generation speed was not affected. |
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.. | ||
biomes.rs | ||
building.rs | ||
combat.rs | ||
conway.rs | ||
cow_sphere.rs | ||
entity_raycast.rs | ||
inventory_piano.rs | ||
parkour.rs | ||
resource_pack.rs | ||
terrain.rs |