valence/crates/packet_inspector
Ryan Johnson cb9230ec34
ECS Rewrite (#184)
This PR redesigns Valence's architecture around the Bevy Entity
Component System framework (`bevy_ecs` and `bevy_app`). Along the way, a
large number of changes and improvements have been made.
- Valence is now a Bevy plugin. This allows Valence to integrate with
the wider Bevy ecosystem.
- The `Config` trait has been replaced with the plugin struct which is
much easier to configure. Async callbacks are grouped into their own
trait.
- `World` has been renamed to `Instance` to avoid confusion with
`bevy_ecs::world::World`.
- Entities, clients, player list, and inventories are all just ECS
components/resources. There is no need for us to have our own
generational arena/slotmap/etc for each one.
- Client events use Bevy's event system. Users can read events with the
`EventReader` system parameter. This also means that events are
dispatched at an earlier stage of the program where access to the full
server is available. There is a special "event loop" stage which is used
primarily to avoid the loss of ordering information between events.
- Chunks have been completely overhauled to be simpler and faster. The
distinction between loaded and unloaded chunks has been mostly
eliminated. The per-section bitset that tracked changes has been
removed, which should further reduce memory usage. More operations on
chunks are available such as removal and cloning.
- The full client's game profile is accessible rather than just the
textures.
- Replaced `vek` with `glam` for parity with Bevy.
- Basic inventory support has been added.
- Various small changes to `valence_protocol`.
- New Examples
- The terrain and anvil examples are now fully asynchronous and will not
block the main tick loop while chunks are loading.

# TODOs
- [x] Implement and dispatch client events.
- ~~[ ] Finish implementing the new entity/chunk update algorithm.~~ New
approach ended up being slower. And also broken.
- [x] [Update rust-mc-bot to
1.19.3](https://github.com/Eoghanmc22/rust-mc-bot/pull/3).
- [x] Use rust-mc-bot to test for and fix any performance regressions.
Revert to old entity/chunk update algorithm if the new one turns out to
be slower for some reason.
- [x] Make inventories an ECS component.
- [x] Make player lists an ECS ~~component~~ resource.
- [x] Expose all properties of the client's game profile.
- [x] Update the examples.
- [x] Update `valence_anvil`.
- ~~[ ] Update `valence_spatial_index` to use `glam` instead of `vek`.~~
Maybe later
- [x] Make entity events use a bitset.
- [x] Update docs.

Closes #69
Closes #179
Closes #53

---------

Co-authored-by: Carson McManus <dyc3@users.noreply.github.com>
Co-authored-by: AviiNL <me@avii.nl>
Co-authored-by: Danik Vitek <x3665107@gmail.com>
Co-authored-by: Snowiiii <71594357+Snowiiii@users.noreply.github.com>
2023-02-11 09:51:53 -08:00
..
src ECS Rewrite (#184) 2023-02-11 09:51:53 -08:00
Cargo.toml Add debug logging to valence_protocol (#191) 2023-01-16 16:32:22 -08:00
README.md Update packet inspector README 2023-01-11 22:58:00 -08:00

What's This?

The packet inspector is a very simple Minecraft proxy for viewing the contents of packets as they are sent/received. It uses Valence's protocol facilities to print packet contents. This was made for three purposes:

  • Check that packets between Valence and client are matching your expectations.
  • Check that packets between vanilla server and client are parsed correctly by Valence.
  • Understand how the protocol works between the vanilla server and client.

Usage

First, start a server

cargo r -r --example conway

In a separate terminal, start the packet inspector.

cargo r -r -p packet_inspector -- 127.0.0.1:25566 127.0.0.1:25565

The client must connect to localhost:25566. You should see the packets in stdout.

The -i and -e flags accept a regex to filter packets according to their name. The -i regex includes matching packets while the -e regex excludes matching packets.

For instance, if you only want to print the packets Foo, Bar, and Baz, you can use a regex such as ^(Foo|Bar|Baz)$ with the -i flag.

cargo r -r -p packet_inspector -- 127.0.0.1:25566 127.0.0.1:25565 -i '^(Foo|Bar|Baz)$'

Packets are printed to stdout while errors are printed to stderr. If you only want to see errors in your terminal, direct stdout elsewhere.

cargo r -r -p packet_inspector -- 127.0.0.1:25566 127.0.0.1:25565 > log.txt

Quick start with Vanilla Server via Docker

Start the server

docker run -e EULA=TRUE -e ONLINE_MODE=false -d -p 25565:25565 --name mc itzg/minecraft-server

View server logs

docker logs -f mc

Server Rcon

docker exec -i mc rcon-cli

In a separate terminal, start the packet inspector.

cargo r -r -p packet_inspector -- 127.0.0.1:25566 127.0.0.1:25565

Open Minecraft and connect to localhost:25566.

Clean up

docker stop mc
docker rm mc