valence/src/player_list.rs
2022-07-29 05:34:29 -07:00

357 lines
11 KiB
Rust

//! The player list (tab list).
use std::collections::hash_map::Entry;
use std::collections::{HashMap, HashSet};
use bitfield_struct::bitfield;
use uuid::Uuid;
use crate::client::GameMode;
use crate::player_textures::SignedPlayerTextures;
use crate::protocol_inner::packets::s2c::play::{
PlayerListAddPlayer, PlayerListHeaderFooter, S2cPlayPacket, UpdatePlayerList,
};
use crate::protocol_inner::packets::Property;
use crate::protocol_inner::VarInt;
use crate::text::Text;
/// The list of players on a server visible by pressing the tab key by default.
///
/// Each entry in the player list is intended to represent a connected client to
/// the server.
///
/// In addition to a list of players, the player list has a header and a footer
/// which can contain arbitrary text.
pub struct PlayerList {
entries: HashMap<Uuid, PlayerListEntry>,
removed: HashSet<Uuid>,
header: Text,
footer: Text,
modified_header_or_footer: bool,
}
impl PlayerList {
pub(crate) fn new() -> Self {
Self {
entries: HashMap::new(),
removed: HashSet::new(),
header: Text::default(),
footer: Text::default(),
modified_header_or_footer: false,
}
}
/// Inserts a player into the player list.
///
/// If the given UUID conflicts with an existing entry, the entry is
/// overwritten and `false` is returned. Otherwise, `true` is returned.
pub fn insert(
&mut self,
uuid: Uuid,
username: impl Into<String>,
textures: Option<SignedPlayerTextures>,
game_mode: GameMode,
ping: i32,
display_name: impl Into<Option<Text>>,
) -> bool {
match self.entries.entry(uuid) {
Entry::Occupied(mut oe) => {
let e = oe.get_mut();
let username = username.into();
if e.username() != username || e.textures != textures {
self.removed.insert(*oe.key());
oe.insert(PlayerListEntry {
username,
textures,
game_mode,
ping,
display_name: display_name.into(),
flags: EntryFlags::new().with_created_this_tick(true),
});
} else {
e.set_game_mode(game_mode);
e.set_ping(ping);
e.set_display_name(display_name);
}
false
}
Entry::Vacant(ve) => {
ve.insert(PlayerListEntry {
username: username.into(),
textures,
game_mode,
ping,
display_name: display_name.into(),
flags: EntryFlags::new().with_created_this_tick(true),
});
true
}
}
}
/// Removes an entry from the player list with the given UUID. Returns
/// whether the entry was present in the list.
pub fn remove(&mut self, uuid: Uuid) -> bool {
if self.entries.remove(&uuid).is_some() {
self.removed.insert(uuid);
true
} else {
false
}
}
/// Removes all entries from the player list for which `f` returns `true`.
///
/// All entries are visited in an unspecified order.
pub fn retain(&mut self, mut f: impl FnMut(Uuid, &mut PlayerListEntry) -> bool) {
self.entries.retain(|&uuid, entry| {
if !f(uuid, entry) {
self.removed.insert(uuid);
false
} else {
true
}
})
}
/// Removes all entries from the player list.
pub fn clear(&mut self) {
self.removed.extend(self.entries.drain().map(|p| p.0))
}
/// Gets the header part of the player list.
pub fn header(&self) -> &Text {
&self.header
}
/// Sets the header part of the player list.
pub fn set_header(&mut self, header: impl Into<Text>) {
let header = header.into();
if self.header != header {
self.header = header;
self.modified_header_or_footer = true;
}
}
/// Gets the footer part of the player list.
pub fn footer(&self) -> &Text {
&self.footer
}
/// Sets the footer part of the player list.
pub fn set_footer(&mut self, footer: impl Into<Text>) {
let footer = footer.into();
if self.footer != footer {
self.footer = footer;
self.modified_header_or_footer = true;
}
}
/// Returns an iterator over all entries in an unspecified order.
pub fn entries(&self) -> impl Iterator<Item = (Uuid, &PlayerListEntry)> + '_ {
self.entries.iter().map(|(k, v)| (*k, v))
}
/// Returns an iterator which allows modifications over all entries. The
/// entries are visited in an unspecified order.
pub fn entries_mut(&mut self) -> impl Iterator<Item = (Uuid, &mut PlayerListEntry)> + '_ {
self.entries.iter_mut().map(|(k, v)| (*k, v))
}
pub(crate) fn initial_packets(&self, mut packet: impl FnMut(S2cPlayPacket)) {
let add_player: Vec<_> = self
.entries
.iter()
.map(|(&uuid, e)| PlayerListAddPlayer {
uuid,
username: e.username.clone().into(),
properties: {
let mut properties = Vec::new();
if let Some(textures) = &e.textures {
properties.push(Property {
name: "textures".into(),
value: base64::encode(textures.payload()),
signature: Some(base64::encode(textures.signature())),
});
}
properties
},
game_mode: e.game_mode,
ping: VarInt(e.ping),
display_name: e.display_name.clone(),
sig_data: None,
})
.collect();
if !add_player.is_empty() {
packet(UpdatePlayerList::AddPlayer(add_player).into());
}
if self.header != Text::default() || self.footer != Text::default() {
packet(
PlayerListHeaderFooter {
header: self.header.clone(),
footer: self.footer.clone(),
}
.into(),
);
}
}
pub(crate) fn diff_packets(&self, mut packet: impl FnMut(S2cPlayPacket)) {
if !self.removed.is_empty() {
packet(UpdatePlayerList::RemovePlayer(self.removed.iter().cloned().collect()).into());
}
let mut add_player = Vec::new();
let mut game_mode = Vec::new();
let mut ping = Vec::new();
let mut display_name = Vec::new();
for (&uuid, e) in self.entries.iter() {
if e.flags.created_this_tick() {
let mut properties = Vec::new();
if let Some(textures) = &e.textures {
properties.push(Property {
name: "textures".into(),
value: base64::encode(textures.payload()),
signature: Some(base64::encode(textures.signature())),
});
}
add_player.push(PlayerListAddPlayer {
uuid,
username: e.username.clone().into(),
properties,
game_mode: e.game_mode,
ping: VarInt(e.ping),
display_name: e.display_name.clone(),
sig_data: None,
});
continue;
}
if e.flags.modified_game_mode() {
game_mode.push((uuid, e.game_mode));
}
if e.flags.modified_ping() {
ping.push((uuid, VarInt(e.ping)));
}
if e.flags.modified_display_name() {
display_name.push((uuid, e.display_name.clone()));
}
}
if !add_player.is_empty() {
packet(UpdatePlayerList::AddPlayer(add_player).into());
}
if !game_mode.is_empty() {
packet(UpdatePlayerList::UpdateGameMode(game_mode).into());
}
if !ping.is_empty() {
packet(UpdatePlayerList::UpdateLatency(ping).into());
}
if !display_name.is_empty() {
packet(UpdatePlayerList::UpdateDisplayName(display_name).into());
}
if self.modified_header_or_footer {
packet(
PlayerListHeaderFooter {
header: self.header.clone(),
footer: self.footer.clone(),
}
.into(),
);
}
}
pub(crate) fn update(&mut self) {
for e in self.entries.values_mut() {
e.flags = EntryFlags(0);
}
self.removed.clear();
self.modified_header_or_footer = false;
}
}
/// Represents a player entry in the [`PlayerList`].
pub struct PlayerListEntry {
username: String,
textures: Option<SignedPlayerTextures>,
game_mode: GameMode,
ping: i32,
display_name: Option<Text>,
flags: EntryFlags,
}
impl PlayerListEntry {
/// Gets the username of this entry.
pub fn username(&self) -> &str {
&self.username
}
/// Gets the player textures for this entry.
pub fn textures(&self) -> Option<&SignedPlayerTextures> {
self.textures.as_ref()
}
/// Gets the game mode of this entry.
pub fn game_mode(&self) -> GameMode {
self.game_mode
}
/// Sets the game mode of this entry.
pub fn set_game_mode(&mut self, game_mode: GameMode) {
if self.game_mode != game_mode {
self.game_mode = game_mode;
self.flags.set_modified_game_mode(true);
}
}
/// Gets the ping (latency) of this entry measured in milliseconds.
pub fn ping(&self) -> i32 {
self.ping
}
/// Sets the ping (latency) of this entry measured in milliseconds.
pub fn set_ping(&mut self, ping: i32) {
if self.ping != ping {
self.ping = ping;
self.flags.set_modified_ping(true);
}
}
/// Gets the display name of this entry.
pub fn display_name(&self) -> Option<&Text> {
self.display_name.as_ref()
}
/// Sets the display name of this entry.
pub fn set_display_name(&mut self, display_name: impl Into<Option<Text>>) {
let display_name = display_name.into();
if self.display_name != display_name {
self.display_name = display_name;
self.flags.set_modified_display_name(true);
}
}
}
#[bitfield(u8)]
struct EntryFlags {
created_this_tick: bool,
modified_game_mode: bool,
modified_ping: bool,
modified_display_name: bool,
#[bits(4)]
_pad: u8,
}