11ba70586e
## Description Closes #296 - Redesigned the packet decoder to return packet _frames_ which are just the packet ID + data in raw form. - Made packet frame decoding happen in the client's tokio task. This has a few advantages: - Packet frame decoding (decompression + decryption + more) can happen in parallel. - Because packets are parsed as soon as they arrive, an accurate timestamp can be included with the packet. This enables us to implement client ping calculation accurately. - `PacketEvent`s are now sent in the event loop instead of a giant match on the serverbound packets. This is good because: - Packets can now be handled from completely decoupled systems by reading `PacketEvent` events. - The entire packet is available in binary form to users, so we don't need to worry about losing information when transforming packets to events. I.e. an escape hatch is always available. - The separate packet handlers can run in parallel thanks to bevy_ecs. - The inventory packet handler systems have been unified and moved completely to the inventory module. This also fixed some issues where certain inventory events could _only_ be handled one tick late. - Reorganized the client module and moved things into submodules. - The "default event handler" has been removed in favor of making clients a superset of `PlayerEntityBundle`. It is no longer necessary to insert `PlayerEntityBundle` when clients join. This does mean you can't insert other entity types on the client, but that design doesn't work for a variety of reasons. We will need an "entity visibility" system later anyway. ## Test Plan Steps: 1. Run examples and tests. |
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src | ||
Cargo.toml | ||
README.md |
What's This?
The packet inspector is a Minecraft proxy for viewing the contents of packets as they are sent/received. It uses Valence's protocol facilities to display packet contents. This was made for three purposes:
- Check that packets between Valence and client are matching your expectations.
- Check that packets between vanilla server and client are parsed correctly by Valence.
- Understand how the protocol works between the vanilla server and client.
Usage
Firstly, we should have a server running that we're going to be proxying/inspecting.
cargo r -r --example conway
Next up, we need to run the proxy server, this can be done in 2 different ways,
either using the GUI application (default) or using the --nogui
flag to log
the packets to a terminal instance.
To assist, --help
will produce the following:
A simple Minecraft proxy for inspecting packets.
Usage: packet_inspector [OPTIONS] [CLIENT_ADDR] [SERVER_ADDR]
Arguments:
[CLIENT_ADDR] The socket address to listen for connections on. This is the address clients should connect to
[SERVER_ADDR] The socket address the proxy will connect to. This is the address of the server
Options:
-m, --max-connections <MAX_CONNECTIONS>
The maximum number of connections allowed to the proxy. By default, there is no limit
--nogui
Disable the GUI. Logging to stdout
-i, --include-filter <INCLUDE_FILTER>
Only show packets that match the filter
-e, --exclude-filter <EXCLUDE_FILTER>
Hide packets that match the filter. Note: Only in effect if nogui is set
-h, --help
Print help
-V, --version
Print version
To launch in a Gui environment, simply launch packet_inspector[.exe]
(or
cargo r -r -p packet_inspector
to run from source). The gui will prompt you
for the CLIENT_ADDR
and SERVER_ADDR
if they have not been supplied via the
command line arguments.
In a terminal only environment, use the --nogui
option and supply
CLIENT_ADDR
and SERVER_ADDR
as arguments.
cargo r -r -p packet_inspector -- --nogui 127.0.0.1:25566 127.0.0.1:25565
The client must connect to localhost:25566
. You should see the packets in
stdout
when running in --nogui
, or you should see packets streaming in on
the Gui.
The -i
and -e
flags accept a regex to filter packets according to their
name. The -i
regex includes matching packets while the -e
regex excludes
matching packets. Do note that -e
only applies in --nogui
environment, as
the Gui has a "packet selector" to enable/disable packets dynamically. The -i
parameter value will be included in the Filter
input field on the Gui.
For instance, if you only want to print the packets Foo
, Bar
, and Baz
, you
can use a regex such as ^(Foo|Bar|Baz)$
with the -i
flag.
cargo r -r -p packet_inspector -- --nogui 127.0.0.1:25566 127.0.0.1:25565 -i '^(Foo|Bar|Baz)$'
Packets are printed to stdout
while errors are printed to stderr
. If you
only want to see errors in your terminal, direct stdout
elsewhere.
cargo r -r -p packet_inspector -- --nogui 127.0.0.1:25566 127.0.0.1:25565 > log.txt
Quick start with Vanilla Server via Docker
Start the server
docker run -e EULA=TRUE -e ONLINE_MODE=false -d -p 25565:25565 --name mc itzg/minecraft-server
View server logs
docker logs -f mc
Server Rcon
docker exec -i mc rcon-cli
In a separate terminal, start the packet inspector.
cargo r -r -p packet_inspector -- --nogui 127.0.0.1:25566 127.0.0.1:25565
Open Minecraft and connect to localhost:25566
.
Clean up
docker stop mc
docker rm mc