valence/build/main.rs
EmperialDev 1f996f7549
Add Items (#92)
Adding all the items, just like the blocks are. This will adress 1. and 2. bullet from issue #53
This will also make it easier to convert between block <-> item.
2022-10-05 09:28:08 -07:00

49 lines
1.2 KiB
Rust

use std::path::Path;
use std::process::Command;
use std::{env, fs};
use anyhow::Context;
use proc_macro2::{Ident, Span};
mod block;
mod enchant;
mod entity;
mod entity_event;
mod item;
pub fn main() -> anyhow::Result<()> {
println!("cargo:rerun-if-changed=extracted/");
let generators = [
(entity::build as fn() -> _, "entity.rs"),
(entity_event::build, "entity_event.rs"),
(block::build, "block.rs"),
(item::build, "item.rs"),
(enchant::build, "enchant.rs"),
];
let out_dir = env::var_os("OUT_DIR").context("can't get OUT_DIR env var")?;
for (g, file_name) in generators {
let path = Path::new(&out_dir).join(file_name);
let code = g()?.to_string();
fs::write(&path, &code)?;
// Format the output for debugging purposes.
// Doesn't matter if rustfmt is unavailable.
let _ = Command::new("rustfmt").arg(path).output();
}
Ok(())
}
fn ident(s: impl AsRef<str>) -> Ident {
let s = s.as_ref().trim();
match s.as_bytes() {
// TODO: check for the other rust keywords.
[b'0'..=b'9', ..] | b"type" => Ident::new(&format!("_{s}"), Span::call_site()),
_ => Ident::new(s, Span::call_site()),
}
}