vello/piet-gpu/shader/mem.h

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// SPDX-License-Identifier: Apache-2.0 OR MIT OR Unlicense
layout(set = 0, binding = 0) buffer Memory {
// offset into memory of the next allocation, initialized by the user.
uint mem_offset;
// mem_error tracks the status of memory accesses, initialized to NO_ERROR
// by the user. ERR_MALLOC_FAILED is reported for insufficient memory.
// If MEM_DEBUG is defined the following errors are reported:
// - ERR_OUT_OF_BOUNDS is reported for out of bounds writes.
// - ERR_UNALIGNED_ACCESS for memory access not aligned to 32-bit words.
uint mem_error;
uint[] memory;
};
// Uncomment this line to add the size field to Alloc and enable memory checks.
// Note that the Config struct in setup.h grows size fields as well.
//#define MEM_DEBUG
#define NO_ERROR 0
#define ERR_MALLOC_FAILED 1
#define ERR_OUT_OF_BOUNDS 2
#define ERR_UNALIGNED_ACCESS 3
#define Alloc_size 8
// Alloc represents a memory allocation.
struct Alloc {
// offset in bytes into memory.
uint offset;
#ifdef MEM_DEBUG
// size in bytes of the allocation.
uint size;
#endif
};
struct MallocResult {
Alloc alloc;
// failed is true if the allocation overflowed memory.
bool failed;
};
// new_alloc synthesizes an Alloc when its offset and size are derived.
Alloc new_alloc(uint offset, uint size) {
Alloc a;
a.offset = offset;
#ifdef MEM_DEBUG
a.size = size;
#endif
return a;
}
// malloc allocates size bytes of memory.
MallocResult malloc(uint size) {
MallocResult r;
r.failed = false;
uint offset = atomicAdd(mem_offset, size);
r.alloc = new_alloc(offset, size);
if (offset + size > memory.length() * 4) {
r.failed = true;
atomicMax(mem_error, ERR_MALLOC_FAILED);
return r;
}
#ifdef MEM_DEBUG
if ((size & 3) != 0) {
r.failed = true;
atomicMax(mem_error, ERR_UNALIGNED_ACCESS);
return r;
}
#endif
return r;
}
// touch_mem checks whether access to the memory word at offset is valid.
// If MEM_DEBUG is defined, touch_mem returns false if offset is out of bounds.
// Offset is in words.
bool touch_mem(Alloc alloc, uint offset) {
#ifdef MEM_DEBUG
if (offset < alloc.offset/4 || offset >= (alloc.offset + alloc.size)/4) {
atomicMax(mem_error, ERR_OUT_OF_BOUNDS);
return false;
}
#endif
return true;
}
// write_mem writes val to memory at offset.
// Offset is in words.
void write_mem(Alloc alloc, uint offset, uint val) {
if (!touch_mem(alloc, offset)) {
return;
}
memory[offset] = val;
}
// read_mem reads the value from memory at offset.
// Offset is in words.
uint read_mem(Alloc alloc, uint offset) {
if (!touch_mem(alloc, offset)) {
return 0;
}
uint v = memory[offset];
return v;
}
// slice_mem returns a sub-allocation inside another. Offset and size are in
// bytes, relative to a.offset.
Alloc slice_mem(Alloc a, uint offset, uint size) {
#ifdef MEM_DEBUG
if ((offset & 3) != 0 || (size & 3) != 0) {
atomicMax(mem_error, ERR_UNALIGNED_ACCESS);
return Alloc(0, 0);
}
if (offset + size > a.size) {
// slice_mem is sometimes used for slices outside bounds,
// but never written.
return Alloc(0, 0);
}
#endif
return new_alloc(a.offset + offset, size);
}