mirror of
https://github.com/italicsjenga/vello.git
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86 lines
3 KiB
Rust
86 lines
3 KiB
Rust
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// Copyright 2022 Google LLC
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// https://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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// Also licensed under MIT license, at your choice.
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//! Simple helpers for managing wgpu state and surfaces.
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use raw_window_handle::{HasRawDisplayHandle, HasRawWindowHandle};
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use wgpu::{Device, Instance, Limits, Queue, Surface, SurfaceConfiguration};
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/// Simple render context that maintains wgpu state for rendering the pipeline.
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pub struct RenderContext {
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pub instance: Instance,
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pub device: Device,
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pub queue: Queue,
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}
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impl RenderContext {
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pub async fn new() -> Result<Self, Box<dyn std::error::Error>> {
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let instance = Instance::new(wgpu::Backends::PRIMARY);
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let adapter = instance.request_adapter(&Default::default()).await.unwrap();
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let features = adapter.features();
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let mut limits = Limits::default();
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limits.max_storage_buffers_per_shader_stage = 16;
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let (device, queue) = adapter
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.request_device(
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&wgpu::DeviceDescriptor {
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label: None,
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features: features
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& (wgpu::Features::TIMESTAMP_QUERY | wgpu::Features::CLEAR_TEXTURE),
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limits,
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},
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None,
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)
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.await?;
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Ok(Self {
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instance,
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device,
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queue,
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})
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}
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/// Creates a new surface for the specified window and dimensions.
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pub fn create_surface<W>(&self, window: &W, width: u32, height: u32) -> RenderSurface
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where
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W: HasRawWindowHandle + HasRawDisplayHandle,
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{
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let surface = unsafe { self.instance.create_surface(window) };
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let format = wgpu::TextureFormat::Bgra8Unorm;
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let config = wgpu::SurfaceConfiguration {
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usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
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format,
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width,
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height,
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present_mode: wgpu::PresentMode::Fifo,
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alpha_mode: wgpu::CompositeAlphaMode::Auto,
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};
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surface.configure(&self.device, &config);
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RenderSurface { surface, config }
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}
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/// Resizes the surface to the new dimensions.
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pub fn resize_surface(&self, surface: &mut RenderSurface, width: u32, height: u32) {
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surface.config.width = width;
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surface.config.height = height;
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surface.surface.configure(&self.device, &surface.config);
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}
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}
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/// Combination of surface and its configuration.
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pub struct RenderSurface {
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pub surface: Surface,
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pub config: SurfaceConfiguration,
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}
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