vello/piet-gpu/shader/pathseg.h

126 lines
3.4 KiB
C
Raw Normal View History

// Code auto-generated by piet-gpu-derive
struct PathFillLineRef {
uint offset;
};
struct PathStrokeLineRef {
uint offset;
};
struct PathSegRef {
uint offset;
};
struct PathFillLine {
vec2 p0;
vec2 p1;
uint path_ix;
};
#define PathFillLine_size 20
PathFillLineRef PathFillLine_index(PathFillLineRef ref, uint index) {
return PathFillLineRef(ref.offset + index * PathFillLine_size);
}
struct PathStrokeLine {
vec2 p0;
vec2 p1;
uint path_ix;
vec2 stroke;
};
#define PathStrokeLine_size 28
PathStrokeLineRef PathStrokeLine_index(PathStrokeLineRef ref, uint index) {
return PathStrokeLineRef(ref.offset + index * PathStrokeLine_size);
}
#define PathSeg_Nop 0
#define PathSeg_FillLine 1
#define PathSeg_StrokeLine 2
#define PathSeg_size 32
PathSegRef PathSeg_index(PathSegRef ref, uint index) {
return PathSegRef(ref.offset + index * PathSeg_size);
}
PathFillLine PathFillLine_read(PathFillLineRef ref) {
uint ix = ref.offset >> 2;
uint raw0 = pathseg[ix + 0];
uint raw1 = pathseg[ix + 1];
uint raw2 = pathseg[ix + 2];
uint raw3 = pathseg[ix + 3];
uint raw4 = pathseg[ix + 4];
PathFillLine s;
s.p0 = vec2(uintBitsToFloat(raw0), uintBitsToFloat(raw1));
s.p1 = vec2(uintBitsToFloat(raw2), uintBitsToFloat(raw3));
s.path_ix = raw4;
return s;
}
void PathFillLine_write(PathFillLineRef ref, PathFillLine s) {
uint ix = ref.offset >> 2;
pathseg[ix + 0] = floatBitsToUint(s.p0.x);
pathseg[ix + 1] = floatBitsToUint(s.p0.y);
pathseg[ix + 2] = floatBitsToUint(s.p1.x);
pathseg[ix + 3] = floatBitsToUint(s.p1.y);
pathseg[ix + 4] = s.path_ix;
}
PathStrokeLine PathStrokeLine_read(PathStrokeLineRef ref) {
uint ix = ref.offset >> 2;
uint raw0 = pathseg[ix + 0];
uint raw1 = pathseg[ix + 1];
uint raw2 = pathseg[ix + 2];
uint raw3 = pathseg[ix + 3];
uint raw4 = pathseg[ix + 4];
uint raw5 = pathseg[ix + 5];
uint raw6 = pathseg[ix + 6];
PathStrokeLine s;
s.p0 = vec2(uintBitsToFloat(raw0), uintBitsToFloat(raw1));
s.p1 = vec2(uintBitsToFloat(raw2), uintBitsToFloat(raw3));
s.path_ix = raw4;
s.stroke = vec2(uintBitsToFloat(raw5), uintBitsToFloat(raw6));
return s;
}
void PathStrokeLine_write(PathStrokeLineRef ref, PathStrokeLine s) {
uint ix = ref.offset >> 2;
pathseg[ix + 0] = floatBitsToUint(s.p0.x);
pathseg[ix + 1] = floatBitsToUint(s.p0.y);
pathseg[ix + 2] = floatBitsToUint(s.p1.x);
pathseg[ix + 3] = floatBitsToUint(s.p1.y);
pathseg[ix + 4] = s.path_ix;
pathseg[ix + 5] = floatBitsToUint(s.stroke.x);
pathseg[ix + 6] = floatBitsToUint(s.stroke.y);
}
uint PathSeg_tag(PathSegRef ref) {
return pathseg[ref.offset >> 2];
}
PathFillLine PathSeg_FillLine_read(PathSegRef ref) {
return PathFillLine_read(PathFillLineRef(ref.offset + 4));
}
PathStrokeLine PathSeg_StrokeLine_read(PathSegRef ref) {
return PathStrokeLine_read(PathStrokeLineRef(ref.offset + 4));
}
void PathSeg_Nop_write(PathSegRef ref) {
pathseg[ref.offset >> 2] = PathSeg_Nop;
}
void PathSeg_FillLine_write(PathSegRef ref, PathFillLine s) {
pathseg[ref.offset >> 2] = PathSeg_FillLine;
PathFillLine_write(PathFillLineRef(ref.offset + 4), s);
}
void PathSeg_StrokeLine_write(PathSegRef ref, PathStrokeLine s) {
pathseg[ref.offset >> 2] = PathSeg_StrokeLine;
PathStrokeLine_write(PathStrokeLineRef(ref.offset + 4), s);
}