vello/piet-gpu/shader/gen/binning.hlsl

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struct Alloc
{
uint offset;
};
struct MallocResult
{
Alloc alloc;
bool failed;
};
struct AnnotatedRef
{
uint offset;
};
struct AnnotatedTag
{
uint tag;
uint flags;
};
struct BinInstanceRef
{
uint offset;
};
struct BinInstance
{
uint element_ix;
};
struct DrawMonoid
{
uint path_ix;
uint clip_ix;
};
struct Config
{
uint n_elements;
uint n_pathseg;
uint width_in_tiles;
uint height_in_tiles;
Alloc tile_alloc;
Alloc bin_alloc;
Alloc ptcl_alloc;
Alloc pathseg_alloc;
Alloc anno_alloc;
Alloc trans_alloc;
Alloc bbox_alloc;
Alloc drawmonoid_alloc;
Alloc clip_alloc;
Alloc clip_bic_alloc;
Alloc clip_stack_alloc;
Alloc clip_bbox_alloc;
uint n_trans;
uint n_path;
uint n_clip;
uint trans_offset;
uint linewidth_offset;
uint pathtag_offset;
uint pathseg_offset;
};
static const uint3 gl_WorkGroupSize = uint3(256u, 1u, 1u);
RWByteAddressBuffer _94 : register(u0, space0);
ByteAddressBuffer _202 : register(t1, space0);
static uint3 gl_WorkGroupID;
static uint3 gl_LocalInvocationID;
struct SPIRV_Cross_Input
{
uint3 gl_WorkGroupID : SV_GroupID;
uint3 gl_LocalInvocationID : SV_GroupThreadID;
};
groupshared uint bitmaps[8][256];
groupshared bool sh_alloc_failed;
groupshared uint count[8][256];
groupshared Alloc sh_chunk_alloc[256];
bool touch_mem(Alloc alloc, uint offset)
{
return true;
}
uint read_mem(Alloc alloc, uint offset)
{
Alloc param = alloc;
uint param_1 = offset;
if (!touch_mem(param, param_1))
{
return 0u;
}
uint v = _94.Load(offset * 4 + 8);
return v;
}
AnnotatedTag Annotated_tag(Alloc a, AnnotatedRef ref)
{
Alloc param = a;
uint param_1 = ref.offset >> uint(2);
uint tag_and_flags = read_mem(param, param_1);
AnnotatedTag _181 = { tag_and_flags & 65535u, tag_and_flags >> uint(16) };
return _181;
}
DrawMonoid load_draw_monoid(uint element_ix)
{
uint base = (_202.Load(44) >> uint(2)) + (2u * element_ix);
uint path_ix = _94.Load(base * 4 + 8);
uint clip_ix = _94.Load((base + 1u) * 4 + 8);
DrawMonoid _222 = { path_ix, clip_ix };
return _222;
}
float4 load_clip_bbox(uint clip_ix)
{
uint base = (_202.Load(60) >> uint(2)) + (4u * clip_ix);
float x0 = asfloat(_94.Load(base * 4 + 8));
float y0 = asfloat(_94.Load((base + 1u) * 4 + 8));
float x1 = asfloat(_94.Load((base + 2u) * 4 + 8));
float y1 = asfloat(_94.Load((base + 3u) * 4 + 8));
float4 bbox = float4(x0, y0, x1, y1);
return bbox;
}
float4 load_path_bbox(uint path_ix)
{
uint base = (_202.Load(40) >> uint(2)) + (6u * path_ix);
float bbox_l = float(_94.Load(base * 4 + 8)) - 32768.0f;
float bbox_t = float(_94.Load((base + 1u) * 4 + 8)) - 32768.0f;
float bbox_r = float(_94.Load((base + 2u) * 4 + 8)) - 32768.0f;
float bbox_b = float(_94.Load((base + 3u) * 4 + 8)) - 32768.0f;
float4 bbox = float4(bbox_l, bbox_t, bbox_r, bbox_b);
return bbox;
}
float4 bbox_intersect(float4 a, float4 b)
{
return float4(max(a.xy, b.xy), min(a.zw, b.zw));
}
void store_path_bbox(AnnotatedRef ref, float4 bbox)
{
uint ix = ref.offset >> uint(2);
_94.Store((ix + 1u) * 4 + 8, asuint(bbox.x));
_94.Store((ix + 2u) * 4 + 8, asuint(bbox.y));
_94.Store((ix + 3u) * 4 + 8, asuint(bbox.z));
_94.Store((ix + 4u) * 4 + 8, asuint(bbox.w));
}
Alloc new_alloc(uint offset, uint size, bool mem_ok)
{
Alloc a;
a.offset = offset;
return a;
}
MallocResult malloc(uint size)
{
uint _100;
_94.InterlockedAdd(0, size, _100);
uint offset = _100;
uint _107;
_94.GetDimensions(_107);
_107 = (_107 - 8) / 4;
MallocResult r;
r.failed = (offset + size) > uint(int(_107) * 4);
uint param = offset;
uint param_1 = size;
bool param_2 = !r.failed;
r.alloc = new_alloc(param, param_1, param_2);
if (r.failed)
{
uint _129;
_94.InterlockedMax(4, 1u, _129);
return r;
}
return r;
}
void write_mem(Alloc alloc, uint offset, uint val)
{
Alloc param = alloc;
uint param_1 = offset;
if (!touch_mem(param, param_1))
{
return;
}
_94.Store(offset * 4 + 8, val);
}
void BinInstance_write(Alloc a, BinInstanceRef ref, BinInstance s)
{
uint ix = ref.offset >> uint(2);
Alloc param = a;
uint param_1 = ix + 0u;
uint param_2 = s.element_ix;
write_mem(param, param_1, param_2);
}
void comp_main()
{
uint my_n_elements = _202.Load(0);
uint my_partition = gl_WorkGroupID.x;
for (uint i = 0u; i < 8u; i++)
{
bitmaps[i][gl_LocalInvocationID.x] = 0u;
}
if (gl_LocalInvocationID.x == 0u)
{
sh_alloc_failed = false;
}
GroupMemoryBarrierWithGroupSync();
uint element_ix = (my_partition * 256u) + gl_LocalInvocationID.x;
AnnotatedRef _415 = { _202.Load(32) + (element_ix * 40u) };
AnnotatedRef ref = _415;
uint tag = 0u;
if (element_ix < my_n_elements)
{
Alloc _425;
_425.offset = _202.Load(32);
Alloc param;
param.offset = _425.offset;
AnnotatedRef param_1 = ref;
tag = Annotated_tag(param, param_1).tag;
}
int x0 = 0;
int y0 = 0;
int x1 = 0;
int y1 = 0;
switch (tag)
{
case 1u:
case 2u:
case 3u:
case 4u:
case 5u:
{
uint param_2 = element_ix;
DrawMonoid draw_monoid = load_draw_monoid(param_2);
uint path_ix = draw_monoid.path_ix;
float4 clip_bbox = float4(-1000000000.0f, -1000000000.0f, 1000000000.0f, 1000000000.0f);
uint clip_ix = draw_monoid.clip_ix;
if (clip_ix > 0u)
{
uint param_3 = clip_ix - 1u;
clip_bbox = load_clip_bbox(param_3);
}
uint param_4 = path_ix;
float4 path_bbox = load_path_bbox(param_4);
float4 param_5 = path_bbox;
float4 param_6 = clip_bbox;
float4 bbox = bbox_intersect(param_5, param_6);
float4 _473 = bbox;
float4 _475 = bbox;
float2 _477 = max(_473.xy, _475.zw);
bbox.z = _477.x;
bbox.w = _477.y;
AnnotatedRef param_7 = ref;
float4 param_8 = bbox;
store_path_bbox(param_7, param_8);
x0 = int(floor(bbox.x * 0.00390625f));
y0 = int(floor(bbox.y * 0.00390625f));
x1 = int(ceil(bbox.z * 0.00390625f));
y1 = int(ceil(bbox.w * 0.00390625f));
break;
}
}
uint width_in_bins = ((_202.Load(8) + 16u) - 1u) / 16u;
uint height_in_bins = ((_202.Load(12) + 16u) - 1u) / 16u;
x0 = clamp(x0, 0, int(width_in_bins));
x1 = clamp(x1, x0, int(width_in_bins));
y0 = clamp(y0, 0, int(height_in_bins));
y1 = clamp(y1, y0, int(height_in_bins));
if (x0 == x1)
{
y1 = y0;
}
int x = x0;
int y = y0;
uint my_slice = gl_LocalInvocationID.x / 32u;
uint my_mask = 1u << (gl_LocalInvocationID.x & 31u);
while (y < y1)
{
uint _581;
InterlockedOr(bitmaps[my_slice][(uint(y) * width_in_bins) + uint(x)], my_mask, _581);
x++;
if (x == x1)
{
x = x0;
y++;
}
}
GroupMemoryBarrierWithGroupSync();
uint element_count = 0u;
for (uint i_1 = 0u; i_1 < 8u; i_1++)
{
element_count += uint(int(countbits(bitmaps[i_1][gl_LocalInvocationID.x])));
count[i_1][gl_LocalInvocationID.x] = element_count;
}
uint param_9 = 0u;
uint param_10 = 0u;
bool param_11 = true;
Alloc chunk_alloc = new_alloc(param_9, param_10, param_11);
if (element_count != 0u)
{
uint param_12 = element_count * 4u;
MallocResult _631 = malloc(param_12);
MallocResult chunk = _631;
chunk_alloc = chunk.alloc;
sh_chunk_alloc[gl_LocalInvocationID.x] = chunk_alloc;
if (chunk.failed)
{
sh_alloc_failed = true;
}
}
uint out_ix = (_202.Load(20) >> uint(2)) + (((my_partition * 256u) + gl_LocalInvocationID.x) * 2u);
Alloc _660;
_660.offset = _202.Load(20);
Alloc param_13;
param_13.offset = _660.offset;
uint param_14 = out_ix;
uint param_15 = element_count;
write_mem(param_13, param_14, param_15);
Alloc _672;
_672.offset = _202.Load(20);
Alloc param_16;
param_16.offset = _672.offset;
uint param_17 = out_ix + 1u;
uint param_18 = chunk_alloc.offset;
write_mem(param_16, param_17, param_18);
GroupMemoryBarrierWithGroupSync();
bool _687;
if (!sh_alloc_failed)
{
_687 = _94.Load(4) != 0u;
}
else
{
_687 = sh_alloc_failed;
}
if (_687)
{
return;
}
x = x0;
y = y0;
while (y < y1)
{
uint bin_ix = (uint(y) * width_in_bins) + uint(x);
uint out_mask = bitmaps[my_slice][bin_ix];
if ((out_mask & my_mask) != 0u)
{
uint idx = uint(int(countbits(out_mask & (my_mask - 1u))));
if (my_slice > 0u)
{
idx += count[my_slice - 1u][bin_ix];
}
Alloc out_alloc = sh_chunk_alloc[bin_ix];
uint out_offset = out_alloc.offset + (idx * 4u);
BinInstanceRef _749 = { out_offset };
BinInstance _751 = { element_ix };
Alloc param_19 = out_alloc;
BinInstanceRef param_20 = _749;
BinInstance param_21 = _751;
BinInstance_write(param_19, param_20, param_21);
}
x++;
if (x == x1)
{
x = x0;
y++;
}
}
}
[numthreads(256, 1, 1)]
void main(SPIRV_Cross_Input stage_input)
{
gl_WorkGroupID = stage_input.gl_WorkGroupID;
gl_LocalInvocationID = stage_input.gl_LocalInvocationID;
comp_main();
}