vello/shader/shared/bump.wgsl

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WebGPU Shading Language
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// SPDX-License-Identifier: Apache-2.0 OR MIT OR Unlicense
// Bitflags for each stage that can fail allocation.
let STAGE_BINNING: u32 = 0x1u;
let STAGE_TILE_ALLOC: u32 = 0x2u;
let STAGE_PATH_COARSE: u32 = 0x4u;
let STAGE_COARSE: u32 = 0x8u;
// This must be kept in sync with the struct in src/render.rs
struct BumpAllocators {
// Bitmask of stages that have failed allocation.
failed: atomic<u32>,
binning: atomic<u32>,
ptcl: atomic<u32>,
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tile: atomic<u32>,
segments: atomic<u32>,
blend: atomic<u32>,
}