vello/piet-gpu-derive/src/glsl.rs

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//! Generation of GLSL struct definitions and accessor functions.
use std::fmt::Write;
use std::ops::Deref;
use crate::layout::{LayoutModule, LayoutType, LayoutTypeDef};
use crate::parse::{GpuScalar, GpuType};
pub fn gen_glsl(module: &LayoutModule) -> String {
let mut r = String::new();
writeln!(&mut r, "// Code auto-generated by piet-gpu-derive\n").unwrap();
// Note: GLSL needs definitions before uses. We could do a topological sort here,
// but easiest for now to just require that in spec.
for name in &module.def_names {
gen_refdef(&mut r, &name);
}
for name in &module.def_names {
let def = module.defs.get(name).unwrap();
if let (size, LayoutTypeDef::Struct(fields)) = def {
gen_struct_def(&mut r, &name, size.size, fields);
}
}
for name in &module.def_names {
let def = module.defs.get(name).unwrap();
match def {
(size, LayoutTypeDef::Struct(fields)) => {
gen_struct_read(&mut r, &module.name, &name, size.size, fields)
}
(_size, LayoutTypeDef::Enum(_)) => gen_enum_read(&mut r, &module.name, &name),
}
}
r
}
fn gen_refdef(r: &mut String, name: &str) {
writeln!(r, "struct {}Ref {{", name).unwrap();
writeln!(r, " uint offset;").unwrap();
writeln!(r, "}};\n").unwrap();
}
fn gen_struct_def(r: &mut String, name: &str, size: usize, fields: &[(String, usize, LayoutType)]) {
writeln!(r, "struct {} {{", name).unwrap();
for (name, _offset, ty) in fields {
writeln!(r, " {} {};", glsl_type(&ty.ty), name).unwrap();
}
writeln!(r, "}};\n").unwrap();
writeln!(r, "#define {}_size {}\n", name, size).unwrap();
}
fn gen_struct_read(
r: &mut String,
bufname: &str,
name: &str,
size: usize,
fields: &[(String, usize, LayoutType)],
) {
writeln!(r, "{} {}_read({}Ref ref) {{", name, name, name).unwrap();
writeln!(r, " uint ix = ref.offset >> 2;").unwrap();
for i in 0..(size / 4) {
// TODO: don't generate raw reads for inline structs
writeln!(r, " uint raw{} = {}[ix + {}];", i, bufname, i).unwrap();
}
writeln!(r, " {} s;", name).unwrap();
for (name, offset, ty) in fields {
writeln!(r, " s.{} = {};", name, gen_extract(*offset, &ty.ty)).unwrap();
}
writeln!(r, " return s;").unwrap();
writeln!(r, "}}\n").unwrap();
}
fn gen_enum_read(r: &mut String, bufname: &str, name: &str) {
writeln!(r, "uint {}_tag({}Ref ref) {{", name, name).unwrap();
writeln!(r, " return {}[ref.offset >> 2];", bufname).unwrap();
writeln!(r, "}}\n").unwrap();
}
fn gen_extract(offset: usize, ty: &GpuType) -> String {
match ty {
GpuType::Scalar(scalar) => gen_extract_scalar(offset, scalar),
GpuType::Vector(scalar, size) => {
let mut r = glsl_type(ty);
r.push_str("(");
for i in 0..*size {
if i != 0 {
r.push_str(", ");
}
let el_offset = offset + i * scalar.size();
r.push_str(&gen_extract_scalar(el_offset, scalar));
}
r.push_str(")");
r
}
GpuType::InlineStruct(name) => format!(
"{}_read({}Ref({}))",
name,
name,
simplified_add("ref.offset", offset)
),
GpuType::Ref(inner) => {
if let GpuType::InlineStruct(name) = inner.deref() {
format!(
"{}Ref({})",
name,
gen_extract_scalar(offset, &GpuScalar::U32)
)
} else {
panic!("only know how to deal with Ref of struct")
}
}
}
}
fn gen_extract_scalar(offset: usize, ty: &GpuScalar) -> String {
match ty {
GpuScalar::F32 => format!("uintBitsToFloat(raw{})", offset / 4),
GpuScalar::U8 | GpuScalar::U16 | GpuScalar::U32 => extract_ubits(offset, ty.size()),
GpuScalar::I8 | GpuScalar::I16 | GpuScalar::I32 => extract_ibits(offset, ty.size()),
}
}
fn extract_ubits(offset: usize, nbytes: usize) -> String {
if nbytes == 4 {
return format!("raw{}", offset / 4);
}
let mask = (1 << (nbytes * 8)) - 1;
if offset % 4 == 0 {
format!("raw{} & 0x{:x}", offset / 4, mask)
} else if offset % 4 + nbytes == 4 {
format!("raw{} >> {}", offset / 4, (offset % 4) * 8)
} else {
format!("(raw{} >> {}) & 0x{:x}", offset / 4, (offset % 4) * 8, mask)
}
}
fn extract_ibits(offset: usize, nbytes: usize) -> String {
if nbytes == 4 {
return format!("int(raw{})", offset / 4);
}
if offset % 4 + nbytes == 4 {
format!("int(raw{}) >> {}", offset / 4, (offset % 4) * 8)
} else {
format!(
"(int(raw{}) << {}) >> {}",
offset / 4,
(3 - offset % 4) * 8,
(4 - nbytes) * 8
)
}
}
fn glsl_type(ty: &GpuType) -> String {
match ty {
GpuType::Scalar(scalar) => glsl_scalar(scalar).into(),
GpuType::Vector(scalar, size) => {
if *size == 1 {
glsl_scalar(scalar).into()
} else {
format!("{}{}", glsl_vecname(scalar), size)
}
}
GpuType::InlineStruct(name) => name.clone(),
GpuType::Ref(inner) => {
if let GpuType::InlineStruct(name) = inner.deref() {
format!("{}Ref", name)
} else {
panic!("only know how to deal with Ref of struct")
}
}
}
}
// GLSL type that can contain the scalar value.
fn glsl_scalar(s: &GpuScalar) -> &'static str {
match s {
GpuScalar::F32 => "float",
GpuScalar::I8 | GpuScalar::I16 | GpuScalar::I32 => "int",
GpuScalar::U8 | GpuScalar::U16 | GpuScalar::U32 => "uint",
}
}
fn glsl_vecname(s: &GpuScalar) -> &'static str {
match s {
GpuScalar::F32 => "vec",
GpuScalar::I8 | GpuScalar::I16 | GpuScalar::I32 => "ivec",
GpuScalar::U8 | GpuScalar::U16 | GpuScalar::U32 => "uvec",
}
}
/// If `c = 0`, return `"var_name"`, else `"var_name + c"`
fn simplified_add(var_name: &str, c: usize) -> String {
if c == 0 {
String::from(var_name)
} else {
format!("{} + {}", var_name, c)
}
}