vello/piet-gpu/shader/gen/backdrop.hlsl

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struct Alloc
{
uint offset;
};
struct PathRef
{
uint offset;
};
struct TileRef
{
uint offset;
};
struct Path
{
uint4 bbox;
TileRef tiles;
};
struct Config
{
uint n_elements;
uint n_pathseg;
uint width_in_tiles;
uint height_in_tiles;
Alloc tile_alloc;
Alloc bin_alloc;
Alloc ptcl_alloc;
Alloc pathseg_alloc;
Alloc anno_alloc;
Alloc trans_alloc;
Alloc path_bbox_alloc;
Alloc drawmonoid_alloc;
Alloc clip_alloc;
Alloc clip_bic_alloc;
Alloc clip_stack_alloc;
Alloc clip_bbox_alloc;
Alloc draw_bbox_alloc;
Alloc drawinfo_alloc;
uint n_trans;
uint n_path;
uint n_clip;
uint trans_offset;
uint linewidth_offset;
uint pathtag_offset;
uint pathseg_offset;
uint drawtag_offset;
uint drawdata_offset;
};
static const uint3 gl_WorkGroupSize = uint3(256u, 1u, 1u);
RWByteAddressBuffer _67 : register(u0, space0);
ByteAddressBuffer _166 : register(t1, space0);
static uint3 gl_LocalInvocationID;
static uint3 gl_GlobalInvocationID;
static uint gl_LocalInvocationIndex;
struct SPIRV_Cross_Input
{
uint3 gl_LocalInvocationID : SV_GroupThreadID;
uint3 gl_GlobalInvocationID : SV_DispatchThreadID;
uint gl_LocalInvocationIndex : SV_GroupIndex;
};
groupshared uint sh_row_width[256];
groupshared Alloc sh_row_alloc[256];
groupshared uint sh_row_count[256];
bool touch_mem(Alloc alloc, uint offset)
{
return true;
}
uint read_mem(Alloc alloc, uint offset)
{
Alloc param = alloc;
uint param_1 = offset;
if (!touch_mem(param, param_1))
{
return 0u;
}
uint v = _67.Load(offset * 4 + 8);
return v;
}
Path Path_read(Alloc a, PathRef ref)
{
uint ix = ref.offset >> uint(2);
Alloc param = a;
uint param_1 = ix + 0u;
uint raw0 = read_mem(param, param_1);
Alloc param_2 = a;
uint param_3 = ix + 1u;
uint raw1 = read_mem(param_2, param_3);
Alloc param_4 = a;
uint param_5 = ix + 2u;
uint raw2 = read_mem(param_4, param_5);
Path s;
s.bbox = uint4(raw0 & 65535u, raw0 >> uint(16), raw1 & 65535u, raw1 >> uint(16));
TileRef _134 = { raw2 };
s.tiles = _134;
return s;
}
Alloc new_alloc(uint offset, uint size, bool mem_ok)
{
Alloc a;
a.offset = offset;
return a;
}
void write_mem(Alloc alloc, uint offset, uint val)
{
Alloc param = alloc;
uint param_1 = offset;
if (!touch_mem(param, param_1))
{
return;
}
_67.Store(offset * 4 + 8, val);
}
void comp_main()
{
uint th_ix = gl_LocalInvocationIndex;
uint element_ix = gl_GlobalInvocationID.x;
uint row_count = 0u;
bool mem_ok = _67.Load(4) == 0u;
if (gl_LocalInvocationID.y == 0u)
{
if (element_ix < _166.Load(0))
{
PathRef _180 = { _166.Load(16) + (element_ix * 12u) };
PathRef path_ref = _180;
Alloc _185;
_185.offset = _166.Load(16);
Alloc param;
param.offset = _185.offset;
PathRef param_1 = path_ref;
Path path = Path_read(param, param_1);
sh_row_width[th_ix] = path.bbox.z - path.bbox.x;
row_count = path.bbox.w - path.bbox.y;
bool _210 = row_count == 1u;
bool _216;
if (_210)
{
_216 = path.bbox.y > 0u;
}
else
{
_216 = _210;
}
if (_216)
{
row_count = 0u;
}
uint param_2 = path.tiles.offset;
uint param_3 = ((path.bbox.z - path.bbox.x) * (path.bbox.w - path.bbox.y)) * 8u;
bool param_4 = mem_ok;
Alloc path_alloc = new_alloc(param_2, param_3, param_4);
sh_row_alloc[th_ix] = path_alloc;
}
sh_row_count[th_ix] = row_count;
}
for (uint i = 0u; i < 8u; i++)
{
GroupMemoryBarrierWithGroupSync();
bool _262 = gl_LocalInvocationID.y == 0u;
bool _269;
if (_262)
{
_269 = th_ix >= (1u << i);
}
else
{
_269 = _262;
}
if (_269)
{
row_count += sh_row_count[th_ix - (1u << i)];
}
GroupMemoryBarrierWithGroupSync();
if (gl_LocalInvocationID.y == 0u)
{
sh_row_count[th_ix] = row_count;
}
}
GroupMemoryBarrierWithGroupSync();
uint total_rows = sh_row_count[255];
uint _348;
for (uint row = th_ix; row < total_rows; row += 256u)
{
uint el_ix = 0u;
for (uint i_1 = 0u; i_1 < 8u; i_1++)
{
uint probe = el_ix + (128u >> i_1);
if (row >= sh_row_count[probe - 1u])
{
el_ix = probe;
}
}
uint width = sh_row_width[el_ix];
if ((width > 0u) && mem_ok)
{
Alloc tiles_alloc = sh_row_alloc[el_ix];
if (el_ix > 0u)
{
_348 = sh_row_count[el_ix - 1u];
}
else
{
_348 = 0u;
}
uint seq_ix = row - _348;
uint tile_el_ix = ((tiles_alloc.offset >> uint(2)) + 1u) + ((seq_ix * 2u) * width);
Alloc param_5 = tiles_alloc;
uint param_6 = tile_el_ix;
uint sum = read_mem(param_5, param_6);
for (uint x = 1u; x < width; x++)
{
tile_el_ix += 2u;
Alloc param_7 = tiles_alloc;
uint param_8 = tile_el_ix;
sum += read_mem(param_7, param_8);
Alloc param_9 = tiles_alloc;
uint param_10 = tile_el_ix;
uint param_11 = sum;
write_mem(param_9, param_10, param_11);
}
}
}
}
[numthreads(256, 1, 1)]
void main(SPIRV_Cross_Input stage_input)
{
gl_LocalInvocationID = stage_input.gl_LocalInvocationID;
gl_GlobalInvocationID = stage_input.gl_GlobalInvocationID;
gl_LocalInvocationIndex = stage_input.gl_LocalInvocationIndex;
comp_main();
}