mirror of
https://github.com/italicsjenga/vello.git
synced 2025-01-10 20:51:29 +11:00
126 lines
3.4 KiB
C
126 lines
3.4 KiB
C
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// Code auto-generated by piet-gpu-derive
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struct PathFillLineRef {
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uint offset;
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};
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struct PathStrokeLineRef {
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uint offset;
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};
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struct PathSegRef {
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uint offset;
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};
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struct PathFillLine {
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vec2 p0;
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vec2 p1;
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uint path_ix;
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};
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#define PathFillLine_size 20
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PathFillLineRef PathFillLine_index(PathFillLineRef ref, uint index) {
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return PathFillLineRef(ref.offset + index * PathFillLine_size);
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}
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struct PathStrokeLine {
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vec2 p0;
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vec2 p1;
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uint path_ix;
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vec2 stroke;
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};
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#define PathStrokeLine_size 28
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PathStrokeLineRef PathStrokeLine_index(PathStrokeLineRef ref, uint index) {
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return PathStrokeLineRef(ref.offset + index * PathStrokeLine_size);
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}
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#define PathSeg_Nop 0
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#define PathSeg_FillLine 1
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#define PathSeg_StrokeLine 2
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#define PathSeg_size 32
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PathSegRef PathSeg_index(PathSegRef ref, uint index) {
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return PathSegRef(ref.offset + index * PathSeg_size);
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}
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PathFillLine PathFillLine_read(PathFillLineRef ref) {
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uint ix = ref.offset >> 2;
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uint raw0 = pathseg[ix + 0];
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uint raw1 = pathseg[ix + 1];
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uint raw2 = pathseg[ix + 2];
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uint raw3 = pathseg[ix + 3];
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uint raw4 = pathseg[ix + 4];
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PathFillLine s;
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s.p0 = vec2(uintBitsToFloat(raw0), uintBitsToFloat(raw1));
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s.p1 = vec2(uintBitsToFloat(raw2), uintBitsToFloat(raw3));
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s.path_ix = raw4;
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return s;
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}
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void PathFillLine_write(PathFillLineRef ref, PathFillLine s) {
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uint ix = ref.offset >> 2;
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pathseg[ix + 0] = floatBitsToUint(s.p0.x);
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pathseg[ix + 1] = floatBitsToUint(s.p0.y);
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pathseg[ix + 2] = floatBitsToUint(s.p1.x);
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pathseg[ix + 3] = floatBitsToUint(s.p1.y);
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pathseg[ix + 4] = s.path_ix;
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}
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PathStrokeLine PathStrokeLine_read(PathStrokeLineRef ref) {
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uint ix = ref.offset >> 2;
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uint raw0 = pathseg[ix + 0];
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uint raw1 = pathseg[ix + 1];
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uint raw2 = pathseg[ix + 2];
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uint raw3 = pathseg[ix + 3];
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uint raw4 = pathseg[ix + 4];
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uint raw5 = pathseg[ix + 5];
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uint raw6 = pathseg[ix + 6];
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PathStrokeLine s;
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s.p0 = vec2(uintBitsToFloat(raw0), uintBitsToFloat(raw1));
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s.p1 = vec2(uintBitsToFloat(raw2), uintBitsToFloat(raw3));
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s.path_ix = raw4;
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s.stroke = vec2(uintBitsToFloat(raw5), uintBitsToFloat(raw6));
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return s;
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}
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void PathStrokeLine_write(PathStrokeLineRef ref, PathStrokeLine s) {
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uint ix = ref.offset >> 2;
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pathseg[ix + 0] = floatBitsToUint(s.p0.x);
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pathseg[ix + 1] = floatBitsToUint(s.p0.y);
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pathseg[ix + 2] = floatBitsToUint(s.p1.x);
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pathseg[ix + 3] = floatBitsToUint(s.p1.y);
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pathseg[ix + 4] = s.path_ix;
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pathseg[ix + 5] = floatBitsToUint(s.stroke.x);
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pathseg[ix + 6] = floatBitsToUint(s.stroke.y);
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}
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uint PathSeg_tag(PathSegRef ref) {
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return pathseg[ref.offset >> 2];
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}
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PathFillLine PathSeg_FillLine_read(PathSegRef ref) {
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return PathFillLine_read(PathFillLineRef(ref.offset + 4));
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}
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PathStrokeLine PathSeg_StrokeLine_read(PathSegRef ref) {
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return PathStrokeLine_read(PathStrokeLineRef(ref.offset + 4));
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}
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void PathSeg_Nop_write(PathSegRef ref) {
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pathseg[ref.offset >> 2] = PathSeg_Nop;
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}
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void PathSeg_FillLine_write(PathSegRef ref, PathFillLine s) {
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pathseg[ref.offset >> 2] = PathSeg_FillLine;
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PathFillLine_write(PathFillLineRef(ref.offset + 4), s);
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}
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void PathSeg_StrokeLine_write(PathSegRef ref, PathStrokeLine s) {
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pathseg[ref.offset >> 2] = PathSeg_StrokeLine;
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PathStrokeLine_write(PathStrokeLineRef(ref.offset + 4), s);
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}
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