vello/piet-gpu/shader/ptcl.h

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// SPDX-License-Identifier: Apache-2.0 OR MIT OR Unlicense
// Code auto-generated by piet-gpu-derive
struct CmdCircleRef {
uint offset;
};
struct CmdLineRef {
uint offset;
};
struct CmdStrokeRef {
uint offset;
};
struct CmdFillRef {
uint offset;
};
struct CmdBeginClipRef {
uint offset;
};
struct CmdBeginSolidClipRef {
uint offset;
};
struct CmdEndClipRef {
uint offset;
};
struct CmdSolidRef {
uint offset;
};
struct CmdSolidMaskRef {
uint offset;
};
struct CmdJumpRef {
uint offset;
};
struct CmdRef {
uint offset;
};
struct CmdCircle {
vec2 center;
float radius;
uint rgba_color;
};
#define CmdCircle_size 16
CmdCircleRef CmdCircle_index(CmdCircleRef ref, uint index) {
return CmdCircleRef(ref.offset + index * CmdCircle_size);
}
struct CmdLine {
vec2 start;
vec2 end;
};
#define CmdLine_size 16
CmdLineRef CmdLine_index(CmdLineRef ref, uint index) {
return CmdLineRef(ref.offset + index * CmdLine_size);
}
struct CmdStroke {
uint tile_ref;
float half_width;
uint rgba_color;
};
#define CmdStroke_size 12
CmdStrokeRef CmdStroke_index(CmdStrokeRef ref, uint index) {
return CmdStrokeRef(ref.offset + index * CmdStroke_size);
}
struct CmdFill {
uint tile_ref;
int backdrop;
uint rgba_color;
};
#define CmdFill_size 12
CmdFillRef CmdFill_index(CmdFillRef ref, uint index) {
return CmdFillRef(ref.offset + index * CmdFill_size);
}
struct CmdBeginClip {
uint tile_ref;
int backdrop;
};
#define CmdBeginClip_size 8
CmdBeginClipRef CmdBeginClip_index(CmdBeginClipRef ref, uint index) {
return CmdBeginClipRef(ref.offset + index * CmdBeginClip_size);
}
struct CmdBeginSolidClip {
float alpha;
};
#define CmdBeginSolidClip_size 4
CmdBeginSolidClipRef CmdBeginSolidClip_index(CmdBeginSolidClipRef ref, uint index) {
return CmdBeginSolidClipRef(ref.offset + index * CmdBeginSolidClip_size);
}
struct CmdEndClip {
float alpha;
};
#define CmdEndClip_size 4
CmdEndClipRef CmdEndClip_index(CmdEndClipRef ref, uint index) {
return CmdEndClipRef(ref.offset + index * CmdEndClip_size);
}
struct CmdSolid {
uint rgba_color;
};
#define CmdSolid_size 4
CmdSolidRef CmdSolid_index(CmdSolidRef ref, uint index) {
return CmdSolidRef(ref.offset + index * CmdSolid_size);
}
struct CmdSolidMask {
float mask;
};
#define CmdSolidMask_size 4
CmdSolidMaskRef CmdSolidMask_index(CmdSolidMaskRef ref, uint index) {
return CmdSolidMaskRef(ref.offset + index * CmdSolidMask_size);
}
struct CmdJump {
uint new_ref;
};
#define CmdJump_size 4
CmdJumpRef CmdJump_index(CmdJumpRef ref, uint index) {
return CmdJumpRef(ref.offset + index * CmdJump_size);
}
#define Cmd_End 0
#define Cmd_Circle 1
#define Cmd_Line 2
#define Cmd_Fill 3
#define Cmd_BeginClip 4
#define Cmd_BeginSolidClip 5
#define Cmd_EndClip 6
#define Cmd_Stroke 7
#define Cmd_Solid 8
#define Cmd_SolidMask 9
#define Cmd_Jump 10
#define Cmd_size 20
CmdRef Cmd_index(CmdRef ref, uint index) {
return CmdRef(ref.offset + index * Cmd_size);
}
CmdCircle CmdCircle_read(Alloc a, CmdCircleRef ref) {
uint ix = ref.offset >> 2;
uint raw0 = read_mem(a, ix + 0);
uint raw1 = read_mem(a, ix + 1);
uint raw2 = read_mem(a, ix + 2);
uint raw3 = read_mem(a, ix + 3);
CmdCircle s;
s.center = vec2(uintBitsToFloat(raw0), uintBitsToFloat(raw1));
s.radius = uintBitsToFloat(raw2);
s.rgba_color = raw3;
return s;
}
void CmdCircle_write(Alloc a, CmdCircleRef ref, CmdCircle s) {
uint ix = ref.offset >> 2;
write_mem(a, ix + 0, floatBitsToUint(s.center.x));
write_mem(a, ix + 1, floatBitsToUint(s.center.y));
write_mem(a, ix + 2, floatBitsToUint(s.radius));
write_mem(a, ix + 3, s.rgba_color);
}
CmdLine CmdLine_read(Alloc a, CmdLineRef ref) {
uint ix = ref.offset >> 2;
uint raw0 = read_mem(a, ix + 0);
uint raw1 = read_mem(a, ix + 1);
uint raw2 = read_mem(a, ix + 2);
uint raw3 = read_mem(a, ix + 3);
CmdLine s;
s.start = vec2(uintBitsToFloat(raw0), uintBitsToFloat(raw1));
s.end = vec2(uintBitsToFloat(raw2), uintBitsToFloat(raw3));
return s;
}
void CmdLine_write(Alloc a, CmdLineRef ref, CmdLine s) {
uint ix = ref.offset >> 2;
write_mem(a, ix + 0, floatBitsToUint(s.start.x));
write_mem(a, ix + 1, floatBitsToUint(s.start.y));
write_mem(a, ix + 2, floatBitsToUint(s.end.x));
write_mem(a, ix + 3, floatBitsToUint(s.end.y));
}
CmdStroke CmdStroke_read(Alloc a, CmdStrokeRef ref) {
uint ix = ref.offset >> 2;
uint raw0 = read_mem(a, ix + 0);
uint raw1 = read_mem(a, ix + 1);
uint raw2 = read_mem(a, ix + 2);
CmdStroke s;
s.tile_ref = raw0;
s.half_width = uintBitsToFloat(raw1);
s.rgba_color = raw2;
return s;
}
void CmdStroke_write(Alloc a, CmdStrokeRef ref, CmdStroke s) {
uint ix = ref.offset >> 2;
write_mem(a, ix + 0, s.tile_ref);
write_mem(a, ix + 1, floatBitsToUint(s.half_width));
write_mem(a, ix + 2, s.rgba_color);
}
CmdFill CmdFill_read(Alloc a, CmdFillRef ref) {
uint ix = ref.offset >> 2;
uint raw0 = read_mem(a, ix + 0);
uint raw1 = read_mem(a, ix + 1);
uint raw2 = read_mem(a, ix + 2);
CmdFill s;
s.tile_ref = raw0;
s.backdrop = int(raw1);
s.rgba_color = raw2;
return s;
}
void CmdFill_write(Alloc a, CmdFillRef ref, CmdFill s) {
uint ix = ref.offset >> 2;
write_mem(a, ix + 0, s.tile_ref);
write_mem(a, ix + 1, uint(s.backdrop));
write_mem(a, ix + 2, s.rgba_color);
}
CmdBeginClip CmdBeginClip_read(Alloc a, CmdBeginClipRef ref) {
uint ix = ref.offset >> 2;
uint raw0 = read_mem(a, ix + 0);
uint raw1 = read_mem(a, ix + 1);
CmdBeginClip s;
s.tile_ref = raw0;
s.backdrop = int(raw1);
return s;
}
void CmdBeginClip_write(Alloc a, CmdBeginClipRef ref, CmdBeginClip s) {
uint ix = ref.offset >> 2;
write_mem(a, ix + 0, s.tile_ref);
write_mem(a, ix + 1, uint(s.backdrop));
}
CmdBeginSolidClip CmdBeginSolidClip_read(Alloc a, CmdBeginSolidClipRef ref) {
uint ix = ref.offset >> 2;
uint raw0 = read_mem(a, ix + 0);
CmdBeginSolidClip s;
s.alpha = uintBitsToFloat(raw0);
return s;
}
void CmdBeginSolidClip_write(Alloc a, CmdBeginSolidClipRef ref, CmdBeginSolidClip s) {
uint ix = ref.offset >> 2;
write_mem(a, ix + 0, floatBitsToUint(s.alpha));
}
CmdEndClip CmdEndClip_read(Alloc a, CmdEndClipRef ref) {
uint ix = ref.offset >> 2;
uint raw0 = read_mem(a, ix + 0);
CmdEndClip s;
s.alpha = uintBitsToFloat(raw0);
return s;
}
void CmdEndClip_write(Alloc a, CmdEndClipRef ref, CmdEndClip s) {
uint ix = ref.offset >> 2;
write_mem(a, ix + 0, floatBitsToUint(s.alpha));
}
CmdSolid CmdSolid_read(Alloc a, CmdSolidRef ref) {
uint ix = ref.offset >> 2;
uint raw0 = read_mem(a, ix + 0);
CmdSolid s;
s.rgba_color = raw0;
return s;
}
void CmdSolid_write(Alloc a, CmdSolidRef ref, CmdSolid s) {
uint ix = ref.offset >> 2;
write_mem(a, ix + 0, s.rgba_color);
}
CmdSolidMask CmdSolidMask_read(Alloc a, CmdSolidMaskRef ref) {
uint ix = ref.offset >> 2;
uint raw0 = read_mem(a, ix + 0);
CmdSolidMask s;
s.mask = uintBitsToFloat(raw0);
return s;
}
void CmdSolidMask_write(Alloc a, CmdSolidMaskRef ref, CmdSolidMask s) {
uint ix = ref.offset >> 2;
write_mem(a, ix + 0, floatBitsToUint(s.mask));
}
CmdJump CmdJump_read(Alloc a, CmdJumpRef ref) {
uint ix = ref.offset >> 2;
uint raw0 = read_mem(a, ix + 0);
CmdJump s;
s.new_ref = raw0;
return s;
}
void CmdJump_write(Alloc a, CmdJumpRef ref, CmdJump s) {
uint ix = ref.offset >> 2;
write_mem(a, ix + 0, s.new_ref);
}
uint Cmd_tag(Alloc a, CmdRef ref) {
return read_mem(a, ref.offset >> 2);
}
CmdCircle Cmd_Circle_read(Alloc a, CmdRef ref) {
return CmdCircle_read(a, CmdCircleRef(ref.offset + 4));
}
CmdLine Cmd_Line_read(Alloc a, CmdRef ref) {
return CmdLine_read(a, CmdLineRef(ref.offset + 4));
}
CmdFill Cmd_Fill_read(Alloc a, CmdRef ref) {
return CmdFill_read(a, CmdFillRef(ref.offset + 4));
}
CmdBeginClip Cmd_BeginClip_read(Alloc a, CmdRef ref) {
return CmdBeginClip_read(a, CmdBeginClipRef(ref.offset + 4));
}
CmdBeginSolidClip Cmd_BeginSolidClip_read(Alloc a, CmdRef ref) {
return CmdBeginSolidClip_read(a, CmdBeginSolidClipRef(ref.offset + 4));
}
CmdEndClip Cmd_EndClip_read(Alloc a, CmdRef ref) {
return CmdEndClip_read(a, CmdEndClipRef(ref.offset + 4));
}
CmdStroke Cmd_Stroke_read(Alloc a, CmdRef ref) {
return CmdStroke_read(a, CmdStrokeRef(ref.offset + 4));
}
CmdSolid Cmd_Solid_read(Alloc a, CmdRef ref) {
return CmdSolid_read(a, CmdSolidRef(ref.offset + 4));
}
CmdSolidMask Cmd_SolidMask_read(Alloc a, CmdRef ref) {
return CmdSolidMask_read(a, CmdSolidMaskRef(ref.offset + 4));
}
CmdJump Cmd_Jump_read(Alloc a, CmdRef ref) {
return CmdJump_read(a, CmdJumpRef(ref.offset + 4));
}
void Cmd_End_write(Alloc a, CmdRef ref) {
write_mem(a, ref.offset >> 2, Cmd_End);
}
void Cmd_Circle_write(Alloc a, CmdRef ref, CmdCircle s) {
write_mem(a, ref.offset >> 2, Cmd_Circle);
CmdCircle_write(a, CmdCircleRef(ref.offset + 4), s);
}
void Cmd_Line_write(Alloc a, CmdRef ref, CmdLine s) {
write_mem(a, ref.offset >> 2, Cmd_Line);
CmdLine_write(a, CmdLineRef(ref.offset + 4), s);
}
void Cmd_Fill_write(Alloc a, CmdRef ref, CmdFill s) {
write_mem(a, ref.offset >> 2, Cmd_Fill);
CmdFill_write(a, CmdFillRef(ref.offset + 4), s);
}
void Cmd_BeginClip_write(Alloc a, CmdRef ref, CmdBeginClip s) {
write_mem(a, ref.offset >> 2, Cmd_BeginClip);
CmdBeginClip_write(a, CmdBeginClipRef(ref.offset + 4), s);
}
void Cmd_BeginSolidClip_write(Alloc a, CmdRef ref, CmdBeginSolidClip s) {
write_mem(a, ref.offset >> 2, Cmd_BeginSolidClip);
CmdBeginSolidClip_write(a, CmdBeginSolidClipRef(ref.offset + 4), s);
}
void Cmd_EndClip_write(Alloc a, CmdRef ref, CmdEndClip s) {
write_mem(a, ref.offset >> 2, Cmd_EndClip);
CmdEndClip_write(a, CmdEndClipRef(ref.offset + 4), s);
}
void Cmd_Stroke_write(Alloc a, CmdRef ref, CmdStroke s) {
write_mem(a, ref.offset >> 2, Cmd_Stroke);
CmdStroke_write(a, CmdStrokeRef(ref.offset + 4), s);
}
void Cmd_Solid_write(Alloc a, CmdRef ref, CmdSolid s) {
write_mem(a, ref.offset >> 2, Cmd_Solid);
CmdSolid_write(a, CmdSolidRef(ref.offset + 4), s);
}
void Cmd_SolidMask_write(Alloc a, CmdRef ref, CmdSolidMask s) {
write_mem(a, ref.offset >> 2, Cmd_SolidMask);
CmdSolidMask_write(a, CmdSolidMaskRef(ref.offset + 4), s);
}
void Cmd_Jump_write(Alloc a, CmdRef ref, CmdJump s) {
write_mem(a, ref.offset >> 2, Cmd_Jump);
CmdJump_write(a, CmdJumpRef(ref.offset + 4), s);
}