2020-04-17 07:04:40 +10:00
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# Build file for shaders.
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# You must have glslangValidator in your path, or patch here.
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glslang_validator = glslangValidator
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rule glsl
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command = $glslang_validator -V -o $out $in
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2020-04-18 09:01:37 +10:00
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build image.spv: glsl image.comp | scene.h
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2020-04-21 10:15:36 +10:00
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2020-05-12 13:01:06 +10:00
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2020-05-13 06:38:26 +10:00
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build elements.spv: glsl elements.comp | scene.h state.h annotated.h
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2020-05-21 09:36:09 +10:00
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build binning.spv: glsl binning.comp | annotated.h state.h bins.h setup.h
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2020-05-14 08:35:19 +10:00
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2020-06-03 10:10:20 +10:00
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build tile_alloc.spv: glsl tile_alloc.comp | annotated.h tile.h setup.h
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build path_coarse.spv: glsl path_coarse.comp | annotated.h tile.h setup.h
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2020-06-06 08:07:02 +10:00
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build backdrop.spv: glsl backdrop.comp | annotated.h tile.h setup.h
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2020-05-14 08:35:19 +10:00
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build coarse.spv: glsl coarse.comp | annotated.h bins.h ptcl.h setup.h
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2020-05-16 08:20:25 +10:00
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build kernel4.spv: glsl kernel4.comp | ptcl.h setup.h
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