mirror of
https://github.com/italicsjenga/vello.git
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146 lines
4.1 KiB
Rust
146 lines
4.1 KiB
Rust
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// Copyright 2021 The piet-gpu authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// https://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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// Also licensed under MIT license, at your choice.
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//! Implementation of gradients.
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use std::collections::hash_map::{Entry, HashMap};
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use piet::{Color, FixedLinearGradient, GradientStop};
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#[derive(Clone)]
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pub struct BakedGradient {
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ramp: Vec<u32>,
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}
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#[derive(Clone)]
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pub struct LinearGradient {
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start: [f32; 2],
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end: [f32; 2],
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ramp_id: u32,
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}
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#[derive(Default)]
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pub struct RampCache {
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ramps: Vec<GradientRamp>,
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map: HashMap<GradientRamp, usize>,
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}
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#[derive(Clone, Hash, PartialEq, Eq)]
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struct GradientRamp(Vec<u32>);
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pub const N_SAMPLES: usize = 512;
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// TODO: make this dynamic
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pub const N_GRADIENTS: usize = 256;
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#[derive(Clone, Copy)]
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struct PremulRgba([f64; 4]);
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impl PremulRgba {
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fn from_color(c: &Color) -> PremulRgba {
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let rgba = c.as_rgba();
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let a = rgba.3;
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// TODO: sRGB nonlinearity? This is complicated.
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PremulRgba([rgba.0 * a, rgba.1 * a, rgba.2 * a, a])
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}
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fn to_u32(&self) -> u32 {
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let z = self.0;
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Color::rgba(z[0], z[1], z[2], z[3]).as_rgba_u32()
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}
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fn lerp(&self, other: PremulRgba, t: f64) -> PremulRgba {
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fn l(a: f64, b: f64, t: f64) -> f64 {
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a * (1.0 - t) + b * t
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}
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let a = self.0;
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let b = other.0;
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PremulRgba([l(a[0], b[0], t), l(a[1], b[1], t), l(a[2], b[2], t), l(a[2], b[3], t)])
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}
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}
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impl GradientRamp {
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fn from_stops(stops: &[GradientStop]) -> GradientRamp {
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let mut last_u = 0.0;
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let mut last_c = PremulRgba::from_color(&stops[0].color);
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let mut this_u = last_u;
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let mut this_c = last_c;
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let mut j = 0;
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let v = (0..N_SAMPLES).map(|i| {
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let u = (i as f64) / 255.0;
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while u > this_u {
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last_u = this_u;
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last_c = this_c;
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if let Some(s) = stops.get(j + 1) {
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this_u = s.pos as f64;
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this_c = PremulRgba::from_color(&s.color);
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j += 1;
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} else {
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break;
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}
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}
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let du = this_u - last_u;
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let c = if du < 1e-9 {
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this_c
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} else {
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last_c.lerp(this_c, (u - last_u) / du)
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};
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c.to_u32()
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}).collect();
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GradientRamp(v)
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}
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}
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impl RampCache {
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/// Add a gradient ramp to the cache.
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///
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/// Currently there is no eviction, so if the gradient is animating, there may
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/// be resource leaks. In order to support lifetime management, the signature
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/// should probably change so it returns a ref-counted handle, so that eviction
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/// is deferred until the last handle is dropped.
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///
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/// This function is pretty expensive, but the result is lightweight.
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fn add_ramp(&mut self, ramp: &[GradientStop]) -> usize {
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let ramp = GradientRamp::from_stops(ramp);
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match self.map.entry(ramp) {
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Entry::Occupied(o) => *o.get(),
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Entry::Vacant(v) => {
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let idx = self.ramps.len();
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self.ramps.push(v.key().clone());
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v.insert(idx);
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idx
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}
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}
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}
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pub fn add_linear_gradient(&mut self, lin: &FixedLinearGradient) -> LinearGradient {
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let ramp_id = self.add_ramp(&lin.stops);
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LinearGradient {
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ramp_id: ramp_id as u32,
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start: crate::render_ctx::to_f32_2(lin.start),
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end: crate::render_ctx::to_f32_2(lin.end),
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}
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}
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}
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#[cfg(test)]
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mod test {
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#[test]
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fn it_works() {
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println!("it works!");
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}
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}
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