mirror of
https://github.com/italicsjenga/vello.git
synced 2025-01-10 20:51:29 +11:00
434 lines
14 KiB
Rust
434 lines
14 KiB
Rust
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// Copyright 2022 The piet-gpu authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// https://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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// Also licensed under MIT license, at your choice.
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use super::style::{Fill, Stroke};
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use super::{Affine, Blend, Element, Fragment, FragmentResources, ResourcePatch, Scene, SceneData};
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use crate::brush::*;
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use crate::resource::ResourceContext;
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use bytemuck::{Pod, Zeroable};
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use core::borrow::Borrow;
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/// Creates a new builder for constructing a scene.
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pub fn build_scene<'a>(scene: &'a mut Scene, resources: &'a mut ResourceContext) -> Builder<'a> {
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Builder::new(&mut scene.data, ResourceData::Scene(resources))
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}
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/// Creates a new builder for construction a scene fragment.
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pub fn build_fragment<'a>(fragment: &'a mut Fragment) -> Builder<'a> {
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Builder::new(
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&mut fragment.data,
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ResourceData::Fragment(&mut fragment.resources),
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)
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}
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/// Builder for constructing a scene or scene fragment.
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pub struct Builder<'a> {
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scene: &'a mut SceneData,
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resources: ResourceData<'a>,
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}
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impl<'a> Builder<'a> {
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/// Creates a new builder for constructing a scene.
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fn new(scene: &'a mut SceneData, resources: ResourceData<'a>) -> Self {
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Self { scene, resources }
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}
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/// Pushes a transform matrix onto the stack.
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pub fn push_transform(&mut self, transform: &Affine) {}
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/// Pops the current transform matrix.
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pub fn pop_transform(&mut self) {}
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/// Pushes a new layer bound by the specifed shape and composed with
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/// previous layers using the specified blend mode.
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pub fn push_layer<'s, E>(&mut self, blend: Blend, elements: E)
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where
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E: IntoIterator,
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E::IntoIter: Clone,
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E::Item: Borrow<Element>,
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{
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let elements = elements.into_iter();
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self.encode_path(elements, true);
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}
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/// Pops the current layer.
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pub fn pop_layer(&mut self) {}
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/// Fills a shape using the specified style and brush.
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pub fn fill<'s, E>(
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&mut self,
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style: Fill,
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brush: &Brush,
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brush_transform: Option<Affine>,
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elements: E,
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) where
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E: IntoIterator,
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E::IntoIter: Clone,
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E::Item: Borrow<Element>,
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{
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let elements = elements.into_iter();
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self.encode_path(elements, true);
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}
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/// Strokes a shape using the specified style and brush.
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pub fn stroke<'s, D, E>(
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&mut self,
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style: &Stroke<D>,
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brush: &Brush,
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brush_transform: Option<Affine>,
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elements: E,
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) where
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D: Borrow<[f32]>,
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E: IntoIterator,
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E::IntoIter: Clone,
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E::Item: Borrow<Element>,
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{
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let elements = elements.into_iter();
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self.encode_path(elements, false);
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}
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/// Appends a fragment to the scene.
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pub fn append(&mut self, fragment: &Fragment) {
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let drawdata_base = self.scene.drawdata_stream.len();
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self.scene.append(&fragment.data);
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match &mut self.resources {
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ResourceData::Scene(res) => {
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for patch in &fragment.resources.patches {
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match patch {
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ResourcePatch::Ramp {
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drawdata_offset,
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stops,
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} => {
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let stops = &fragment.resources.stops[stops.clone()];
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let ramp_id = res.add_ramp(stops);
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let patch_base = *drawdata_offset + drawdata_base;
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(&mut self.scene.drawdata_stream[patch_base..patch_base + 4])
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.copy_from_slice(bytemuck::bytes_of(&ramp_id));
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}
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}
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}
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}
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ResourceData::Fragment(res) => {
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let stops_base = res.stops.len();
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res.stops.extend_from_slice(&fragment.resources.stops);
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res.patches.extend(fragment.resources.patches.iter().map(
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|pending| match pending {
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ResourcePatch::Ramp {
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drawdata_offset,
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stops,
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} => ResourcePatch::Ramp {
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drawdata_offset: drawdata_offset + drawdata_base,
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stops: stops.start + stops_base..stops.end + stops_base,
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},
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},
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));
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}
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}
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}
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/// Completes construction and finalizes the underlying scene.
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pub fn finish(self) {}
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fn encode_path<E>(&mut self, elements: E, is_fill: bool)
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where
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E: Iterator,
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E::Item: Borrow<Element>,
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{
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if is_fill {
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self.encode_path_inner(
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elements
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.map(|el| *el.borrow())
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.flat_map(|el| {
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match el {
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Element::MoveTo(..) => Some(Element::Close),
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_ => None,
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}
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.into_iter()
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.chain(Some(el))
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})
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.chain(Some(Element::Close)),
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)
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} else {
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self.encode_path_inner(elements.map(|el| *el.borrow()))
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}
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}
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fn encode_path_inner(&mut self, elements: impl Iterator<Item = Element>) {
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let mut b = PathBuilder::new(&mut self.scene.tag_stream, &mut self.scene.pathseg_stream);
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for el in elements {
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match el {
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Element::MoveTo(p0) => b.move_to(p0.x, p0.y),
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Element::LineTo(p0) => b.line_to(p0.x, p0.y),
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Element::QuadTo(p0, p1) => b.quad_to(p0.x, p0.y, p1.x, p1.y),
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Element::CurveTo(p0, p1, p2) => b.cubic_to(p0.x, p0.y, p1.x, p1.y, p2.x, p2.y),
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Element::Close => b.close_path(),
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}
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}
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b.path();
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let n_pathseg = b.n_pathseg();
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self.scene.n_path += 1;
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self.scene.n_pathseg += n_pathseg;
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}
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fn encode_brush(&mut self, brush: &Brush) {
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match brush {
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Brush::Solid(color) => {
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self.scene.drawtag_stream.push(DRAWTAG_FILLCOLOR);
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let rgba_color = color.to_premul_u32();
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self.scene
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.drawdata_stream
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.extend(bytemuck::bytes_of(&FillColor { rgba_color }));
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}
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Brush::LinearGradient(gradient) => {
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let index = self.add_ramp(&gradient.stops);
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self.scene.drawtag_stream.push(DRAWTAG_FILLLINGRADIENT);
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self.scene
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.drawdata_stream
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.extend(bytemuck::bytes_of(&FillLinGradient {
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index,
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p0: [gradient.start.x, gradient.start.y],
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p1: [gradient.end.x, gradient.end.y],
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}));
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}
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Brush::RadialGradient(gradient) => {
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let index = self.add_ramp(&gradient.stops);
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self.scene.drawtag_stream.push(DRAWTAG_FILLRADGRADIENT);
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self.scene
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.drawdata_stream
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.extend(bytemuck::bytes_of(&FillRadGradient {
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index,
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p0: [gradient.center0.x, gradient.center0.y],
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p1: [gradient.center1.x, gradient.center1.y],
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r0: gradient.radius0,
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r1: gradient.radius1,
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}));
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}
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Brush::SweepGradient(_gradient) => todo!("sweep gradients aren't done yet!"),
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Brush::Image(_image) => todo!("images aren't done yet!"),
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Brush::Persistent(_) => todo!("persistent brushes aren't done yet!"),
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}
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}
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fn add_ramp(&mut self, stops: &[Stop]) -> u32 {
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match &mut self.resources {
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ResourceData::Scene(res) => res.add_ramp(stops),
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ResourceData::Fragment(res) => {
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let stops_start = res.stops.len();
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res.stops.extend_from_slice(stops);
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let id = res.patches.len() as u32;
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res.patches.push(ResourcePatch::Ramp {
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drawdata_offset: self.scene.drawdata_stream.len(),
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stops: stops_start..stops_start + stops.len(),
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});
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id
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}
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}
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}
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}
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enum ResourceData<'a> {
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Fragment(&'a mut FragmentResources),
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Scene(&'a mut ResourceContext),
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}
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// Tags for draw objects. See shader/drawtag.h for the authoritative source.
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const DRAWTAG_FILLCOLOR: u32 = 0x44;
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const DRAWTAG_FILLLINGRADIENT: u32 = 0x114;
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const DRAWTAG_FILLRADGRADIENT: u32 = 0x2dc;
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const DRAWTAG_BEGINCLIP: u32 = 0x05;
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const DRAWTAG_ENDCLIP: u32 = 0x25;
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#[repr(C)]
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#[derive(Clone, Copy, Debug, Default, Zeroable, Pod)]
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pub struct FillColor {
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rgba_color: u32,
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}
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#[repr(C)]
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#[derive(Clone, Copy, Debug, Default, Zeroable, Pod)]
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pub struct FillLinGradient {
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index: u32,
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p0: [f32; 2],
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p1: [f32; 2],
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}
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#[repr(C)]
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#[derive(Clone, Copy, Debug, Default, Zeroable, Pod)]
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pub struct FillRadGradient {
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index: u32,
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p0: [f32; 2],
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p1: [f32; 2],
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r0: f32,
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r1: f32,
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}
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#[allow(unused)]
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#[repr(C)]
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#[derive(Clone, Copy, Debug, Default, Zeroable, Pod)]
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pub struct FillImage {
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index: u32,
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// [i16; 2]
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offset: u32,
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}
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#[repr(C)]
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#[derive(Clone, Copy, Debug, Default, Zeroable, Pod)]
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pub struct Clip {
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blend: u32,
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}
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struct PathBuilder<'a> {
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tag_stream: &'a mut Vec<u8>,
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// If we're never going to use the i16 encoding, it might be
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// slightly faster to store this as Vec<u32>, we'd get aligned
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// stores on ARM etc.
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pathseg_stream: &'a mut Vec<u8>,
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first_pt: [f32; 2],
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state: PathState,
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n_pathseg: u32,
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}
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#[derive(PartialEq)]
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enum PathState {
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Start,
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MoveTo,
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NonemptySubpath,
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}
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impl<'a> PathBuilder<'a> {
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pub fn new(tags: &'a mut Vec<u8>, pathsegs: &'a mut Vec<u8>) -> PathBuilder<'a> {
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PathBuilder {
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tag_stream: tags,
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pathseg_stream: pathsegs,
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first_pt: [0.0, 0.0],
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state: PathState::Start,
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n_pathseg: 0,
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}
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}
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pub fn move_to(&mut self, x: f32, y: f32) {
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let buf = [x, y];
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let bytes = bytemuck::bytes_of(&buf);
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self.first_pt = buf;
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if self.state == PathState::MoveTo {
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let new_len = self.pathseg_stream.len() - 8;
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self.pathseg_stream.truncate(new_len);
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}
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if self.state == PathState::NonemptySubpath {
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if let Some(tag) = self.tag_stream.last_mut() {
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*tag |= 4;
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}
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}
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self.pathseg_stream.extend_from_slice(bytes);
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self.state = PathState::MoveTo;
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}
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pub fn line_to(&mut self, x: f32, y: f32) {
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if self.state == PathState::Start {
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// should warn or error
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return;
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}
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let buf = [x, y];
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let bytes = bytemuck::bytes_of(&buf);
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self.pathseg_stream.extend_from_slice(bytes);
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self.tag_stream.push(9);
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self.state = PathState::NonemptySubpath;
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self.n_pathseg += 1;
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}
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pub fn quad_to(&mut self, x1: f32, y1: f32, x2: f32, y2: f32) {
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if self.state == PathState::Start {
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return;
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}
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let buf = [x1, y1, x2, y2];
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let bytes = bytemuck::bytes_of(&buf);
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self.pathseg_stream.extend_from_slice(bytes);
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self.tag_stream.push(10);
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self.state = PathState::NonemptySubpath;
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self.n_pathseg += 1;
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}
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pub fn cubic_to(&mut self, x1: f32, y1: f32, x2: f32, y2: f32, x3: f32, y3: f32) {
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if self.state == PathState::Start {
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return;
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}
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let buf = [x1, y1, x2, y2, x3, y3];
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let bytes = bytemuck::bytes_of(&buf);
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self.pathseg_stream.extend_from_slice(bytes);
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self.tag_stream.push(11);
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self.state = PathState::NonemptySubpath;
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self.n_pathseg += 1;
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}
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pub fn close_path(&mut self) {
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match self.state {
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PathState::Start => return,
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PathState::MoveTo => {
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let new_len = self.pathseg_stream.len() - 8;
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self.pathseg_stream.truncate(new_len);
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self.state = PathState::Start;
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return;
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}
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PathState::NonemptySubpath => (),
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}
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let len = self.pathseg_stream.len();
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if len < 8 {
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// can't happen
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return;
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}
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let first_bytes = bytemuck::bytes_of(&self.first_pt);
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if &self.pathseg_stream[len - 8..len] != first_bytes {
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self.pathseg_stream.extend_from_slice(first_bytes);
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self.tag_stream.push(13);
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self.n_pathseg += 1;
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} else {
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if let Some(tag) = self.tag_stream.last_mut() {
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*tag |= 4;
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}
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}
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self.state = PathState::Start;
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}
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fn finish(&mut self) {
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if self.state == PathState::MoveTo {
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let new_len = self.pathseg_stream.len() - 8;
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self.pathseg_stream.truncate(new_len);
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}
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if let Some(tag) = self.tag_stream.last_mut() {
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*tag |= 4;
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}
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}
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/// Finish encoding a path.
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///
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/// Encode this after encoding path segments.
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pub fn path(&mut self) {
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self.finish();
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// maybe don't encode if path is empty? might throw off sync though
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self.tag_stream.push(0x10);
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}
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/// Get the number of path segments.
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///
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||
|
/// This is the number of path segments that will be written by the
|
||
|
/// path stage; use this for allocating the output buffer.
|
||
|
///
|
||
|
/// Also note: it takes `self` for lifetime reasons.
|
||
|
pub fn n_pathseg(self) -> u32 {
|
||
|
self.n_pathseg
|
||
|
}
|
||
|
}
|