2020-04-22 12:30:14 +10:00
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// This is "kernel 3" in a 4-kernel pipeline. It walks the active items
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// for the tilegroup and produces a per-tile command list for each tile.
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2020-04-22 10:55:17 +10:00
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#version 450
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#extension GL_GOOGLE_include_directive : enable
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layout(local_size_x = 32, local_size_y = 1) in;
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layout(set = 0, binding = 0) readonly buffer SceneBuf {
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uint[] scene;
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};
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// TODO: this should have a `readonly` qualifier, but then inclusion
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// of ptcl.h would fail because of the writers.
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layout(set = 0, binding = 1) buffer TilegroupBuf {
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uint[] tilegroup;
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};
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layout(set = 0, binding = 2) buffer PtclBuf {
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uint[] ptcl;
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};
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#include "scene.h"
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#include "tilegroup.h"
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#include "ptcl.h"
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// TODO: compute all these
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#define WIDTH_IN_TILEGROUPS 4
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#define WIDTH_IN_TILES 128
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#define TILEGROUP_WIDTH_TILES 32
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#define TILE_WIDTH_PX 16
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#define TILE_HEIGHT_PX 16
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// Must be the same as kernel1. Might be a good idea to move these particular
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// constants to their own .h file.
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#define TILEGROUP_INITIAL_ALLOC 1024
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#define PTCL_INITIAL_ALLOC 4096
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void main() {
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uint tile_ix = gl_GlobalInvocationID.y * WIDTH_IN_TILES + gl_GlobalInvocationID.x;
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uint tilegroup_ix = gl_GlobalInvocationID.y * WIDTH_IN_TILEGROUPS
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+ (gl_GlobalInvocationID.x / TILEGROUP_WIDTH_TILES);
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vec2 xy0 = vec2(gl_GlobalInvocationID.xy) * vec2(TILE_WIDTH_PX, TILE_HEIGHT_PX);
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TileGroupRef tg_ref = TileGroupRef(tilegroup_ix * TILEGROUP_INITIAL_ALLOC);
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CmdRef cmd_ref = CmdRef(tile_ix * PTCL_INITIAL_ALLOC);
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while (true) {
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uint tg_tag = TileGroup_tag(tg_ref);
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if (tg_tag == TileGroup_End) {
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break;
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}
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// Assume tg_tag is `Instance`, though there will be more cases.
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Instance ins = TileGroup_Instance_read(tg_ref);
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PietItemRef item_ref = PietItemRef(ins.item_ref);
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uint item_tag = PietItem_tag(item_ref);
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switch (item_tag) {
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case PietItem_Circle:
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PietCircle circle = PietItem_Circle_read(item_ref);
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vec2 center = ins.offset + circle.center.xy;
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float r = circle.radius;
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if (max(center.x - r, xy0.x) < min(center.x + r, xy0.x + float(TILE_WIDTH_PX))
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&& max(center.y - r, xy0.y) < min(center.y + r, xy0.y + float(TILE_HEIGHT_PX)))
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{
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CmdCircle cmd = CmdCircle(center, r, circle.rgba_color);
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Cmd_Circle_write(cmd_ref, cmd);
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cmd_ref.offset += Cmd_size;
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}
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break;
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}
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tg_ref.offset += TileGroup_size;
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}
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Cmd_End_write(cmd_ref);
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}
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